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TheRock/rocm-libraries/projects/hipblaslt/tensilelite/include/Tensile/MatchingLibrary.hpp
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Flatten subprojects into a single base monorepo
2026-09-02 16:34:47 -07:00

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/*******************************************************************************
*
* MIT License
*
* Copyright (C) 2022-2025 Advanced Micro Devices, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*******************************************************************************/
#pragma once
#include <atomic>
#include <set>
#include <vector>
#include <Tensile/PropertyMatching.hpp>
#include <tensilelitehost/export.h>
namespace TensileLite
{
/**
* \ingroup SolutionLibrary
*
* Uses a distance function to select solutions based on benchmarks.
* Benchmarks are performed to determine the optimal solution at a number of
* specific sizes. At runtime, we find the benchmarked size that is closest
* to the size asked for.
*/
template <typename MyProblem, typename MySolution = typename MyProblem::Solution>
struct ProblemMatchingLibrary : public SolutionLibrary<MyProblem, MySolution>
{
using Element = std::shared_ptr<SolutionLibrary<MyProblem, MySolution>>;
using Table = Matching::MatchingTable<MyProblem, Element, std::shared_ptr<MySolution>>;
std::shared_ptr<Table> table;
mutable std::atomic<bool> lastFindTopRetAll = false;
static std::string Type()
{
return "Matching";
}
virtual std::string type() const override
{
return Type();
}
virtual std::string description() const override
{
if(table == nullptr)
return concatenate(type(), ", table: nullptr");
else
return concatenate(type(), ": ", table->description());
}
virtual std::shared_ptr<MySolution> getSolutionByIndex(MyProblem const& problem,
Hardware const& hardware,
const int index) const override
{
typename Table::Transform transform
= [&](Element library) -> std::shared_ptr<MySolution> {
return library->getSolutionByIndex(problem, hardware, index);
};
double fitness;
std::shared_ptr<MySolution> solution;
std::tie(solution, fitness) = table->findBestMatch(problem, transform);
return solution;
}
virtual std::shared_ptr<MySolution> findBestSolution(MyProblem const& problem,
Hardware const& hardware,
double* fitness
= nullptr) const override
{
typename Table::Transform transform
= [&](Element library) -> std::shared_ptr<MySolution> {
return library->findBestSolution(problem, hardware);
};
double localFitness = std::numeric_limits<double>::max();
fitness = (fitness) ? fitness : &localFitness;
std::shared_ptr<MySolution> solution;
std::tie(solution, *fitness) = table->findBestMatch(problem, transform);
return solution;
}
virtual SolutionSet<MySolution>
findAllSolutions(MyProblem const& problem,
Hardware const& hardware,
SolutionLibrarySearchType searchType
= SolutionLibrarySearchType::DEFAULT) const override
{
SolutionSet<MySolution> rv;
auto matches = searchType != SolutionLibrarySearchType::DEFAULT
? table->GetAll()
: table->matchesInOrder(problem);
for(auto const& row : matches)
{
auto rowSolutions = row->findAllSolutions(problem, hardware, searchType);
rv.insert(rowSolutions.begin(), rowSolutions.end());
}
return rv;
}
virtual SolutionSet<MySolution>
findAllSolutionsGroupedGemm(std::vector<MyProblem> const& problems,
Hardware const& hardware,
SolutionLibrarySearchType searchType
= SolutionLibrarySearchType::DEFAULT) const override
{
SolutionSet<MySolution> rv;
auto matches = searchType != SolutionLibrarySearchType::DEFAULT
? table->GetAll()
: table->matchesInOrder(problems[0]);
for(auto const& row : matches)
{
auto rowSolutions
= row->findAllSolutionsGroupedGemm(problems, hardware, searchType);
rv.insert(rowSolutions.begin(), rowSolutions.end());
}
return rv;
}
virtual SolutionVector<MySolution> findTopSolutions(MyProblem const& problem,
Hardware const& hardware,
int numSolutions) const override
{
typename Table::Transform transform
= [&](Element library) -> std::shared_ptr<MySolution> {
return library->findBestSolution(problem, hardware);
};
SolutionVector<MySolution> solutions
= table->findTopMatch(problem, transform, numSolutions);
if(Debug::Instance().printLibraryLogicIndex())
{
if(!solutions.empty()) {
std::cout << "Library logic index of top solutions: ";
for (auto &rv : solutions)
std::cout << rv->libraryLogicIndex << ", ";
std::cout << std::endl;
}
else
std::cout << "No solution found" << std::endl;
}
// can't reach the requested number, means findTop already done its best
lastFindTopRetAll = (solutions.size() < numSolutions);
return solutions;
}
virtual bool lastFindTopAlreadyRetAll() const override
{
return lastFindTopRetAll;
}
virtual SolutionVector<MySolution>
findTopSolutionsGroupedGemm(std::vector<MyProblem> const& problems,
Hardware const& hardware,
int numSolutions) const override
{
typename Table::Transform transform
= [&](Element library) -> std::shared_ptr<MySolution> {
return library->findBestSolution(problems, hardware);
};
SolutionVector<MySolution> solutions
= table->findTopMatch(problems[0], transform, numSolutions);
return solutions;
}
};
} // namespace TensileLite