CodeQL / Analyze (actions) (push) Canceled after 0s
CodeQL / Analyze (python) (push) Canceled after 0s
pre-commit / pre-commit (push) Canceled after 0s
Multi-Arch CI / setup (push) Canceled after 0s
Publish build_manylinux_x86_64 images / publish_build_manylinux_x86_64 (push) Canceled after 0s
Setup (Multi-Arch) / setup (push) Canceled after 0s
Multi-Arch CI / Linux::${{ fromJSON(needs.setup.outputs.linux_build_config || '{}').build_variant_label || 'skip' }} (push) Canceled after 0s
Publish TheRock Docker image / build-and-push-image (push) Canceled after 0s
Publish no_rocm_image_ubi10 image / publish_no_rocm_image_ubi10 (push) Canceled after 0s
Multi-Arch CI / Windows::${{ fromJSON(needs.setup.outputs.windows_build_config || '{}').build_variant_label || 'skip' }} (push) Canceled after 0s
Publish TheRock Docker image / build-and-push-image (push) Canceled after 0s
Multi-Arch CI / Manifest Diff (push) Canceled after 0s
TheRock Manifest Diff Report / Generate Manifest Diff Report (push) Canceled after 0s
Multi-Arch CI / CI Summary (push) Canceled after 0s
Publish no_rocm_image_ubuntu24_04 images / publish_no_rocm_image_ubuntu24_04 (push) Canceled after 0s
Publish no_rocm_image_ubuntu24_04_ocl_rt images / publish_no_rocm_image_ubuntu24_04_ocl_rt (push) Canceled after 0s
Publish TheRock Docker image / build-and-push-image (push) Canceled after 0s
Publish TheRock Docker image / build-and-push-image (push) Canceled after 0s
Publish no_rocm_image_ubuntu24_04 images / publish_no_rocm_image_ubuntu24_04_rocgdb (push) Canceled after 0s
Publish no_rocm_image_ubuntu24_04_rocgdb images / publish_no_rocm_image_ubuntu24_04_rocgdb (push) Canceled after 0s
Publish no_rocm_image_ubuntu24_04 images / publish_no_rocm_image_ubuntu24_04_ocl_rt (push) Canceled after 0s
Publish TheRock Docker image / build-and-push-image (push) Canceled after 0s
Unit Tests / Unit Tests :: ubuntu-24.04 (push) Canceled after 0s
Unit Tests / Unit Tests :: windows-2022 (push) Canceled after 0s
Publish no_rocm_image_ubuntu24_04 images / publish_no_rocm_image_ubuntu24_04_media (push) Canceled after 0s
Unit Tests / Unit Tests Summary (push) Canceled after 0s
Publish no_rocm_image_ubuntu24_04 images / publish_no_rocm_image_ubuntu24_04_openmpi (push) Canceled after 0s
177 lines
8.7 KiB
HLSL
177 lines
8.7 KiB
HLSL
// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -load-bool-from-mem=truncate -triple dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes -o - | FileCheck -check-prefixes=CHECK,CHECK-TR %s
|
|
// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -load-bool-from-mem=nonzero -triple dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes -o - | FileCheck -check-prefixes=CHECK,CHECK-NZ %s
|
|
|
|
// CHECK-LABEL: ToFourBools
|
|
// CHECK: {{%.*}} = zext i1 {{.*}} to i32
|
|
// CHECK: [[splat:%.*]] = insertelement <1 x i32> poison, i32 {{.*}}, i64 0
|
|
// CHECK-NEXT: [[vec4:%.*]] = shufflevector <1 x i32> [[splat]], <1 x i32> poison, <4 x i32> zeroinitializer
|
|
// CHECK-NZ-NEXT: [[vec2Ret:%.*]] = icmp ne <4 x i32> [[vec4]], zeroinitializer
|
|
// CHECK-TR-NEXT: [[vec2Ret:%.*]] = trunc <4 x i32> [[vec4]] to <4 x i1>
|
|
// CHECK-NEXT: ret <4 x i1> [[vec2Ret]]
|
|
bool4 ToFourBools(bool V) {
|
|
return V.rrrr;
|
|
}
|
|
|
|
// CHECK-LABEL: FillTrue
|
|
// CHECK: [[Tmp:%.*]] = alloca <1 x i32>, align 4
|
|
// CHECK-NEXT: store <1 x i32> splat (i32 1), ptr [[Tmp]], align 4
|
|
// CHECK-NEXT: [[Vec1:%.*]] = load <1 x i32>, ptr [[Tmp]], align 4
|
|
// CHECK-NEXT: [[Vec2:%.*]] = shufflevector <1 x i32> [[Vec1]], <1 x i32> poison, <2 x i32> zeroinitializer
|
|
// CHECK-NZ-NEXT: [[Vec2Ret:%.*]] = icmp ne <2 x i32> [[Vec2]], zeroinitializer
|
|
// CHECK-TR-NEXT: [[Vec2Ret:%.*]] = trunc <2 x i32> [[Vec2]] to <2 x i1>
|
|
// CHECK-NEXT: ret <2 x i1> [[Vec2Ret]]
|
|
bool2 FillTrue() {
|
|
return true.xx;
|
|
}
|
|
|
|
// CHECK-LABEL: HowManyBools
|
|
// CHECK: [[VAddr:%.*]] = alloca i32, align 4
|
|
// CHECK-NEXT: [[Vec2Ptr:%.*]] = alloca <2 x i32>, align 4
|
|
// CHECK-NEXT: [[Tmp:%.*]] = zext i1 {{.*}} to i32
|
|
// CHECK-NEXT: store i32 [[Tmp]], ptr [[VAddr]], align 4
|
|
// CHECK-NEXT: [[VVal:%.*]] = load i32, ptr [[VAddr]], align 4
|
|
// CHECK-NEXT: [[Splat:%.*]] = insertelement <1 x i32> poison, i32 [[VVal]], i64 0
|
|
// CHECK-NEXT: [[Vec2:%.*]] = shufflevector <1 x i32> [[Splat]], <1 x i32> poison, <2 x i32> zeroinitializer
|
|
// CHECK-NZ-NEXT: [[Trunc:%.*]] = icmp ne <2 x i32> [[Vec2]], zeroinitializer
|
|
// CHECK-TR-NEXT: [[Trunc:%.*]] = trunc <2 x i32> [[Vec2]] to <2 x i1>
|
|
// CHECK-NEXT: [[Ext:%.*]] = zext <2 x i1> [[Trunc]] to <2 x i32>
|
|
// CHECK-NEXT: store <2 x i32> [[Ext]], ptr [[Vec2Ptr]], align 4
|
|
// CHECK-NEXT: [[V2:%.*]] = load <2 x i32>, ptr [[Vec2Ptr]], align 4
|
|
