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261 lines
11 KiB
C
261 lines
11 KiB
C
// Test visualization of general branch constructs in C.
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void simple_loops() { // CHECK: @LINE|{{.*}}simple_loops()
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int i;
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for (i = 0; i < 100; ++i) { // CHECK: Branch ([[@LINE]]:15): [True: [[#min(C,100)]], False: 1]
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}
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while (i > 0) // CHECK: Branch ([[@LINE]]:10): [True: [[#min(C,100)]], False: 1]
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i--;
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do {} while (i++ < 75); // CHECK: Branch ([[@LINE]]:16): [True: [[#min(C,75)]], False: 1]
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}
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void conditionals() { // CHECK: @LINE|{{.*}}conditionals()
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for (int i = 0; i < 100; ++i) {//CHECK: Branch ([[@LINE]]:19): [True: [[#min(C,100)]], False: 1]
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if (i % 2) { // CHECK: Branch ([[@LINE]]:9): [True: [[#min(C,50)]], False: [[#min(C,50)]]]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: [[#min(C,50)]], False: 0]
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} else if (i % 3) { // CHECK: Branch ([[@LINE]]:16): [True: [[#min(C,33)]], False: [[#min(C,17)]]]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: [[#min(C,33)]], False: 0]
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} else {
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: [[#min(C,16)]], False: 1]
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}
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// CHECK: Branch ([[@LINE+1]]:9): [True: [[#min(C,100)]], Folded]
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if (1 && i) {} // CHECK: Branch ([[@LINE]]:14): [True: [[#min(C,99)]], False: 1]
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if (0 || i) {} // CHECK: Branch ([[@LINE]]:9): [Folded, False: [[#min(C,100)]]]
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} // CHECK: Branch ([[@LINE-1]]:14): [True: [[#min(C,99)]], False: 1]
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}
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void early_exits() { // CHECK: @LINE|{{.*}}early_exits()
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int i = 0;
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if (i) {} // CHECK: Branch ([[@LINE]]:7): [True: 0, False: 1]
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while (i < 100) { // CHECK: Branch ([[@LINE]]:10): [True: [[#min(C,51)]], False: 0]
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i++;
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if (i > 50) // CHECK: Branch ([[@LINE]]:9): [True: 1, False: [[#min(C,50)]]]
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break;
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if (i % 2) // CHECK: Branch ([[@LINE]]:9): [True: [[#min(C,25)]], False: [[#min(C,25)]]]
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continue;
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}
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if (i) {} // CHECK: Branch ([[@LINE]]:7): [True: 1, False: 0]
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do {
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if (i > 75) // CHECK: Branch ([[@LINE]]:9): [True: 1, False: [[#min(C,25)]]]
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return;
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else
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i++;
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} while (i < 100); // CHECK: Branch ([[@LINE]]:12): [True: [[#min(C,25)]], False: 0]
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if (i) {} // CHECK: Branch ([[@LINE]]:7): [True: 0, False: 0]
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}
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void jumps() { // CHECK: @LINE|{{.*}}jumps()
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int i;
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for (i = 0; i < 2; ++i) { // CHECK: Branch ([[@LINE]]:15): [True: 1, False: 0]
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goto outofloop;
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// Never reached -> no weights
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if (i) {} // CHECK: Branch ([[@LINE]]:9): [True: 0, False: 0]
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}
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outofloop:
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if (i) {} // CHECK: Branch ([[@LINE]]:7): [True: 0, False: 1]
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goto loop1;
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while (i) { // CHECK: Branch ([[@LINE]]:10): [True: 0, False: 1]
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loop1:
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if (i) {} // CHECK: Branch ([[@LINE]]:9): [True: 0, False: 1]
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}
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goto loop2;
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first:
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second:
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third:
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i++;
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if (i < 3) // CHECK: Branch ([[@LINE]]:7): [True: [[#min(C,2)]], False: 1]
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goto loop2;
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while (i < 3) { // CHECK: Branch ([[@LINE]]:10): [True: 0, False: 1]
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loop2:
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switch (i) {
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case 0: // CHECK: Branch ([[@LINE]]:5): [True: 1, Folded]
