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TheRock/compiler/amd-llvm/llvm/test/CodeGen/RISCV/rvv/rv32-spill-vector.ll
T
derek.holloway 7502bf64a4
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Flatten subprojects into a single base monorepo
2026-09-02 16:34:47 -07:00

367 lines
15 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+v -O0 < %s \
; RUN: | FileCheck --check-prefix=SPILL-O0 %s
; RUN: llc -mtriple=riscv32 -mattr=+v -O2 < %s \
; RUN: | FileCheck --check-prefix=SPILL-O2 %s
; RUN: llc -mtriple=riscv32 -mattr=+v,+prefer-vsetvli-over-read-vlenb -O0 < %s \
; RUN: | FileCheck --check-prefix=SPILL-O0-VSETVLI %s
; RUN: llc -mtriple=riscv32 -mattr=+v,+prefer-vsetvli-over-read-vlenb -O2 < %s \
; RUN: | FileCheck --check-prefix=SPILL-O2-VSETVLI %s
define <vscale x 1 x i32> @spill_lmul_mf2(<vscale x 1 x i32> %va) nounwind {
; SPILL-O0-LABEL: spill_lmul_mf2:
; SPILL-O0: # %bb.0: # %entry
; SPILL-O0-NEXT: addi sp, sp, -16
; SPILL-O0-NEXT: csrr a0, vlenb
; SPILL-O0-NEXT: sub sp, sp, a0
; SPILL-O0-NEXT: addi a0, sp, 16
; SPILL-O0-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
; SPILL-O0-NEXT: #APP
; SPILL-O0-NEXT: #NO_APP
; SPILL-O0-NEXT: addi a0, sp, 16
; SPILL-O0-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
; SPILL-O0-NEXT: csrr a0, vlenb
; SPILL-O0-NEXT: add sp, sp, a0
; SPILL-O0-NEXT: addi sp, sp, 16
; SPILL-O0-NEXT: ret
;
; SPILL-O2-LABEL: spill_lmul_mf2:
; SPILL-O2: # %bb.0: # %entry
; SPILL-O2-NEXT: addi sp, sp, -16
; SPILL-O2-NEXT: csrr a0, vlenb
; SPILL-O2-NEXT: sub sp, sp, a0
; SPILL-O2-NEXT: addi a0, sp, 16
; SPILL-O2-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
; SPILL-O2-NEXT: #APP
; SPILL-O2-NEXT: #NO_APP
; SPILL-O2-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
; SPILL-O2-NEXT: csrr a0, vlenb
; SPILL-O2-NEXT: add sp, sp, a0
; SPILL-O2-NEXT: addi sp, sp, 16
; SPILL-O2-NEXT: ret
;
; SPILL-O0-VSETVLI-LABEL: spill_lmul_mf2:
; SPILL-O0-VSETVLI: # %bb.0: # %entry
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma
; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a0
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O0-VSETVLI-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
; SPILL-O0-VSETVLI-NEXT: #APP
; SPILL-O0-VSETVLI-NEXT: #NO_APP
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O0-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma
; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16
; SPILL-O0-VSETVLI-NEXT: ret
;
; SPILL-O2-VSETVLI-LABEL: spill_lmul_mf2:
; SPILL-O2-VSETVLI: # %bb.0: # %entry
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma
; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a0
; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O2-VSETVLI-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
; SPILL-O2-VSETVLI-NEXT: #APP
; SPILL-O2-VSETVLI-NEXT: #NO_APP
; SPILL-O2-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma
; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16
; SPILL-O2-VSETVLI-NEXT: ret
entry:
call void asm sideeffect "",
"~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
ret <vscale x 1 x i32> %va
}
define <vscale x 2 x i32> @spill_lmul_1(<vscale x 2 x i32> %va) nounwind {
; SPILL-O0-LABEL: spill_lmul_1:
; SPILL-O0: # %bb.0: # %entry
