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64 lines
3.0 KiB
LLVM
64 lines
3.0 KiB
LLVM
; RUN: opt < %s -passes=globaldce -S | FileCheck %s
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target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
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declare { ptr, i1 } @llvm.type.checked.load(ptr, i32, metadata)
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; A vtable with "relative pointers", slots don't contain pointers to implementations, but instead have an i32 offset from the vtable itself to the implementation.
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@vtable = internal unnamed_addr constant { [2 x i32] } { [2 x i32] [
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i32 trunc (i64 sub (i64 ptrtoint (ptr @vfunc1_live to i64), i64 ptrtoint (ptr @vtable to i64)) to i32),
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i32 trunc (i64 sub (i64 ptrtoint (ptr @vfunc2_dead to i64), i64 ptrtoint (ptr @vtable to i64)) to i32)
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]}, align 8, !type !0, !type !1, !vcall_visibility !{i64 2}
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!0 = !{i64 0, !"vfunc1.type"}
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!1 = !{i64 4, !"vfunc2.type"}
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; CHECK: @vtable = internal unnamed_addr constant { [2 x i32] } { [2 x i32] [
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; CHECK-SAME: i32 trunc (i64 sub (i64 ptrtoint (ptr @vfunc1_live to i64), i64 ptrtoint (ptr @vtable to i64)) to i32),
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; CHECK-SAME: i32 0
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; CHECK-SAME: ] }, align 8, !type !0, !type !1, !vcall_visibility !2
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; Similar to above, but the vtable is more aligned to how C++ relative vtables look.
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; That is, the functions may not be dso-local.
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@vtable2 = internal unnamed_addr constant { [2 x i32] } { [2 x i32] [
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i32 trunc (i64 sub (i64 ptrtoint (ptr dso_local_equivalent @vfunc3_live_extern to i64), i64 ptrtoint (ptr @vtable2 to i64)) to i32),
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i32 trunc (i64 sub (i64 ptrtoint (ptr dso_local_equivalent @vfunc4_dead_extern to i64), i64 ptrtoint (ptr @vtable2 to i64)) to i32)
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]}, align 4, !type !3, !type !4, !vcall_visibility !{i64 2}
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!3 = !{i64 0, !"vfunc3.type"}
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!4 = !{i64 4, !"vfunc4.type"}
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; CHECK: @vtable2 = internal unnamed_addr constant { [2 x i32] } { [2 x i32] [
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; CHECK-SAME: i32 trunc (i64 sub (i64 ptrtoint (ptr dso_local_equivalent @vfunc3_live_extern to i64), i64 ptrtoint (ptr @vtable2 to i64)) to i32),
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; CHECK-SAME: i32 0
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; CHECK-SAME: ] }, align 4, !type !3, !type !4, !vcall_visibility !2
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; (1) vfunc1_live is referenced from @main, stays alive
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define internal void @vfunc1_live() {
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; CHECK: define internal void @vfunc1_live(
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ret void
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}
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; (2) vfunc2_dead is never referenced, gets removed and vtable slot is null'd
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define internal void @vfunc2_dead() {
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; CHECK-NOT: define internal void @vfunc2_dead(
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ret void
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}
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; (3) vfunc3_live_extern is referenced from @main, stays alive
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; CHECK: declare void @vfunc3_live_extern
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declare void @vfunc3_live_extern()
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; (4) vfunc4_dead_extern is never referenced, gets removed and vtable slot is null'd
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; CHECK-NOT: declare void @vfunc4_dead_extern
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declare void @vfunc4_dead_extern()
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define void @main() {
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%1 = ptrtoint ptr @vtable to i64 ; to keep @vtable alive
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%2 = tail call { ptr, i1 } @llvm.type.checked.load(ptr null, i32 0, metadata !"vfunc1.type")
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%3 = ptrtoint ptr @vtable2 to i64 ; to keep @vtable2 alive
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%4 = tail call { ptr, i1 } @llvm.type.checked.load(ptr null, i32 0, metadata !"vfunc3.type")
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ret void
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}
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!999 = !{i32 1, !"Virtual Function Elim", i32 1}
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!llvm.module.flags = !{!999}
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