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TheRock/compiler/amd-llvm/llvm/test/tools/obj2yaml/DXContainer/ShaderFlagsSM68.yaml
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93 lines
3.5 KiB
YAML

# RUN: yaml2obj %s | obj2yaml | FileCheck %s
# This test verifies round-tripping of the shader feature flags added for
# Shader Model 6.8 (see issue llvm/llvm-project#83177):
# - SampleCmpWithGradientOrBias (bit 31, value 0x0000000080000000)
# - ExtendedCommandInfo (bit 32, value 0x0000000100000000)
--- !dxcontainer
Header:
Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
Version:
Major: 1
Minor: 0
PartCount: 1
Parts:
- Name: SFI0
Size: 8
Flags:
Doubles: true
ComputeShadersPlusRawAndStructuredBuffers: true
UAVsAtEveryStage: true
Max64UAVs: true
MinimumPrecision: true
DX11_1_DoubleExtensions: true
DX11_1_ShaderExtensions: true
LEVEL9ComparisonFiltering: true
TiledResources: true
StencilRef: true
InnerCoverage: true
TypedUAVLoadAdditionalFormats: true
ROVs: true
ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: true
WaveOps: true
Int64Ops: true
ViewID: true
Barycentrics: true
NativeLowPrecision: true
ShadingRate: true
Raytracing_Tier_1_1: true
SamplerFeedback: true
AtomicInt64OnTypedResource: true
AtomicInt64OnGroupShared: true
DerivativesInMeshAndAmpShaders: true
ResourceDescriptorHeapIndexing: true
SamplerDescriptorHeapIndexing: true
RESERVED: true
AtomicInt64OnHeapResource: true
AdvancedTextureOps: true
WriteableMSAATextures: true
SampleCmpWithGradientOrBias: true
ExtendedCommandInfo: true
NextUnusedBit: true
...
# CHECK: Parts:
# CHECK-NEXT: - Name: SFI0
# CHECK-NEXT: Size: 8
# CHECK-NEXT: Flags:
# CHECK-NEXT: Doubles: true
# CHECK-NEXT: ComputeShadersPlusRawAndStructuredBuffers: true
# CHECK-NEXT: UAVsAtEveryStage: true
# CHECK-NEXT: Max64UAVs: true
# CHECK-NEXT: MinimumPrecision: true
# CHECK-NEXT: DX11_1_DoubleExtensions: true
# CHECK-NEXT: DX11_1_ShaderExtensions: true
# CHECK-NEXT: LEVEL9ComparisonFiltering: true
# CHECK-NEXT: TiledResources: true
# CHECK-NEXT: StencilRef: true
# CHECK-NEXT: InnerCoverage: true
# CHECK-NEXT: TypedUAVLoadAdditionalFormats: true
# CHECK-NEXT: ROVs: true
# CHECK-NEXT: ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: true
# CHECK-NEXT: WaveOps: true
# CHECK-NEXT: Int64Ops: true
# CHECK-NEXT: ViewID: true
# CHECK-NEXT: Barycentrics: true
# CHECK-NEXT: NativeLowPrecision: true
# CHECK-NEXT: ShadingRate: true
# CHECK-NEXT: Raytracing_Tier_1_1: true
# CHECK-NEXT: SamplerFeedback: true
# CHECK-NEXT: AtomicInt64OnTypedResource: true
# CHECK-NEXT: AtomicInt64OnGroupShared: true
# CHECK-NEXT: DerivativesInMeshAndAmpShaders: true
# CHECK-NEXT: ResourceDescriptorHeapIndexing: true
# CHECK-NEXT: SamplerDescriptorHeapIndexing: true
# CHECK-NEXT: RESERVED: true
# CHECK-NEXT: AtomicInt64OnHeapResource: true
# CHECK-NEXT: AdvancedTextureOps: true
# CHECK-NEXT: WriteableMSAATextures: true
# CHECK-NEXT: SampleCmpWithGradientOrBias: true
# CHECK-NEXT: ExtendedCommandInfo: true
# CHECK-NEXT: NextUnusedBit: true