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TheRock/compiler/amd-llvm/clang/test/SemaHLSL/BuiltIns/resource_getpointer-errors.hlsl
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54 lines
2.1 KiB
HLSL

// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -emit-llvm-only -disable-llvm-passes -verify
// RWBuffer<int>
using handle_t = __hlsl_resource_t
[[hlsl::resource_class(UAV)]] [[hlsl::contained_type(int)]];
void test_args(unsigned int x) {
// expected-error@+1 {{used type 'unsigned int' where __hlsl_resource_t is required}}
__builtin_hlsl_resource_getpointer(x);
// expected-error@+1 {{too many arguments to function call, expected at most 2, have 3}}
__builtin_hlsl_resource_getpointer(x, x, x);
handle_t res;
// no error
__builtin_hlsl_resource_getpointer(res);
// expected-error@+1 {{used type 'const char *' where integer is required}}
__builtin_hlsl_resource_getpointer(res, "1");
// no error
__builtin_hlsl_resource_getpointer(res, 0u);
// no error
__builtin_hlsl_resource_getpointer(res, x);
// expected-error@+1 {{builtin '__builtin_hlsl_resource_getpointer' resource coordinate dimension mismatch: expected 1, found 2}}
__builtin_hlsl_resource_getpointer(res, uint2(1, 2));
}
using tex2d_handle_t = __hlsl_resource_t
[[hlsl::resource_class(SRV)]] [[hlsl::dimension("2D")]] [[hlsl::contained_type(float4)]];
using tex3d_handle_t = __hlsl_resource_t
[[hlsl::resource_class(SRV)]] [[hlsl::dimension("3D")]] [[hlsl::contained_type(float4)]];
void test_tex_handles(tex2d_handle_t tex2d, tex3d_handle_t tex3d) {
// expected-error@+1 {{builtin '__builtin_hlsl_resource_getpointer' resource coordinate dimension mismatch: expected 2, found 1}}
__builtin_hlsl_resource_getpointer(tex2d, 1u);
// no error
__builtin_hlsl_resource_getpointer(tex2d, uint2(1, 2));
// expected-error@+1 {{builtin '__builtin_hlsl_resource_getpointer' resource coordinate dimension mismatch: expected 2, found 3}}
__builtin_hlsl_resource_getpointer(tex2d, uint3(1, 2, 3));
// expected-error@+1 {{builtin '__builtin_hlsl_resource_getpointer' resource coordinate dimension mismatch: expected 3, found 2}}
__builtin_hlsl_resource_getpointer(tex3d, uint2(1, 2));
// no error
__builtin_hlsl_resource_getpointer(tex3d, uint3(1, 2, 3));
}