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17 lines
716 B
HLSL
17 lines
716 B
HLSL
// RUN: %clang_cc1 -triple spirv-linux-vulkan-vertex -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s -verify -verify-ignore-unexpected=note
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// This is almost the same as semantic.explicit-mix-builtin.hlsl, except this
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// time we build a vertex shader. This means the SV_Position semantic is not
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// a BuiltIn anymore, but a Location decorated variable. This means we mix
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// implicit and explicit location assignment.
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struct S1 {
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float4 position : SV_Position;
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[[vk::location(3)]] float4 color : A;
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// expected-error@-1 {{partial explicit stage input location assignment via vk::location(X) unsupported}}
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};
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[shader("vertex")]
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float4 main1(S1 p) : A {
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return p.position + p.color;
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}
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