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595 lines
27 KiB
LLVM
595 lines
27 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=riscv32 -mattr=+v -mattr=+m -O0 < %s \
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; RUN: | FileCheck --check-prefix=SPILL-O0 %s
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; RUN: llc -mtriple=riscv32 -mattr=+v -mattr=+m -O2 < %s \
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; RUN: | FileCheck --check-prefix=SPILL-O2 %s
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; RUN: llc -mtriple=riscv32 -mattr=+v -riscv-v-vector-bits-max=128 -O2 < %s \
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; RUN: | FileCheck --check-prefix=SPILL-O2-VLEN128 %s
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; RUN: llc -mtriple=riscv32 -mattr=+v,+m,+prefer-vsetvli-over-read-vlenb -O0 < %s \
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; RUN: | FileCheck --check-prefix=SPILL-O0-VSETVLI %s
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; RUN: llc -mtriple=riscv32 -mattr=+v,+m,+prefer-vsetvli-over-read-vlenb -O2 < %s \
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; RUN: | FileCheck --check-prefix=SPILL-O2-VSETVLI %s
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define <vscale x 1 x i32> @spill_zvlsseg_nxv1i32(ptr %base, i32 %vl) nounwind {
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; SPILL-O0-LABEL: spill_zvlsseg_nxv1i32:
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; SPILL-O0: # %bb.0: # %entry
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; SPILL-O0-NEXT: addi sp, sp, -16
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; SPILL-O0-NEXT: csrr a2, vlenb
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; SPILL-O0-NEXT: sub sp, sp, a2
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; SPILL-O0-NEXT: # implicit-def: $v8_v9
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; SPILL-O0-NEXT: vsetvli zero, a1, e32, mf2, tu, ma
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; SPILL-O0-NEXT: vlseg2e32.v v8, (a0)
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; SPILL-O0-NEXT: vsetvli zero, a1, e32, mf2, tu, ma
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; SPILL-O0-NEXT: vmv1r.v v8, v9
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; SPILL-O0-NEXT: addi a0, sp, 16
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; SPILL-O0-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
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; SPILL-O0-NEXT: #APP
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; SPILL-O0-NEXT: #NO_APP
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; SPILL-O0-NEXT: addi a0, sp, 16
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; SPILL-O0-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O0-NEXT: csrr a0, vlenb
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; SPILL-O0-NEXT: add sp, sp, a0
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; SPILL-O0-NEXT: addi sp, sp, 16
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; SPILL-O0-NEXT: ret
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;
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; SPILL-O2-LABEL: spill_zvlsseg_nxv1i32:
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; SPILL-O2: # %bb.0: # %entry
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; SPILL-O2-NEXT: addi sp, sp, -16
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; SPILL-O2-NEXT: csrr a2, vlenb
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; SPILL-O2-NEXT: slli a2, a2, 1
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; SPILL-O2-NEXT: sub sp, sp, a2
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; SPILL-O2-NEXT: vsetvli zero, a1, e32, mf2, ta, ma
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; SPILL-O2-NEXT: vlseg2e32.v v8, (a0)
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; SPILL-O2-NEXT: addi a0, sp, 16
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; SPILL-O2-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
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; SPILL-O2-NEXT: #APP
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; SPILL-O2-NEXT: #NO_APP
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; SPILL-O2-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-NEXT: csrr a1, vlenb
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; SPILL-O2-NEXT: add a0, a0, a1
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; SPILL-O2-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-NEXT: csrr a0, vlenb
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; SPILL-O2-NEXT: slli a0, a0, 1
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; SPILL-O2-NEXT: add sp, sp, a0