// CHECK-NEXT: [[V3:%.*]] = shufflevector <2 x i32> [[V2]], <2 x i32> poison, <2 x i32> zeroinitializer
|
|
// CHECK-NZ-NEXT: [[LV1:%.*]] = icmp ne <2 x i32> [[V3]], zeroinitializer
|
|
// CHECK-TR-NEXT: [[LV1:%.*]] = trunc <2 x i32> [[V3]] to <2 x i1>
|
|
// CHECK-NEXT: ret <2 x i1> [[LV1]]
|
|
bool2 HowManyBools(bool V) {
|
|
return V.rr.rr;
|
|
}
|
|
|
|
// CHECK-LABEL: AssignBool
|
|
// CHECK: [[VAddr:%.*]] = alloca i32, align 4
|
|
// CHECK-NEXT: [[XAddr:%.*]] = alloca i32, align 4
|
|
// CHECK-NEXT: [[Zext:%.*]] = zext i1 %V to i32
|
|
// CHECK-NEXT: store i32 [[Zext]], ptr [[VAddr]], align 4
|
|
// CHECK-NEXT: [[X:%.*]] = load i32, ptr [[VAddr]], align 4
|
|
// CHECK-NEXT: [[Splat:%.*]] = insertelement <1 x i32> poison, i32 [[X]], i64 0
|
|
// CHECK-NEXT: [[Y:%.*]] = extractelement <1 x i32> [[Splat]], i32 0
|
|
// CHECK-NZ-NEXT: [[Z:%.*]] = icmp ne i32 [[Y]], 0
|
|
// CHECK-TR-NEXT: [[Z:%.*]] = trunc i32 [[Y]] to i1
|
|
// CHECK-NEXT: [[A:%.*]] = zext i1 [[Z]] to i32
|
|
// CHECK-NEXT: store i32 [[A]], ptr [[XAddr]], align 4
|
|
// CHECK-NEXT: [[B:%.*]] = load i32, ptr [[VAddr]], align 4
|
|
// CHECK-NEXT: [[Splat2:%.*]] = insertelement <1 x i32> poison, i32 [[B]], i64 0
|
|
// CHECK-NEXT: [[C:%.*]] = extractelement <1 x i32> [[Splat2]], i32 0
|
|
// CHECK-NZ-NEXT: [[D:%.*]] = icmp ne i32 [[C]], 0
|
|
// CHECK-TR-NEXT: [[D:%.*]] = trunc i32 [[C]] to i1
|
|
// CHECK-NEXT: br i1 [[D]], label %lor.end, label %lor.rhs
|
|
|
|
// CHECK: lor.rhs:
|
|
// CHECK-NEXT: [[E:%.*]] = load i32, ptr [[VAddr]], align 4
|
|
// CHECK-NEXT: [[Splat3:%.*]] = insertelement <1 x i32> poison, i32 [[E]], i64 0
|
|
// CHECK-NEXT: [[F:%.*]] = extractelement <1 x i32> [[Splat3]], i32 0
|
|
// CHECK-NZ-NEXT: [[G:%.*]] = icmp ne i32 [[F]], 0
|
|
// CHECK-TR-NEXT: [[G:%.*]] = trunc i32 [[F]] to i1
|
|
// CHECK-NEXT: br label %lor.end
|
|
|
|
// CHECK: lor.end:
|
|
// CHECK-NEXT: [[H:%.*]] = phi i1 [ true, %entry ], [ [[G]], %lor.rhs ]
|
|
// CHECK-NEXT: [[J:%.*]] = zext i1 [[H]] to i32
|
|
// CHECK-NEXT: store i32 [[J]], ptr [[XAddr]], align 4
|
|
// CHECK-NEXT: [[I:%.*]] = load i32, ptr [[XAddr]], align 4
|
|
// CHECK-NZ-NEXT: [[LoadV:%.*]] = icmp ne i32 [[I]], 0
|
|
// CHECK-TR-NEXT: [[LoadV:%.*]] = trunc i32 [[I]] to i1
|
|
// CHECK-NEXT: ret i1 [[LoadV]]
|
|
bool AssignBool(bool V) {
|
|
bool X = V.x;
|
|
X.x = V.x || V.x;
|
|
return X;
|
|
}
|
|
|
|