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goto first;
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case 1: // CHECK: Branch ([[@LINE]]:5): [True: 1, Folded]
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goto second;
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case 2: // CHECK: Branch ([[@LINE]]:5): [True: 1, Folded]
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goto third;
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}
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}
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for (i = 0; i < 10; ++i) { // CHECK: Branch ([[@LINE]]:15): [True: [[#min(C,10)]], False: 1]
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goto withinloop;
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// never reached -> no weights
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if (i) {} // CHECK: Branch ([[@LINE]]:9): [True: 0, False: 0]
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withinloop:
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if (i) {} // CHECK: Branch ([[@LINE]]:9): [True: [[#min(C,9)]], False: 1]
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}
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}
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void switches() { // CHECK: @LINE|{{.*}}switches()
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static int weights[] = {1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5};
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// No cases -> no weights
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switch (weights[0]) {
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default: // CHECK: Branch ([[@LINE]]:3): [True: 1, Folded]
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break;
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}
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// CHECK: Branch ([[@LINE+1]]:63): [True: [[#min(C,15)]], False: 0]
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for (int i = 0, len = sizeof(weights) / sizeof(weights[0]); i < len; ++i) {
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switch (i[weights]) {
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case 1: // CHECK: Branch ([[@LINE]]:5): [True: 1, Folded]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: 0, False: 1]
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// fallthrough
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case 2: // CHECK: Branch ([[@LINE]]:5): [True: [[#min(C,2)]], Folded]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: [[#min(C,2)]], False: 1]
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break;
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case 3: // CHECK: Branch ([[@LINE]]:5): [True: [[#min(C,3)]], Folded]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: [[#min(C,3)]], False: 0]
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continue;
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case 4: // CHECK: Branch ([[@LINE]]:5): [True: [[#min(C,4)]], Folded]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: [[#min(C,4)]], False: 0]
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switch (i) {
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case 6 ... 9: // CHECK: Branch ([[@LINE]]:7): [True: [[#min(C,4)]], Folded]
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if (i) {} // CHECK: Branch ([[@LINE]]:13): [True: [[#min(C,4)]], False: 0]
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continue;
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}
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default: // CHECK: Branch ([[@LINE]]:5): [True: [[#min(C,5)]], Folded]
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if (i == len - 1) // CHECK: Branch ([[@LINE]]:11): [True: 1, False: [[#min(C,4)]]]
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return;
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}
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}
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// Never reached -> no weights
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if (weights[0]) {} // CHECK: Branch ([[@LINE]]:7): [True: 0, False: 0]
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}
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void big_switch() { // CHECK: @LINE|{{.*}}big_switch()
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for (int i = 0; i < 32; ++i) {// CHECK: Branch ([[@LINE]]:19): [True: [[#min(C,32)]], False: 1]
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switch (1 << i) {
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case (1 << 0): // CHECK: Branch ([[@LINE]]:5): [True: 1, Folded]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: 0, False: 1]
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// fallthrough
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case (1 << 1): // CHECK: Branch ([[@LINE]]:5): [True: 1, Folded]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: 1, False: 1]
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break;
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case (1 << 2) ... (1 << 12):// CHECK: Branch ([[@LINE]]:5): [True: [[#min(C,11)]], Folded]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: [[#min(C,11)]], False: 0]
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break;
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// The branch for the large case range above appears after the case body.
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case (1 << 13): // CHECK: Branch ([[@LINE]]:5): [True: 1, Folded]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: 1, False: 0]
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break;
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case (1 << 14) ... (1 << 28)://CHECK: Branch ([[@LINE]]:5): [True: [[#min(C,15)]], Folded]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: [[#min(C,15)]], False: 0]
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break;
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// The branch for the large case range above appears after the case body.