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; SPILL-O2-NEXT: addi sp, sp, 16
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; SPILL-O2-NEXT: ret
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;
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; SPILL-O2-VLEN128-LABEL: spill_zvlsseg_nxv1i32:
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; SPILL-O2-VLEN128: # %bb.0: # %entry
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; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16
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; SPILL-O2-VLEN128-NEXT: addi sp, sp, -32
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; SPILL-O2-VLEN128-NEXT: vsetvli zero, a1, e32, mf2, ta, ma
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; SPILL-O2-VLEN128-NEXT: vlseg2e32.v v8, (a0)
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; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16
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; SPILL-O2-VLEN128-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
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; SPILL-O2-VLEN128-NEXT: #APP
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; SPILL-O2-VLEN128-NEXT: #NO_APP
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; SPILL-O2-VLEN128-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-VLEN128-NEXT: li a1, 16
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; SPILL-O2-VLEN128-NEXT: add a0, a0, a1
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; SPILL-O2-VLEN128-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-VLEN128-NEXT: addi sp, sp, 32
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; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16
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; SPILL-O2-VLEN128-NEXT: ret
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;
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; SPILL-O0-VSETVLI-LABEL: spill_zvlsseg_nxv1i32:
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; SPILL-O0-VSETVLI: # %bb.0: # %entry
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; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16
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; SPILL-O0-VSETVLI-NEXT: vsetvli a2, zero, e8, m1, ta, ma
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; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a2
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; SPILL-O0-VSETVLI-NEXT: # implicit-def: $v8_v9
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; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, mf2, tu, ma
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; SPILL-O0-VSETVLI-NEXT: vlseg2e32.v v8, (a0)
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; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, mf2, tu, ma
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; SPILL-O0-VSETVLI-NEXT: vmv1r.v v8, v9
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; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
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; SPILL-O0-VSETVLI-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
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; SPILL-O0-VSETVLI-NEXT: #APP
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; SPILL-O0-VSETVLI-NEXT: #NO_APP
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; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
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; SPILL-O0-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma
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; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0
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; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16
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; SPILL-O0-VSETVLI-NEXT: ret
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;
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; SPILL-O2-VSETVLI-LABEL: spill_zvlsseg_nxv1i32:
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; SPILL-O2-VSETVLI: # %bb.0: # %entry
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; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16
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; SPILL-O2-VSETVLI-NEXT: vsetvli a2, zero, e8, m2, ta, ma
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; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a2
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; SPILL-O2-VSETVLI-NEXT: vsetvli zero, a1, e32, mf2, ta, ma
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; SPILL-O2-VSETVLI-NEXT: vlseg2e32.v v8, (a0)
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; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16
