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Flatten subprojects into a single base monorepo
2026-09-02 16:34:47 -07:00

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9.3 KiB
C++

/*******************************************************************************
*
* MIT License
*
* Copyright (C) 2022-2026 Advanced Micro Devices, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*******************************************************************************/
#pragma once
#include <memory>
#include <set>
#include <string>
#include <vector>
#include <Tensile/Tensile.hpp>
#include <Tensile/Task.hpp>
#include <tensilelitehost/export.h>
namespace TensileLite
{
/**
* \ingroup Tensile
* \defgroup SolutionLibrary Solution Library Classes
*
* \copydoc TensileLite::SolutionLibrary
*/
enum class SolutionLibrarySearchType
{
DEFAULT = 1,
GEMM_TYPE_ONLY = 2,
HARDWARE_ONLY = 3,
COUNT = 4
};
template <typename MySolution, typename MyProblem>
inline bool isGemmTypeSame(const MySolution& solutions, const MyProblem& problem)
{
if(solutions.problemType.transA == problem.transA()
&& solutions.problemType.transB == problem.transB()
&& solutions.problemType.aType == problem.a().dataType()
&& solutions.problemType.bType == problem.b().dataType()
&& solutions.problemType.cType == problem.c().dataType()
&& solutions.problemType.dType == problem.d().dataType()
&& solutions.problemType.computeType == problem.computeType()
&& solutions.problemType.groupedGemm == problem.groupedGemm()
&& solutions.problemType.mxBlockA == problem.mxBlockA()
&& solutions.problemType.mxBlockB == problem.mxBlockB())
return true;
return false;
}
template <typename MySolution, typename MyProblem>
inline bool softwarePredicate(const SolutionLibrarySearchType& searchType,
Task& task,
Hardware const& hardware,
const MySolution& solutions,
const MyProblem& problem)
{
switch(searchType)
{
case SolutionLibrarySearchType::DEFAULT:
// streamKDynamicQueueSupported() excludes StreamK dynamic-queue /
// work-stealing solutions (SK4 and the dynamic sub-path of SK5) on
// devices whose XCD count is not a power of two, warning the user
// once. This is reject-and-continue: selection falls through to
// another (SK3-static / non-StreamK) solution for the GEMM.
return (*solutions.problemPredicate)(problem) && (*solutions.taskPredicate)(task)
&& solutions.streamKDynamicQueueSupported(problem, hardware);
break;
case SolutionLibrarySearchType::GEMM_TYPE_ONLY:
return isGemmTypeSame(solutions, problem);
break;
case SolutionLibrarySearchType::HARDWARE_ONLY:
return true;
break;
default:
break;
}
return false;
}
template <typename MySolution>
using SolutionSet = std::set<std::shared_ptr<MySolution>>;
template <typename MySolution>
using SolutionVector = std::vector<std::shared_ptr<MySolution>>;
/**
* \ingroup SolutionLibrary
*
* @brief Abstract base class for Library objects that can provide a
* mapping from `Problem` and `Hardware` objects to Solution objects.
*
* A complete SolutionLibrary is a tree of objects which each handles a
* single aspect of selecting a solution for a given problem. Each node in
* the tree will handle an aspect such as:
* - Compatibility with a particular model of GPU
* - Selecting kernels that solve a particular type of problem (transpose,
* data type, etc.)
* - Selecting the fastest kernel based on benchmark results or other logic
* - Ensuring that a problem is compatible with any assumptions made by a
* particular kernel (e.g. size or stride requirements)
*
* A particular complete library might look like:
* - Master library which manages serialization
* - GPU selection
* - Problem type selection
* - Predicated logic for specific sizes
* - Matching library based on benchmarks
* - Individual kernels
*
*/
template <typename MyProblem, typename MySolution = typename MyProblem::Solution>
struct TENSILELITEHOST_EXPORT SolutionLibrary
{
virtual ~SolutionLibrary() = default;
/**
* Returns the single `Solution` object that best solves this
* particular `problem` on this particular piece of `hardware`.
*
* May return `nullptr` if no such object exists.
*/
virtual std::shared_ptr<MySolution> getSolutionByIndex(MyProblem const& problem,
Hardware const& hardware,
const int index) const
= 0;
virtual std::shared_ptr<MySolution> getSolutionByIndex(const int index) const
{
throw std::runtime_error("[getSolutionByIndex] You should not reach here.");
return std::shared_ptr<MySolution>();
}
virtual std::shared_ptr<MySolution> getSolutionByIndex(Hardware const& hardware, const int index) const
{
throw std::runtime_error("[getSolutionByIndex] You should not reach here.");
return std::shared_ptr<MySolution>();
}
virtual std::shared_ptr<MySolution> findBestSolution(MyProblem const& problem,
Hardware const& hardware,
double* fitness = nullptr) const
= 0;
virtual std::shared_ptr<MySolution> findBestSolution(std::vector<MyProblem> const& problems,
Hardware const& hardware,
double* fitness = nullptr) const
{
return std::shared_ptr<MySolution>();
}
/**
* Returns all `Solution` objects that are capable of correctly solving this
* `problem` on this `hardware`.
*
* May return an empty set if no such object exists.
*/
virtual SolutionSet<MySolution> findAllSolutions(MyProblem const& problem,
Hardware const& hardware,
SolutionLibrarySearchType searchType
= SolutionLibrarySearchType::DEFAULT) const
= 0;
virtual SolutionSet<MySolution>
findAllSolutionsGroupedGemm(std::vector<MyProblem> const& problems,
Hardware const& hardware,
SolutionLibrarySearchType searchType
= SolutionLibrarySearchType::DEFAULT) const
= 0;
virtual std::string type() const = 0;
virtual std::string description() const = 0;
/**
* Returns the multiple `Solution` object that best solves this
* particular `problem` on this particular piece of `hardware`.
*
* May return `nullptr` if no such object exists.
*/
virtual SolutionVector<MySolution> findTopSolutions(MyProblem const& problem,
Hardware const& hardware,
int numSolutions) const
{
return SolutionVector<MySolution>();
}
virtual bool lastFindTopAlreadyRetAll() const
{
return true;
}
virtual SolutionVector<MySolution>
findTopSolutionsGroupedGemm(std::vector<MyProblem> const& problems,
Hardware const& hardware,
int numSolutions) const
{
return SolutionVector<MySolution>();
}
// Get the library filename for debug output (if available)
virtual std::string getLibraryFileName() const
{
return "";
}
};
} // namespace TensileLite