// CHECK-LABEL: AssignBool2
|
|
// CHECK: [[VAdddr:%.*]] = alloca i32, align 4
|
|
// CHECK-NEXT: [[X:%.*]] = alloca <2 x i32>, align 4
|
|
// CHECK-NEXT: [[Tmp:%.*]] = alloca <1 x i32>, align 4
|
|
// CHECK-NEXT: [[SV:%.*]] = zext i1 %V to i32
|
|
// CHECK-NEXT: store i32 [[SV]], ptr [[VAddr]], align 4
|
|
// CHECK-NEXT: store <1 x i32> splat (i32 1), ptr [[Tmp]], align 4
|
|
// CHECK-NEXT: [[Y:%.*]] = load <1 x i32>, ptr [[Tmp]], align 4
|
|
// CHECK-NEXT: [[Z:%.*]] = shufflevector <1 x i32> [[Y]], <1 x i32> poison, <2 x i32> zeroinitializer
|
|
// CHECK-NZ-NEXT: [[LV:%.*]] = icmp ne <2 x i32> [[Z]], zeroinitializer
|
|
// CHECK-TR-NEXT: [[LV:%.*]] = trunc <2 x i32> [[Z]] to <2 x i1>
|
|
// CHECK-NEXT: [[A:%.*]] = zext <2 x i1> [[LV]] to <2 x i32>
|
|
// CHECK-NEXT: store <2 x i32> [[A]], ptr [[X]], align 4
|
|
// CHECK-NEXT: [[B:%.*]] = load i32, ptr [[VAddr]], align 4
|
|
// CHECK-NZ-NEXT: [[LV1:%.*]] = icmp ne i32 [[B]], 0
|
|
// CHECK-TR-NEXT: [[LV1:%.*]] = trunc i32 [[B]] to i1
|
|
// CHECK-NEXT: [[D:%.*]] = zext i1 [[LV1]] to i32
|
|
// CHECK-NEXT: [[C:%.*]] = getelementptr <2 x i32>, ptr [[X]], i32 0, i32 1
|
|
// CHECK-NEXT: store i32 [[D]], ptr [[C]], align 4
|
|
// CHECK-NEXT: ret void
|
|
void AssignBool2(bool V) {
|
|
bool2 X = true.xx;
|
|
X.y = V;
|
|
}
|
|
|
|
// CHECK-LABEL: AssignBool3
|
|
// CHECK: [[VAddr:%.*]] = alloca <2 x i32>, align 4
|
|
// CHECK-NEXT: [[X:%.*]] = alloca <2 x i32>, align 4
|
|
// CHECK-NEXT: [[Y:%.*]] = zext <2 x i1> %V to <2 x i32>
|
|
// CHECK-NEXT: store <2 x i32> [[Y]], ptr [[VAddr]], align 4
|
|
// CHECK-NEXT: store <2 x i32> splat (i32 1), ptr [[X]], align 4
|
|
// CHECK-NEXT: [[Z:%.*]] = load <2 x i32>, ptr [[VAddr]], align 4
|
|
// CHECK-NZ-NEXT: [[LV:%.*]] = icmp ne <2 x i32> [[Z]], zeroinitializer
|
|
// CHECK-TR-NEXT: [[LV:%.*]] = trunc <2 x i32> [[Z]] to <2 x i1>
|
|
// CHECK-NEXT: [[B:%.*]] = zext <2 x i1> [[LV]] to <2 x i32>
|
|
// CHECK-NEXT: [[V1:%.*]] = extractelement <2 x i32> [[B]], i32 0
|
|
// CHECK-NEXT: store i32 [[V1]], ptr [[X]], align 4
|
|
// CHECK-NEXT: [[V2:%.*]] = extractelement <2 x i32> [[B]], i32 1
|
|
// CHECK-NEXT: [[X2:%.*]] = getelementptr <2 x i32>, ptr [[X]], i32 0, i32 1
|
|
// CHECK-NEXT: store i32 [[V2]], ptr [[X2]], align 4
|
|
// CHECK-NEXT: ret void
|
|
|
|
void AssignBool3(bool2 V) {
|
|
bool2 X = {true,true};
|
|
X.xy = V;
|
|
}
|
|
|
|
// CHECK-LABEL: AccessBools