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; SPILL-O2-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
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; SPILL-O2-VSETVLI-NEXT: #APP
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; SPILL-O2-VSETVLI-NEXT: #NO_APP
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; SPILL-O2-VSETVLI-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb
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; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1
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; SPILL-O2-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma
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; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0
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; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16
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; SPILL-O2-VSETVLI-NEXT: ret
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entry:
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%0 = tail call target("riscv.vector.tuple", <vscale x 4 x i8>, 2) @llvm.riscv.vlseg2.triscv.vector.tuple_nxv4i8_2t(target("riscv.vector.tuple", <vscale x 4 x i8>, 2) poison, ptr %base, i32 %vl, i32 5)
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call void asm sideeffect "",
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"~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
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%1 = call <vscale x 1 x i32> @llvm.riscv.tuple.extract.nxv1i32.triscv.vector.tuple_nxv4i8_2t(target("riscv.vector.tuple", <vscale x 4 x i8>, 2) %0, i32 1)
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ret <vscale x 1 x i32> %1
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}
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define <vscale x 2 x i32> @spill_zvlsseg_nxv2i32(ptr %base, i32 %vl) nounwind {
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; SPILL-O0-LABEL: spill_zvlsseg_nxv2i32:
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; SPILL-O0: # %bb.0: # %entry
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; SPILL-O0-NEXT: addi sp, sp, -16
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; SPILL-O0-NEXT: csrr a2, vlenb
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; SPILL-O0-NEXT: sub sp, sp, a2
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; SPILL-O0-NEXT: # implicit-def: $v8_v9
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; SPILL-O0-NEXT: vsetvli zero, a1, e32, m1, tu, ma
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; SPILL-O0-NEXT: vlseg2e32.v v8, (a0)
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; SPILL-O0-NEXT: vsetvli zero, a1, e32, m1, tu, ma
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; SPILL-O0-NEXT: vmv1r.v v8, v9
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; SPILL-O0-NEXT: addi a0, sp, 16
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; SPILL-O0-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
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; SPILL-O0-NEXT: #APP
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; SPILL-O0-NEXT: #NO_APP
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; SPILL-O0-NEXT: addi a0, sp, 16
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; SPILL-O0-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O0-NEXT: csrr a0, vlenb
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; SPILL-O0-NEXT: add sp, sp, a0
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; SPILL-O0-NEXT: addi sp, sp, 16
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; SPILL-O0-NEXT: ret
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;
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; SPILL-O2-LABEL: spill_zvlsseg_nxv2i32:
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; SPILL-O2: # %bb.0: # %entry
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; SPILL-O2-NEXT: addi sp, sp, -16
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; SPILL-O2-NEXT: csrr a2, vlenb
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; SPILL-O2-NEXT: slli a2, a2, 1
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; SPILL-O2-NEXT: sub sp, sp, a2
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; SPILL-O2-NEXT: vsetvli zero, a1, e32, m1, ta, ma
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; SPILL-O2-NEXT: vlseg2e32.v v8, (a0)
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; SPILL-O2-NEXT: addi a0, sp, 16
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; SPILL-O2-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
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; SPILL-O2-NEXT: #APP
