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93 lines
2.8 KiB
HLSL
93 lines
2.8 KiB
HLSL
// RUN: %clang_cc1 -x hlsl -triple dxil-pc-shadermodel6.3-library -finclude-default-header %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s
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// RUN: %clang_cc1 -x hlsl -triple dxil-pc-shadermodel6.0-compute -finclude-default-header %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s
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// Verify that a few different function types all get the NoRecurse attribute
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#define MAX 100
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struct Node {
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uint value;
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uint key;
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uint left, right;
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};
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// CHECK: Function Attrs:{{.*}}norecurse
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// CHECK: define hidden noundef i32 @_Z4FindA100_4Nodej(ptr noundef byval([100 x %struct.Node]) align 1 %SortedTree, i32 noundef %key) [[Attr:\#[0-9]+]]
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// CHECK: ret i32
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// Find and return value corresponding to key in the SortedTree
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uint Find(Node SortedTree[MAX], uint key) {
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uint nix = 0; // head
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while(true) {
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if (nix < 0)
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return 0.0; // Not found
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Node n = SortedTree[nix];
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if (n.key == key)
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return n.value;
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if (key < n.key)
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nix = n.left;
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else
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nix = n.right;
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}
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}
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// CHECK: Function Attrs:{{.*}}norecurse
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// CHECK: define noundef i1 @_Z8InitTreeA100_4NodeN4hlsl8RWBufferIDv4_jEEj(ptr noundef byval([100 x %struct.Node]) align 1 %tree, ptr noundef dead_on_return %encodedTree, i32 noundef %maxDepth) [[Attr:\#[0-9]+]]
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// CHECK: ret i1
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// Initialize tree with given buffer
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// Imagine the inout works
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export
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bool InitTree(/*inout*/ Node tree[MAX], RWBuffer<uint4> encodedTree, uint maxDepth) {
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uint size = pow(2.f, (float)maxDepth) - 1;
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if (size > MAX) return false;
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for (uint i = 1; i < size; i++) {
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tree[i].value = encodedTree[i].x;
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tree[i].key = encodedTree[i].y;
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tree[i].left = encodedTree[i].z;
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tree[i].right = encodedTree[i].w;
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}
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return true;
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}
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RWBuffer<uint4> gTree;
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// Mangled entry points are internal
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// CHECK: Function Attrs:{{.*}}norecurse
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// CHECK: define internal void @_Z4mainj(i32 noundef %GI) [[Attr]]
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// CHECK: ret void
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// Canonical entry points are external and shader attributed
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// CHECK: Function Attrs:{{.*}}norecurse
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// CHECK: define void @main() [[EntryAttr:\#[0-9]+]]
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// CHECK: ret void
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[numthreads(1,1,1)]
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[shader("compute")]
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void main(uint GI : SV_GroupIndex) {
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Node haystack[MAX];
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uint needle = 0;
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if (InitTree(haystack, gTree, GI))
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needle = Find(haystack, needle);
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}
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// Mangled entry points are internal
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// CHECK: Function Attrs:{{.*}}norecurse
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// CHECK: define internal void @_Z11defaultMainv() [[Attr]]
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// CHECK: ret void
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// Canonical entry points are external and shader attributed
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// CHECK: Function Attrs:{{.*}}norecurse
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// CHECK: define void @defaultMain() [[EntryAttr]]
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// CHECK: ret void
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[numthreads(1,1,1)]
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[shader("compute")]
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void defaultMain() {
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Node haystack[MAX];
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uint needle = 0;
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if (InitTree(haystack, gTree, 4))
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needle = Find(haystack, needle);
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}
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// CHECK: attributes [[Attr]] = {{.*}} norecurse
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// CHECK: attributes [[EntryAttr]] = {{.*}} norecurse
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