; SPILL-O0-NEXT: addi sp, sp, -16
; SPILL-O0-NEXT: csrr a0, vlenb
; SPILL-O0-NEXT: sub sp, sp, a0
; SPILL-O0-NEXT: addi a0, sp, 16
; SPILL-O0-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
; SPILL-O0-NEXT: #APP
; SPILL-O0-NEXT: #NO_APP
; SPILL-O0-NEXT: addi a0, sp, 16
; SPILL-O0-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
; SPILL-O0-NEXT: csrr a0, vlenb
; SPILL-O0-NEXT: add sp, sp, a0
; SPILL-O0-NEXT: addi sp, sp, 16
; SPILL-O0-NEXT: ret
;
; SPILL-O2-LABEL: spill_lmul_1:
; SPILL-O2: # %bb.0: # %entry
; SPILL-O2-NEXT: addi sp, sp, -16
; SPILL-O2-NEXT: csrr a0, vlenb
; SPILL-O2-NEXT: sub sp, sp, a0
; SPILL-O2-NEXT: addi a0, sp, 16
; SPILL-O2-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
; SPILL-O2-NEXT: #APP
; SPILL-O2-NEXT: #NO_APP
; SPILL-O2-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
; SPILL-O2-NEXT: csrr a0, vlenb
; SPILL-O2-NEXT: add sp, sp, a0
; SPILL-O2-NEXT: addi sp, sp, 16
; SPILL-O2-NEXT: ret
;
; SPILL-O0-VSETVLI-LABEL: spill_lmul_1:
; SPILL-O0-VSETVLI: # %bb.0: # %entry
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma
; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a0
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O0-VSETVLI-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
; SPILL-O0-VSETVLI-NEXT: #APP
; SPILL-O0-VSETVLI-NEXT: #NO_APP
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O0-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma
; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16
; SPILL-O0-VSETVLI-NEXT: ret
;
; SPILL-O2-VSETVLI-LABEL: spill_lmul_1:
; SPILL-O2-VSETVLI: # %bb.0: # %entry
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma
; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a0
; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O2-VSETVLI-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
; SPILL-O2-VSETVLI-NEXT: #APP
; SPILL-O2-VSETVLI-NEXT: #NO_APP
; SPILL-O2-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma
; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16
; SPILL-O2-VSETVLI-NEXT: ret
entry:
call void asm sideeffect "",
"~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
ret <vscale x 2 x i32> %va
}
define <vscale x 4 x i32> @spill_lmul_2(<vscale x 4 x i32> %va) nounwind {
; SPILL-O0-LABEL: spill_lmul_2:
; SPILL-O0: # %bb.0: # %entry
; SPILL-O0-NEXT: addi sp, sp, -16
; SPILL-O0-NEXT: csrr a0, vlenb
; SPILL-O0-NEXT: slli a0, a0, 1
; SPILL-O0-NEXT: sub sp, sp, a0
; SPILL-O0-NEXT: addi a0, sp, 16
; SPILL-O0-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
; SPILL-O0-NEXT: #APP
; SPILL-O0-NEXT: #NO_APP
; SPILL-O0-NEXT: addi a0, sp, 16
; SPILL-O0-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload
; SPILL-O0-NEXT: csrr a0, vlenb
; SPILL-O0-NEXT: slli a0, a0, 1
; SPILL-O0-NEXT: add sp, sp, a0
; SPILL-O0-NEXT: addi sp, sp, 16
; SPILL-O0-NEXT: ret
;
; SPILL-O2-LABEL: spill_lmul_2:
; SPILL-O2: # %bb.0: # %entry
; SPILL-O2-NEXT: addi sp, sp, -16
; SPILL-O2-NEXT: csrr a0, vlenb
; SPILL-O2-NEXT: slli a0, a0, 1
; SPILL-O2-NEXT: sub sp, sp, a0
; SPILL-O2-NEXT: addi a0, sp, 16
; SPILL-O2-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
; SPILL-O2-NEXT: #APP
; SPILL-O2-NEXT: #NO_APP
; SPILL-O2-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload