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; SPILL-O2-NEXT: #NO_APP
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; SPILL-O2-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-NEXT: csrr a1, vlenb
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; SPILL-O2-NEXT: add a0, a0, a1
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; SPILL-O2-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-NEXT: csrr a0, vlenb
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; SPILL-O2-NEXT: slli a0, a0, 1
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; SPILL-O2-NEXT: add sp, sp, a0
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; SPILL-O2-NEXT: addi sp, sp, 16
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; SPILL-O2-NEXT: ret
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;
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; SPILL-O2-VLEN128-LABEL: spill_zvlsseg_nxv2i32:
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; SPILL-O2-VLEN128: # %bb.0: # %entry
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; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16
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; SPILL-O2-VLEN128-NEXT: addi sp, sp, -32
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; SPILL-O2-VLEN128-NEXT: vsetvli zero, a1, e32, m1, ta, ma
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; SPILL-O2-VLEN128-NEXT: vlseg2e32.v v8, (a0)
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; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16
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; SPILL-O2-VLEN128-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
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; SPILL-O2-VLEN128-NEXT: #APP
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; SPILL-O2-VLEN128-NEXT: #NO_APP
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; SPILL-O2-VLEN128-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-VLEN128-NEXT: li a1, 16
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; SPILL-O2-VLEN128-NEXT: add a0, a0, a1
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; SPILL-O2-VLEN128-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-VLEN128-NEXT: addi sp, sp, 32
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; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16
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; SPILL-O2-VLEN128-NEXT: ret
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;
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; SPILL-O0-VSETVLI-LABEL: spill_zvlsseg_nxv2i32:
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; SPILL-O0-VSETVLI: # %bb.0: # %entry
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; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16
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; SPILL-O0-VSETVLI-NEXT: vsetvli a2, zero, e8, m1, ta, ma
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; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a2
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; SPILL-O0-VSETVLI-NEXT: # implicit-def: $v8_v9
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; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m1, tu, ma
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; SPILL-O0-VSETVLI-NEXT: vlseg2e32.v v8, (a0)
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; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m1, tu, ma
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; SPILL-O0-VSETVLI-NEXT: vmv1r.v v8, v9
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; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
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; SPILL-O0-VSETVLI-NEXT: vs1r.v v8, (a0) # vscale x 8-byte Folded Spill
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; SPILL-O0-VSETVLI-NEXT: #APP
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; SPILL-O0-VSETVLI-NEXT: #NO_APP
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; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
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; SPILL-O0-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma
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; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0
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; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16
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; SPILL-O0-VSETVLI-NEXT: ret
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;
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; SPILL-O2-VSETVLI-LABEL: spill_zvlsseg_nxv2i32:
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; SPILL-O2-VSETVLI: # %bb.0: # %entry
