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34 lines
1.5 KiB
HLSL
34 lines
1.5 KiB
HLSL
// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -triple dxil-pc-shadermodel6.3-library %s \
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// RUN: -emit-llvm -disable-llvm-passes -o - | FileCheck %s --check-prefixes=CHECK-DX,CHECK
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// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -triple spirv-pc-vulkan-library %s \
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// RUN: -emit-llvm -disable-llvm-passes -o - | FileCheck %s --check-prefixes=CHECK-VK,CHECK
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struct S {
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float a : A4;
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};
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// CHECK-VK: @A4 = external hidden thread_local addrspace(8) global float, !spirv.Decorations ![[#ATTR0:]]
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// Make sure sret parameter is generated.
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// CHECK-DX: define internal void @_Z7vs_mainv(ptr dead_on_unwind noalias writable sret(%struct.S) align 1 %agg.result)
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// CHECK-VK: define internal spir_func void @_Z7vs_mainv(ptr dead_on_unwind noalias writable sret(%struct.S) align 1 %agg.result)
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[shader("vertex")]
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S vs_main() {
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S s;
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s.a = 0;
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return s;
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};
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// CHECK: %[[#alloca:]] = alloca %struct.S, align 8
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// CHECK-DX: call void @_Z7vs_mainv(ptr %[[#alloca]])
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// CHECK-VK: call spir_func void @_Z7vs_mainv(ptr %[[#alloca]])
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// CHECK: %[[#a:]] = load %struct.S, ptr %[[#alloca]], align 4
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// CHECK: %[[#b:]] = extractvalue %struct.S %[[#a]], 0
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// CHECK-DX: call void @llvm.dx.store.output.f32(i32 4, i32 0, i32 0, i8 0, i32 poison, float %[[#b]])
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// CHECK-VK: store float %3, ptr addrspace(8) @A4, align 4
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// CHECK: ret void
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// CHECK-VK: ![[#ATTR0]] = !{![[#ATTR1:]]}
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// CHECK-VK: ![[#ATTR1]] = !{i32 30, i32 0}
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