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59 lines
2.1 KiB
HLSL
59 lines
2.1 KiB
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -finclude-default-header -x hlsl -emit-llvm -o - %s | FileCheck %s
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using handle_float_t = __hlsl_resource_t [[hlsl::resource_class(UAV)]] [[hlsl::contained_type(float)]];
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struct CustomResource {
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handle_float_t h;
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};
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// CHECK: %struct.CustomResource = type { target("dx.TypedBuffer", float, 1, 0, 0) }
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// CHECK: %"class.hlsl::RWBuffer" = type { target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
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// CHECK: %"class.hlsl::StructuredBuffer" = type { target("dx.RawBuffer", %struct.MyStruct, 0, 0)
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// CHECK: %struct.MyStruct = type { <4 x float>, <2 x i32> }
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// CHECK: define hidden void @_Z2fa14CustomResource(ptr noundef byval(%struct.CustomResource) align 1 %a)
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// CHECK: call void @_Z4foo114CustomResource(ptr noundef byval(%struct.CustomResource) align 1 %agg.tmp)
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// CHECK: declare hidden void @_Z4foo114CustomResource(ptr noundef byval(%struct.CustomResource) align 1)
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void foo1(CustomResource res);
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void fa(CustomResource a) {
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foo1(a);
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}
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// CHECK: define hidden void @_Z2fb14CustomResource(ptr noundef byval(%struct.CustomResource) align 1 %a)
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void fb(CustomResource a) {
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CustomResource b = a;
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}
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// CHECK: define hidden void @_Z2fcN4hlsl8RWBufferIDv4_fEE(ptr noundef dead_on_return %a)
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// CHECK: call void @_Z4foo2N4hlsl8RWBufferIDv4_fEE(ptr noundef dead_on_return %{{.*}})
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// CHECK: declare hidden void @_Z4foo2N4hlsl8RWBufferIDv4_fEE(ptr noundef dead_on_return)
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void foo2(RWBuffer<float4> buf);
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void fc(RWBuffer<float4> a) {
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foo2(a);
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}
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void fd(RWBuffer<float4> a) {
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RWBuffer<float4> b = a;
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}
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struct MyStruct {
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float4 f;
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int2 i;
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};
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// CHECK: define hidden void @_Z2feN4hlsl16StructuredBufferI8MyStructEE(ptr noundef dead_on_return %a)
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// CHECK: call void @_Z4foo3N4hlsl16StructuredBufferI8MyStructEE(ptr noundef dead_on_return %{{.*}})
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// CHECK: declare hidden void @_Z4foo3N4hlsl16StructuredBufferI8MyStructEE(ptr noundef dead_on_return)
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void foo3(StructuredBuffer<MyStruct> buf);
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void fe(StructuredBuffer<MyStruct> a) {
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foo3(a);
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}
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void ff(StructuredBuffer<MyStruct> a) {
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StructuredBuffer<MyStruct> b = a;
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}
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