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; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16
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; SPILL-O2-VSETVLI-NEXT: vsetvli a2, zero, e8, m2, ta, ma
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; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a2
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; SPILL-O2-VSETVLI-NEXT: vsetvli zero, a1, e32, m1, ta, ma
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; SPILL-O2-VSETVLI-NEXT: vlseg2e32.v v8, (a0)
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; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16
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; SPILL-O2-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
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; SPILL-O2-VSETVLI-NEXT: #APP
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; SPILL-O2-VSETVLI-NEXT: #NO_APP
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; SPILL-O2-VSETVLI-NEXT: vl1r.v v7, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb
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; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1
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; SPILL-O2-VSETVLI-NEXT: vl1r.v v8, (a0) # vscale x 8-byte Folded Reload
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; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma
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; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0
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; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16
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; SPILL-O2-VSETVLI-NEXT: ret
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entry:
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%0 = tail call target("riscv.vector.tuple", <vscale x 8 x i8>, 2) @llvm.riscv.vlseg2.triscv.vector.tuple_nxv8i8_2t(target("riscv.vector.tuple", <vscale x 8 x i8>, 2) poison, ptr %base, i32 %vl, i32 5)
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call void asm sideeffect "",
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"~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
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%1 = call <vscale x 2 x i32> @llvm.riscv.tuple.extract.nxv2i32.triscv.vector.tuple_nxv8i8_2t(target("riscv.vector.tuple", <vscale x 8 x i8>, 2) %0, i32 1)
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ret <vscale x 2 x i32> %1
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}
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|
|
|
define <vscale x 4 x i32> @spill_zvlsseg_nxv4i32(ptr %base, i32 %vl) nounwind {
|
|
; SPILL-O0-LABEL: spill_zvlsseg_nxv4i32:
|
|
; SPILL-O0: # %bb.0: # %entry
|
|
; SPILL-O0-NEXT: addi sp, sp, -16
|
|
; SPILL-O0-NEXT: csrr a2, vlenb
|
|
; SPILL-O0-NEXT: slli a2, a2, 1
|
|
; SPILL-O0-NEXT: sub sp, sp, a2
|
|
; SPILL-O0-NEXT: # implicit-def: $v8m2_v10m2
|
|
; SPILL-O0-NEXT: vsetvli zero, a1, e32, m2, tu, ma
|
|
; SPILL-O0-NEXT: vlseg2e32.v v8, (a0)
|
|
; SPILL-O0-NEXT: vsetvli zero, a1, e32, m2, tu, ma
|
|
; SPILL-O0-NEXT: vmv2r.v v8, v10
|
|
; SPILL-O0-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
|
|
; SPILL-O0-NEXT: #APP
|
|
; SPILL-O0-NEXT: #NO_APP
|
|
; SPILL-O0-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O0-NEXT: csrr a0, vlenb
|
|
; SPILL-O0-NEXT: slli a0, a0, 1
|
|
; SPILL-O0-NEXT: add sp, sp, a0
|
|
; SPILL-O0-NEXT: addi sp, sp, 16
|
|
; SPILL-O0-NEXT: ret
|
|
;
|
|
; SPILL-O2-LABEL: spill_zvlsseg_nxv4i32:
|
|
; SPILL-O2: # %bb.0: # %entry
|
|
; SPILL-O2-NEXT: addi sp, sp, -16
|
|
; SPILL-O2-NEXT: csrr a2, vlenb
|
|
; SPILL-O2-NEXT: slli a2, a2, 2
|
|
; SPILL-O2-NEXT: sub sp, sp, a2
|
|
; SPILL-O2-NEXT: vsetvli zero, a1, e32, m2, ta, ma
|
|
; SPILL-O2-NEXT: vlseg2e32.v v8, (a0)
|
|
; SPILL-O2-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
|
|
; SPILL-O2-NEXT: #APP
|
|
; SPILL-O2-NEXT: #NO_APP
|
|
; SPILL-O2-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O2-NEXT: csrr a1, vlenb
|
|
; SPILL-O2-NEXT: slli a1, a1, 1
|
|
; SPILL-O2-NEXT: add a0, a0, a1
|
|
; SPILL-O2-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O2-NEXT: csrr a0, vlenb
|
|
; SPILL-O2-NEXT: slli a0, a0, 2
|
|
; SPILL-O2-NEXT: add sp, sp, a0
|
|
; SPILL-O2-NEXT: addi sp, sp, 16
|
|
; SPILL-O2-NEXT: ret
|
|
;
|
|
; SPILL-O2-VLEN128-LABEL: spill_zvlsseg_nxv4i32:
|
|
; SPILL-O2-VLEN128: # %bb.0: # %entry
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, -64
|
|
; SPILL-O2-VLEN128-NEXT: vsetvli zero, a1, e32, m2, ta, ma
|
|
; SPILL-O2-VLEN128-NEXT: vlseg2e32.v v8, (a0)
|
|
; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-VLEN128-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
