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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// RUN: %clang_cc1 -fsyntax-only -Wlifetime-safety -lifetime-safety-max-cfg-blocks=3 -Wno-dangling -verify=bailout %s
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// RUN: %clang_cc1 -fsyntax-only -Wlifetime-safety -Wno-dangling -verify=bailout -verify=nobailout %s
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struct MyObj {
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int id;
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~MyObj() {} // Non-trivial destructor
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MyObj operator+(MyObj);
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void use() const;
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};
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struct [[gsl::Pointer()]] View {
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View(const MyObj&); // Borrows from MyObj
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View();
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void use() const;
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};
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class TriviallyDestructedClass {
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View a, b;
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};
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//===----------------------------------------------------------------------===//
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// Basic Definite Use-After-Free (-W...permissive)
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// These are cases where the pointer is guaranteed to be dangling at the use site.
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//===----------------------------------------------------------------------===//
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void single_block_cfg() {
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MyObj* p;
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{
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MyObj s;
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p = &s; // bailout-warning {{local variable 's' does not live long enough}}
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} // bailout-note {{destroyed here}}
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(void)*p; // bailout-note {{later used here}}
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}
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void multiple_block_cfg() {
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MyObj* p;
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int a = 10;
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MyObj safe;
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{
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if (a > 5) {
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MyObj s;
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p = &s; // nobailout-warning {{local variable 's' does not live long enough}}
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} else { // nobailout-note {{destroyed here}}
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p = &safe;
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}
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}
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p->use(); // nobailout-note {{later used here}}
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}
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