|
|
// CHECK: [[X:%.*]] = alloca <4 x i32>, align 4
|
|
// CHECK-NEXT: [[Tmp:%.*]] = alloca <1 x i32>, align 4
|
|
// CHECK-NEXT: store <1 x i32> splat (i32 1), ptr [[Tmp]], align 4
|
|
// CHECK-NEXT: [[Y:%.*]] = load <1 x i32>, ptr [[Tmp]], align 4
|
|
// CHECK-NEXT: [[Z:%.*]] = shufflevector <1 x i32> [[Y]], <1 x i32> poison, <4 x i32> zeroinitializer
|
|
// CHECK-NZ-NEXT: [[LV:%.*]] = icmp ne <4 x i32> [[Z]], zeroinitializer
|
|
// CHECK-TR-NEXT: [[LV:%.*]] = trunc <4 x i32> [[Vec2]] to <4 x i1>
|
|
// CHECK-NEXT: [[A:%.*]] = zext <4 x i1> [[LV]] to <4 x i32>
|
|
// CHECK-NEXT: store <4 x i32> [[A]], ptr [[X]], align 4
|
|
// CHECK-NEXT: [[B:%.*]] = load <4 x i32>, ptr [[X]], align 4
|
|
// CHECK-NEXT: [[C:%.*]] = shufflevector <4 x i32> [[B]], <4 x i32> poison, <2 x i32> <i32 2, i32 3>
|
|
// CHECK-NZ-NEXT: [[LV1:%.*]] = icmp ne <2 x i32> [[C]], zeroinitializer
|
|
// CHECK-TR-NEXT: [[LV1:%.*]] = trunc <2 x i32> [[C]] to <2 x i1>
|
|
// CHECK-NEXT: ret <2 x i1> [[LV1]]
|
|
bool2 AccessBools() {
|
|
bool4 X = true.xxxx;
|
|
return X.zw;
|
|
}
|
|
|
|
// CHECK-LABEL: define hidden void {{.*}}BoolSizeMismatch{{.*}}
|
|
// CHECK: [[B:%.*]] = alloca <4 x i32>, align 4
|
|
// CHECK-NEXT: [[Tmp:%.*]] = alloca <1 x i32>, align 4
|
|
// CHECK-NEXT: store <4 x i32> splat (i32 1), ptr [[B]], align 4
|
|
// CHECK-NEXT: store <1 x i32> zeroinitializer, ptr [[Tmp]], align 4
|
|
// CHECK-NEXT: [[L0:%.*]] = load <1 x i32>, ptr [[Tmp]], align 4
|
|
// CHECK-NEXT: [[L1:%.*]] = shufflevector <1 x i32> [[L0]], <1 x i32> poison, <3 x i32> zeroinitializer
|
|
// CHECK-NZ-NEXT: [[TruncV:%.*]] = icmp ne <3 x i32> [[L1]], zeroinitializer
|
|
// CHECK-TR-NEXT: [[TruncV:%.*]] = trunc <3 x i32> [[Vec2]] to <3 x i1>
|
|
// CHECK-NEXT: [[L2:%.*]] = zext <3 x i1> [[TruncV]] to <3 x i32>
|
|
// CHECK-NEXT: [[V1:%.*]] = extractelement <3 x i32> [[L2]], i32 0
|
|
// CHECK-NEXT: store i32 [[V1]], ptr %B, align 4
|
|
// CHECK-NEXT: [[V2:%.*]] = extractelement <3 x i32> [[L2]], i32 1
|
|
// CHECK-NEXT: [[B2:%.*]] = getelementptr <4 x i32>, ptr %B, i32 0, i32 1
|
|
// CHECK-NEXT: store i32 [[V2]], ptr [[B2]], align 4
|
|
// CHECK-NEXT: [[V3:%.*]] = extractelement <3 x i32> [[L2]], i32 2
|
|
// CHECK-NEXT: [[B3:%.*]] = getelementptr <4 x i32>, ptr %B, i32 0, i32 2
|
|
void BoolSizeMismatch() {
|
|
bool4 B = {true,true,true,true};
|
|
B.xyz = false.xxx;
|
|
}
|