|
|
; SPILL-O2-VLEN128-NEXT: #APP
|
|
; SPILL-O2-VLEN128-NEXT: #NO_APP
|
|
; SPILL-O2-VLEN128-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O2-VLEN128-NEXT: li a1, 32
|
|
; SPILL-O2-VLEN128-NEXT: add a0, a0, a1
|
|
; SPILL-O2-VLEN128-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, 64
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16
|
|
; SPILL-O2-VLEN128-NEXT: ret
|
|
;
|
|
; SPILL-O0-VSETVLI-LABEL: spill_zvlsseg_nxv4i32:
|
|
; SPILL-O0-VSETVLI: # %bb.0: # %entry
|
|
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli a2, zero, e8, m2, ta, ma
|
|
; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a2
|
|
; SPILL-O0-VSETVLI-NEXT: # implicit-def: $v8m2_v10m2
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, tu, ma
|
|
; SPILL-O0-VSETVLI-NEXT: vlseg2e32.v v8, (a0)
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, tu, ma
|
|
; SPILL-O0-VSETVLI-NEXT: vmv2r.v v8, v10
|
|
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
|
|
; SPILL-O0-VSETVLI-NEXT: #APP
|
|
; SPILL-O0-VSETVLI-NEXT: #NO_APP
|
|
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-VSETVLI-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma
|
|
; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0
|
|
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16
|
|
; SPILL-O0-VSETVLI-NEXT: ret
|
|
;
|
|
; SPILL-O2-VSETVLI-LABEL: spill_zvlsseg_nxv4i32:
|
|
; SPILL-O2-VSETVLI: # %bb.0: # %entry
|
|
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16
|
|
; SPILL-O2-VSETVLI-NEXT: vsetvli a2, zero, e8, m4, ta, ma
|
|
; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a2
|
|
; SPILL-O2-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, ta, ma
|
|
; SPILL-O2-VSETVLI-NEXT: vlseg2e32.v v8, (a0)
|
|
; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-VSETVLI-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
|
|
; SPILL-O2-VSETVLI-NEXT: #APP
|
|
; SPILL-O2-VSETVLI-NEXT: #NO_APP
|
|
; SPILL-O2-VSETVLI-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb
|
|
; SPILL-O2-VSETVLI-NEXT: slli a1, a1, 1
|
|
; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1
|
|
; SPILL-O2-VSETVLI-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma
|
|
; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0
|
|
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16
|
|
; SPILL-O2-VSETVLI-NEXT: ret
|
|
entry:
|
|
%0 = tail call target("riscv.vector.tuple", <vscale x 16 x i8>, 2) @llvm.riscv.vlseg2.triscv.vector.tuple_nxv16i8_2t(target("riscv.vector.tuple", <vscale x 16 x i8>, 2) poison, ptr %base, i32 %vl, i32 5)
|
|
call void asm sideeffect "",
|
|
"~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
|
|
%1 = call <vscale x 4 x i32> @llvm.riscv.tuple.extract.nxv4i32.triscv.vector.tuple_nxv16i8_2t(target("riscv.vector.tuple", <vscale x 16 x i8>, 2) %0, i32 1)
|
|
ret <vscale x 4 x i32> %1
|
|
}
|
|
|
|
define <vscale x 8 x i32> @spill_zvlsseg_nxv8i32(ptr %base, i32 %vl) nounwind {
|
|
; SPILL-O0-LABEL: spill_zvlsseg_nxv8i32:
|
|
; SPILL-O0: # %bb.0: # %entry
|
|
; SPILL-O0-NEXT: addi sp, sp, -16
|
|
; SPILL-O0-NEXT: csrr a2, vlenb
|
|
; SPILL-O0-NEXT: slli a2, a2, 2
|
|
; SPILL-O0-NEXT: sub sp, sp, a2
|
|
; SPILL-O0-NEXT: # implicit-def: $v8m4_v12m4
|
|
; SPILL-O0-NEXT: vsetvli zero, a1, e32, m4, tu, ma
|
|
; SPILL-O0-NEXT: vlseg2e32.v v8, (a0)
|
|
; SPILL-O0-NEXT: vsetvli zero, a1, e32, m4, tu, ma
|
|
; SPILL-O0-NEXT: vmv4r.v v8, v12
|
|
; SPILL-O0-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
|
|
; SPILL-O0-NEXT: #APP
|
|
; SPILL-O0-NEXT: #NO_APP
|
|
; SPILL-O0-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
|
|
; SPILL-O0-NEXT: csrr a0, vlenb
|
|
; SPILL-O0-NEXT: slli a0, a0, 2
|
|
; SPILL-O0-NEXT: add sp, sp, a0
|
|
; SPILL-O0-NEXT: addi sp, sp, 16
|
|
; SPILL-O0-NEXT: ret
|
|
;
|
|
; SPILL-O2-LABEL: spill_zvlsseg_nxv8i32:
|
|
; SPILL-O2: # %bb.0: # %entry
|
|
; SPILL-O2-NEXT: addi sp, sp, -16
|
|
; SPILL-O2-NEXT: csrr a2, vlenb
|
|
; SPILL-O2-NEXT: slli a2, a2, 3
|
|
; SPILL-O2-NEXT: sub sp, sp, a2
|
|
; SPILL-O2-NEXT: vsetvli zero, a1, e32, m4, ta, ma
|
|
; SPILL-O2-NEXT: vlseg2e32.v v8, (a0)
|
|
; SPILL-O2-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill
|
|
; SPILL-O2-NEXT: #APP
|
|
; SPILL-O2-NEXT: #NO_APP
|
|
; SPILL-O2-NEXT: vl4r.v v4, (a0) # vscale x 32-byte Folded Reload
|
|
; SPILL-O2-NEXT: csrr a1, vlenb
|
|
; SPILL-O2-NEXT: slli a1, a1, 2
|
|
; SPILL-O2-NEXT: add a0, a0, a1
|
|
; SPILL-O2-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
|
|
; SPILL-O2-NEXT: csrr a0, vlenb
|
|
; SPILL-O2-NEXT: slli a0, a0, 3
|
|
; SPILL-O2-NEXT: add sp, sp, a0
|
|
; SPILL-O2-NEXT: addi sp, sp, 16
|
|
; SPILL-O2-NEXT: ret
|
|
;
|
|
; SPILL-O2-VLEN128-LABEL: spill_zvlsseg_nxv8i32:
|
|
; SPILL-O2-VLEN128: # %bb.0: # %entry