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case (1 << 29) ... ((1 << 29) + 1):
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: 1, False: 0]
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break;
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default: // CHECK: Branch ([[@LINE]]:5): [True: [[#min(C,2)]], Folded]
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if (i) {} // CHECK: Branch ([[@LINE]]:11): [True: [[#min(C,2)]], False: 0]
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break;
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}
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}
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}
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void boolean_operators() { // CHECK: @LINE|{{.*}}boolean_operators()
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int v;
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for (int i = 0; i < 100; ++i) {
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v = i % 3 || i; // CHECK: Branch ([[@LINE]]:9): [True: [[#min(C,66)]], False: [[#min(C,34)]]]
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// CHECK: Branch ([[@LINE-1]]:18): [True: [[#min(C,33)]], False: 1]
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v = i % 3 && i; // CHECK: Branch ([[@LINE]]:9): [True: [[#min(C,66)]], False: [[#min(C,34)]]]
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// CHECK: Branch ([[@LINE-1]]:18): [True: [[#min(C,66)]], False: 0]
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v = i % 3 || i % 2 || i; // CHECK: Branch ([[@LINE]]:9): [True: [[#min(C,66)]], False: [[#min(C,34)]]]
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// CHECK: Branch ([[@LINE-1]]:18): [True: [[#min(C,17)]], False: [[#min(C,17)]]]
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v = i % 2 && i % 3 && i; // CHECK: Branch ([[@LINE-2]]:27): [True: [[#min(C,16)]], False: 1]
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} // CHECK: Branch ([[@LINE-1]]:9): [True: [[#min(C,50)]], False: [[#min(C,50)]]]
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// CHECK: Branch ([[@LINE-2]]:18): [True: [[#min(C,33)]], False: [[#min(C,17)]]]
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} // CHECK: Branch ([[@LINE-3]]:27): [True: [[#min(C,33)]], False: 0]
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void boolop_loops() { // CHECK: @LINE|{{.*}}boolop_loops()
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int i = 100;
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while (i && i > 50) // CHECK: Branch ([[@LINE]]:10): [True: [[#min(C,51)]], False: 0]
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i--; // CHECK: Branch ([[@LINE-1]]:15): [True: [[#min(C,50)]], False: 1]
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while ((i % 2) || (i > 0)) // CHECK: Branch ([[@LINE]]:10): [True: [[#min(C,25)]], False: [[#min(C,26)]]]
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i--; // CHECK: Branch ([[@LINE-1]]:21): [True: [[#min(C,25)]], False: 1]
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for (i = 100; i && i > 50; --i); // CHECK: Branch ([[@LINE]]:17): [True: [[#min(C,51)]], False: 0]
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// CHECK: Branch ([[@LINE-1]]:22): [True: [[#min(C,50)]], False: 1]
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for (; (i % 2) || (i > 0); --i); // CHECK: Branch ([[@LINE]]:10): [True: [[#min(C,25)]], False: [[#min(C,26)]]]
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// CHECK: Branch ([[@LINE-1]]:21): [True: [[#min(C,25)]], False: 1]
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}
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void conditional_operator() { // CHECK: @LINE|{{.*}}conditional_operator()
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int i = 100;
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int j = i < 50 ? i : 1; // CHECK: Branch ([[@LINE]]:11): [True: 0, False: 1]
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int k = i ?: 0; // CHECK: Branch ([[@LINE]]:11): [True: 1, False: 0]
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}
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void do_fallthrough() { // CHECK: @LINE|{{.*}}do_fallthrough()
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for (int i = 0; i < 10; ++i) {// CHECK: Branch ([[@LINE]]:19): [True: [[#min(C,10)]], False: 1]
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int j = 0;
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do {
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// The number of exits out of this do-loop via the break statement
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// exceeds the counter value for the loop (which does not include the
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// fallthrough count). Make sure that does not violate any assertions.
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if (i < 8) break;
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j++;
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} while (j < 2); // CHECK: Branch ([[@LINE]]:14): [True: [[#min(C,2)]], False: [[#min(C,2)]]]
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}
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}
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static void static_func() { // CHECK: @LINE|{{.*}}static_func()
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for (int i = 0; i < 10; ++i) {// CHECK: Branch ([[@LINE]]:19): [True: [[#min(C,10)]], False: 1]
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}
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}
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int main(int argc, const char *argv[]) {
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simple_loops();
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conditionals();
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early_exits();
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jumps();
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switches();
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big_switch();
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boolean_operators();
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boolop_loops();
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conditional_operator();
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do_fallthrough();
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static_func();
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(void)0;
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(void)0;
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return 0;
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}
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