; SPILL-O2-NEXT: csrr a0, vlenb
; SPILL-O2-NEXT: slli a0, a0, 1
; SPILL-O2-NEXT: add sp, sp, a0
; SPILL-O2-NEXT: addi sp, sp, 16
; SPILL-O2-NEXT: ret
;
; SPILL-O0-VSETVLI-LABEL: spill_lmul_2:
; SPILL-O0-VSETVLI: # %bb.0: # %entry
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma
; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a0
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O0-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
; SPILL-O0-VSETVLI-NEXT: #APP
; SPILL-O0-VSETVLI-NEXT: #NO_APP
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O0-VSETVLI-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma
; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16
; SPILL-O0-VSETVLI-NEXT: ret
;
; SPILL-O2-VSETVLI-LABEL: spill_lmul_2:
; SPILL-O2-VSETVLI: # %bb.0: # %entry
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma
; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a0
; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O2-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
; SPILL-O2-VSETVLI-NEXT: #APP
; SPILL-O2-VSETVLI-NEXT: #NO_APP
; SPILL-O2-VSETVLI-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma
; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16
; SPILL-O2-VSETVLI-NEXT: ret
entry:
call void asm sideeffect "",
"~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
ret <vscale x 4 x i32> %va
}
define <vscale x 8 x i32> @spill_lmul_4(<vscale x 8 x i32> %va) nounwind {
; SPILL-O0-LABEL: spill_lmul_4:
; SPILL-O0: # %bb.0: # %entry
; SPILL-O0-NEXT: addi sp, sp, -16
; SPILL-O0-NEXT: csrr a0, vlenb
; SPILL-O0-NEXT: slli a0, a0, 2
; SPILL-O0-NEXT: sub sp, sp, a0
; SPILL-O0-NEXT: addi a0, sp, 16
; SPILL-O0-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
; SPILL-O0-NEXT: #APP
; SPILL-O0-NEXT: #NO_APP
; SPILL-O0-NEXT: addi a0, sp, 16
; SPILL-O0-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
; SPILL-O0-NEXT: csrr a0, vlenb
; SPILL-O0-NEXT: slli a0, a0, 2
; SPILL-O0-NEXT: add sp, sp, a0
; SPILL-O0-NEXT: addi sp, sp, 16
; SPILL-O0-NEXT: ret
;
; SPILL-O2-LABEL: spill_lmul_4:
; SPILL-O2: # %bb.0: # %entry
; SPILL-O2-NEXT: addi sp, sp, -16
; SPILL-O2-NEXT: csrr a0, vlenb
; SPILL-O2-NEXT: slli a0, a0, 2
; SPILL-O2-NEXT: sub sp, sp, a0
; SPILL-O2-NEXT: addi a0, sp, 16
; SPILL-O2-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
; SPILL-O2-NEXT: #APP
; SPILL-O2-NEXT: #NO_APP
; SPILL-O2-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
; SPILL-O2-NEXT: csrr a0, vlenb
; SPILL-O2-NEXT: slli a0, a0, 2
; SPILL-O2-NEXT: add sp, sp, a0
; SPILL-O2-NEXT: addi sp, sp, 16
; SPILL-O2-NEXT: ret
;
; SPILL-O0-VSETVLI-LABEL: spill_lmul_4:
; SPILL-O0-VSETVLI: # %bb.0: # %entry
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma
; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a0
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O0-VSETVLI-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
; SPILL-O0-VSETVLI-NEXT: #APP
; SPILL-O0-VSETVLI-NEXT: #NO_APP
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O0-VSETVLI-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma
; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16
; SPILL-O0-VSETVLI-NEXT: ret
;
; SPILL-O2-VSETVLI-LABEL: spill_lmul_4:
; SPILL-O2-VSETVLI: # %bb.0: # %entry
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma
; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a0
; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O2-VSETVLI-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
; SPILL-O2-VSETVLI-NEXT: #APP
; SPILL-O2-VSETVLI-NEXT: #NO_APP
; SPILL-O2-VSETVLI-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma
; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16
; SPILL-O2-VSETVLI-NEXT: ret
entry:
call void asm sideeffect "",
"~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
ret <vscale x 8 x i32> %va
}
define <vscale x 16 x i32> @spill_lmul_8(<vscale x 16 x i32> %va) nounwind {
; SPILL-O0-LABEL: spill_lmul_8:
; SPILL-O0: # %bb.0: # %entry
; SPILL-O0-NEXT: addi sp, sp, -16
; SPILL-O0-NEXT: csrr a0, vlenb
; SPILL-O0-NEXT: slli a0, a0, 3
; SPILL-O0-NEXT: sub sp, sp, a0
; SPILL-O0-NEXT: addi a0, sp, 16
; SPILL-O0-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill
; SPILL-O0-NEXT: #APP
; SPILL-O0-NEXT: #NO_APP
; SPILL-O0-NEXT: addi a0, sp, 16
; SPILL-O0-NEXT: vl8r.v v8, (a0) # vscale x 64-byte Folded Reload
; SPILL-O0-NEXT: csrr a0, vlenb
; SPILL-O0-NEXT: slli a0, a0, 3
; SPILL-O0-NEXT: add sp, sp, a0
; SPILL-O0-NEXT: addi sp, sp, 16
; SPILL-O0-NEXT: ret
;
; SPILL-O2-LABEL: spill_lmul_8:
; SPILL-O2: # %bb.0: # %entry
; SPILL-O2-NEXT: addi sp, sp, -16
; SPILL-O2-NEXT: csrr a0, vlenb
; SPILL-O2-NEXT: slli a0, a0, 3
; SPILL-O2-NEXT: sub sp, sp, a0
; SPILL-O2-NEXT: addi a0, sp, 16
; SPILL-O2-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill
; SPILL-O2-NEXT: #APP
; SPILL-O2-NEXT: #NO_APP
; SPILL-O2-NEXT: vl8r.v v8, (a0) # vscale x 64-byte Folded Reload
; SPILL-O2-NEXT: csrr a0, vlenb
; SPILL-O2-NEXT: slli a0, a0, 3
; SPILL-O2-NEXT: add sp, sp, a0
; SPILL-O2-NEXT: addi sp, sp, 16
; SPILL-O2-NEXT: ret
;
; SPILL-O0-VSETVLI-LABEL: spill_lmul_8:
; SPILL-O0-VSETVLI: # %bb.0: # %entry
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m8, ta, ma
; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a0
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O0-VSETVLI-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill
; SPILL-O0-VSETVLI-NEXT: #APP
; SPILL-O0-VSETVLI-NEXT: #NO_APP
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O0-VSETVLI-NEXT: vl8r.v v8, (a0) # vscale x 64-byte Folded Reload
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m8, ta, ma
; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16
; SPILL-O0-VSETVLI-NEXT: ret
;
; SPILL-O2-VSETVLI-LABEL: spill_lmul_8:
; SPILL-O2-VSETVLI: # %bb.0: # %entry
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m8, ta, ma
; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a0
; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16
; SPILL-O2-VSETVLI-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill
; SPILL-O2-VSETVLI-NEXT: #APP
; SPILL-O2-VSETVLI-NEXT: #NO_APP
; SPILL-O2-VSETVLI-NEXT: vl8r.v v8, (a0) # vscale x 64-byte Folded Reload
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m8, ta, ma
; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16
; SPILL-O2-VSETVLI-NEXT: ret
entry:
call void asm sideeffect "",
"~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
ret <vscale x 16 x i32> %va
}