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, -128
|
|
; SPILL-O2-VLEN128-NEXT: vsetvli zero, a1, e32, m4, ta, ma
|
|
; SPILL-O2-VLEN128-NEXT: vlseg2e32.v v8, (a0)
|
|
; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-VLEN128-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill
|
|
; SPILL-O2-VLEN128-NEXT: #APP
|
|
; SPILL-O2-VLEN128-NEXT: #NO_APP
|
|
; SPILL-O2-VLEN128-NEXT: vl4r.v v4, (a0) # vscale x 32-byte Folded Reload
|
|
; SPILL-O2-VLEN128-NEXT: li a1, 64
|
|
; SPILL-O2-VLEN128-NEXT: add a0, a0, a1
|
|
; SPILL-O2-VLEN128-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, 128
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16
|
|
; SPILL-O2-VLEN128-NEXT: ret
|
|
;
|
|
; SPILL-O0-VSETVLI-LABEL: spill_zvlsseg_nxv8i32:
|
|
; SPILL-O0-VSETVLI: # %bb.0: # %entry
|
|
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli a2, zero, e8, m4, ta, ma
|
|
; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a2
|
|
; SPILL-O0-VSETVLI-NEXT: # implicit-def: $v8m4_v12m4
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m4, tu, ma
|
|
; SPILL-O0-VSETVLI-NEXT: vlseg2e32.v v8, (a0)
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m4, tu, ma
|
|
; SPILL-O0-VSETVLI-NEXT: vmv4r.v v8, v12
|
|
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-VSETVLI-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
|
|
; SPILL-O0-VSETVLI-NEXT: #APP
|
|
; SPILL-O0-VSETVLI-NEXT: #NO_APP
|
|
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-VSETVLI-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m4, ta, ma
|
|
; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0
|
|
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16
|
|
; SPILL-O0-VSETVLI-NEXT: ret
|
|
;
|
|
; SPILL-O2-VSETVLI-LABEL: spill_zvlsseg_nxv8i32:
|
|
; SPILL-O2-VSETVLI: # %bb.0: # %entry
|
|
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16
|
|
; SPILL-O2-VSETVLI-NEXT: vsetvli a2, zero, e8, m8, ta, ma
|
|
; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a2
|
|
; SPILL-O2-VSETVLI-NEXT: vsetvli zero, a1, e32, m4, ta, ma
|
|
; SPILL-O2-VSETVLI-NEXT: vlseg2e32.v v8, (a0)
|
|
; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-VSETVLI-NEXT: vs8r.v v8, (a0) # vscale x 64-byte Folded Spill
|
|
; SPILL-O2-VSETVLI-NEXT: #APP
|
|
; SPILL-O2-VSETVLI-NEXT: #NO_APP
|
|
; SPILL-O2-VSETVLI-NEXT: vl4r.v v4, (a0) # vscale x 32-byte Folded Reload
|
|
; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb
|
|
; SPILL-O2-VSETVLI-NEXT: slli a1, a1, 2
|
|
; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1
|
|
; SPILL-O2-VSETVLI-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
|
|
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m8, ta, ma
|
|
; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0
|
|
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16
|
|
; SPILL-O2-VSETVLI-NEXT: ret
|
|
entry:
|
|
%0 = tail call target("riscv.vector.tuple", <vscale x 32 x i8>, 2) @llvm.riscv.vlseg2.triscv.vector.tuple_nxv32i8_2t(target("riscv.vector.tuple", <vscale x 32 x i8>, 2) poison, ptr %base, i32 %vl, i32 5)
|
|
call void asm sideeffect "",
|
|
"~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
|
|
%1 = call <vscale x 8 x i32> @llvm.riscv.tuple.extract.nxv8i32.triscv.vector.tuple_nxv32i8_2t(target("riscv.vector.tuple", <vscale x 32 x i8>, 2) %0, i32 1)
|
|
ret <vscale x 8 x i32> %1
|
|
}
|
|
|
|
define <vscale x 4 x i32> @spill_zvlsseg3_nxv4i32(ptr %base, i32 %vl) nounwind {
|
|
; SPILL-O0-LABEL: spill_zvlsseg3_nxv4i32:
|
|
; SPILL-O0: # %bb.0: # %entry
|
|
; SPILL-O0-NEXT: addi sp, sp, -16
|
|
; SPILL-O0-NEXT: csrr a2, vlenb
|
|
; SPILL-O0-NEXT: slli a2, a2, 1
|
|
; SPILL-O0-NEXT: sub sp, sp, a2
|
|
; SPILL-O0-NEXT: # implicit-def: $v8m2_v10m2_v12m2
|
|
; SPILL-O0-NEXT: vsetvli zero, a1, e32, m2, tu, ma
|
|
; SPILL-O0-NEXT: vlseg3e32.v v8, (a0)
|
|
; SPILL-O0-NEXT: vsetvli zero, a1, e32, m2, tu, ma
|
|
; SPILL-O0-NEXT: vmv2r.v v8, v10
|
|
; SPILL-O0-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
|
|
; SPILL-O0-NEXT: #APP
|
|
; SPILL-O0-NEXT: #NO_APP
|
|
; SPILL-O0-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O0-NEXT: csrr a0, vlenb
|
|
; SPILL-O0-NEXT: slli a0, a0, 1
|
|
; SPILL-O0-NEXT: add sp, sp, a0
|
|
; SPILL-O0-NEXT: addi sp, sp, 16
|
|
; SPILL-O0-NEXT: ret
|
|
;
|
|
; SPILL-O2-LABEL: spill_zvlsseg3_nxv4i32:
|
|
; SPILL-O2: # %bb.0: # %entry
|
|
; SPILL-O2-NEXT: addi sp, sp, -16
|
|
; SPILL-O2-NEXT: csrr a2, vlenb
|
|
; SPILL-O2-NEXT: li a3, 6
|
|
; SPILL-O2-NEXT: mul a2, a2, a3
|
|
; SPILL-O2-NEXT: sub sp, sp, a2
|
|
; SPILL-O2-NEXT: vsetvli zero, a1, e32, m2, ta, ma
|
|
; SPILL-O2-NEXT: vlseg3e32.v v8, (a0)
|
|
; SPILL-O2-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
|
|
; SPILL-O2-NEXT: csrr a1, vlenb
|
|
; SPILL-O2-NEXT: slli a1, a1, 2
|
|
; SPILL-O2-NEXT: add a0, a0, a1
|
|
; SPILL-O2-NEXT: vs2r.v v12, (a0) # vscale x 16-byte Folded Spill
|
|
; SPILL-O2-NEXT: #APP
|
|
; SPILL-O2-NEXT: #NO_APP
|
|
; SPILL-O2-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O2-NEXT: csrr a1, vlenb
|
|
; SPILL-O2-NEXT: slli a1, a1, 1
|
|
; SPILL-O2-NEXT: add a0, a0, a1
|
|
; SPILL-O2-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
|
|
; SPILL-O2-NEXT: csrr a0, vlenb
|
|
; SPILL-O2-NEXT: li a1, 6
|
|
; SPILL-O2-NEXT: mul a0, a0, a1
|
|
; SPILL-O2-NEXT: add sp, sp, a0
|
|
; SPILL-O2-NEXT: addi sp, sp, 16
|
|
; SPILL-O2-NEXT: ret
|
|
;
|
|
; SPILL-O2-VLEN128-LABEL: spill_zvlsseg3_nxv4i32:
|
|
; SPILL-O2-VLEN128: # %bb.0: # %entry
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, -16
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, -96
|
|
; SPILL-O2-VLEN128-NEXT: vsetvli zero, a1, e32, m2, ta, ma
|
|
; SPILL-O2-VLEN128-NEXT: vlseg3e32.v v8, (a0)
|
|
; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-VLEN128-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
|
|
; SPILL-O2-VLEN128-NEXT: li a1, 64
|
|
; SPILL-O2-VLEN128-NEXT: add a0, a0, a1
|
|
; SPILL-O2-VLEN128-NEXT: vs2r.v v12, (a0) # vscale x 16-byte Folded Spill
|
|
; SPILL-O2-VLEN128-NEXT: #APP
|
|
; SPILL-O2-VLEN128-NEXT: #NO_APP
|
|
; SPILL-O2-VLEN128-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-VLEN128-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O2-VLEN128-NEXT: li a1, 32
|
|
; SPILL-O2-VLEN128-NEXT: add a0, a0, a1
|
|
; SPILL-O2-VLEN128-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, 96
|
|
; SPILL-O2-VLEN128-NEXT: addi sp, sp, 16
|
|
; SPILL-O2-VLEN128-NEXT: ret
|
|
;
|
|
; SPILL-O0-VSETVLI-LABEL: spill_zvlsseg3_nxv4i32:
|
|
; SPILL-O0-VSETVLI: # %bb.0: # %entry
|
|
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, -16
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli a2, zero, e8, m2, ta, ma
|
|
; SPILL-O0-VSETVLI-NEXT: sub sp, sp, a2
|
|
; SPILL-O0-VSETVLI-NEXT: # implicit-def: $v8m2_v10m2_v12m2
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, tu, ma
|
|
; SPILL-O0-VSETVLI-NEXT: vlseg3e32.v v8, (a0)
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, tu, ma
|
|
; SPILL-O0-VSETVLI-NEXT: vmv2r.v v8, v10
|
|
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-VSETVLI-NEXT: vs2r.v v8, (a0) # vscale x 16-byte Folded Spill
|
|
; SPILL-O0-VSETVLI-NEXT: #APP
|
|
; SPILL-O0-VSETVLI-NEXT: #NO_APP
|
|
; SPILL-O0-VSETVLI-NEXT: addi a0, sp, 16
|
|
; SPILL-O0-VSETVLI-NEXT: vl2r.v v8, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O0-VSETVLI-NEXT: vsetvli a0, zero, e8, m2, ta, ma
|
|
; SPILL-O0-VSETVLI-NEXT: add sp, sp, a0
|
|
; SPILL-O0-VSETVLI-NEXT: addi sp, sp, 16
|
|
; SPILL-O0-VSETVLI-NEXT: ret
|
|
;
|
|
; SPILL-O2-VSETVLI-LABEL: spill_zvlsseg3_nxv4i32:
|
|
; SPILL-O2-VSETVLI: # %bb.0: # %entry
|
|
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, -16
|
|
; SPILL-O2-VSETVLI-NEXT: vsetvli a2, zero, e8, m1, ta, ma
|
|
; SPILL-O2-VSETVLI-NEXT: li a3, 6
|
|
; SPILL-O2-VSETVLI-NEXT: mul a2, a2, a3
|
|
; SPILL-O2-VSETVLI-NEXT: sub sp, sp, a2
|
|
; SPILL-O2-VSETVLI-NEXT: vsetvli zero, a1, e32, m2, ta, ma
|
|
; SPILL-O2-VSETVLI-NEXT: vlseg3e32.v v8, (a0)
|
|
; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-VSETVLI-NEXT: vs4r.v v8, (a0) # vscale x 32-byte Folded Spill
|
|
; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb
|
|
; SPILL-O2-VSETVLI-NEXT: slli a1, a1, 2
|
|
; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1
|
|
; SPILL-O2-VSETVLI-NEXT: vs2r.v v12, (a0) # vscale x 16-byte Folded Spill
|
|
; SPILL-O2-VSETVLI-NEXT: #APP
|
|
; SPILL-O2-VSETVLI-NEXT: #NO_APP
|
|
; SPILL-O2-VSETVLI-NEXT: addi a0, sp, 16
|
|
; SPILL-O2-VSETVLI-NEXT: vl2r.v v6, (a0) # vscale x 16-byte Folded Reload
|
|
; SPILL-O2-VSETVLI-NEXT: csrr a1, vlenb
|
|
; SPILL-O2-VSETVLI-NEXT: slli a1, a1, 1
|
|
; SPILL-O2-VSETVLI-NEXT: add a0, a0, a1
|
|
; SPILL-O2-VSETVLI-NEXT: vl4r.v v8, (a0) # vscale x 32-byte Folded Reload
|
|
; SPILL-O2-VSETVLI-NEXT: vsetvli a0, zero, e8, m1, ta, ma
|
|
; SPILL-O2-VSETVLI-NEXT: li a1, 6
|
|
; SPILL-O2-VSETVLI-NEXT: mul a0, a0, a1
|
|
; SPILL-O2-VSETVLI-NEXT: add sp, sp, a0
|
|
; SPILL-O2-VSETVLI-NEXT: addi sp, sp, 16
|
|
; SPILL-O2-VSETVLI-NEXT: ret
|
|
entry:
|
|
%0 = tail call target("riscv.vector.tuple", <vscale x 16 x i8>, 3) @llvm.riscv.vlseg3.triscv.vector.tuple_nxv16i8_3t(target("riscv.vector.tuple", <vscale x 16 x i8>, 3) poison, ptr %base, i32 %vl, i32 5)
|
|
call void asm sideeffect "",
|
|
"~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
|
|
%1 = call <vscale x 4 x i32> @llvm.riscv.tuple.extract.nxv4i32.triscv.vector.tuple_nxv16i8_3t(target("riscv.vector.tuple", <vscale x 16 x i8>, 3) %0, i32 1)
|
|
ret <vscale x 4 x i32> %1
|
|
}
|
|
|