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TheRock/rocm-libraries/projects/hipsparse/library/include/hipsparse-bfloat16.h
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176 lines
4.9 KiB
C++

/*! \file */
/* ************************************************************************
* Copyright (C) 2025-2026 Advanced Micro Devices, Inc. All rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* ************************************************************************ */
#pragma once
#if __cplusplus < 201103L
// If this is a C or C++ compiler below C++11,
// we only include a minimal definition of hipsparseBfloat16
typedef struct hipsparseBfloat16
{
uint16_t data;
} hipsparseBfloat16;
#else
#include <iostream>
#include <ostream>
class hipsparseBfloat16
{
public:
uint16_t data;
// zero extend lower 16 bits of bfloat16 to convert to IEEE float
static float bfloat16_to_float(hipsparseBfloat16 val)
{
union
{
uint32_t int32;
float fp32;
} u = {uint32_t(val.data) << 16};
return u.fp32;
}
static uint16_t float_to_bfloat16(float f)
{
union
{
float fp32;
uint32_t int32;
} u = {f};
if(~u.int32 & 0x7f800000)
{
u.int32 += 0x7fff + ((u.int32 >> 16) & 1); // Round to nearest, round to even
}
else if(u.int32 & 0xffff)
{
u.int32 |= 0x10000; // Preserve signaling NaN
}
return uint16_t(u.int32 >> 16);
}
hipsparseBfloat16() = default;
// round upper 16 bits of IEEE float to convert to bfloat16
explicit hipsparseBfloat16(float f)
: data(float_to_bfloat16(f))
{
}
hipsparseBfloat16 operator=(float a)
{
return hipsparseBfloat16(a);
}
// zero extend lower 16 bits of bfloat16 to convert to IEEE float
operator float() const
{
union
{
uint32_t int32;
float fp32;
} u = {uint32_t(data) << 16};
return u.fp32;
}
explicit operator bool() const
{
return data & 0x7fff;
}
};
inline std::ostream& operator<<(std::ostream& os, const hipsparseBfloat16& bf16)
{
return os << float(bf16);
}
typedef struct
{
uint16_t data;
} hipsparseBfloat16_public;
static_assert(std::is_standard_layout<hipsparseBfloat16>{},
"hipsparseBfloat16 is not a standard layout type, and thus is "
"incompatible with C.");
static_assert(std::is_trivial<hipsparseBfloat16>{},
"hipsparseBfloat16 is not a trivial type, and thus is "
"incompatible with C.");
static_assert(sizeof(hipsparseBfloat16) == sizeof(hipsparseBfloat16_public)
&& offsetof(hipsparseBfloat16, data) == offsetof(hipsparseBfloat16_public, data),
"internal hipsparseBfloat16 does not match public hipsparseBfloat16_public");
inline hipsparseBfloat16 operator+=(hipsparseBfloat16 a, hipsparseBfloat16 b)
{
return a = a + b;
}
inline hipsparseBfloat16 operator+=(hipsparseBfloat16 a, float b)
{
return a = hipsparseBfloat16(float(a) + b);
}
inline float operator+=(float a, hipsparseBfloat16 b)
{
return a = a + float(b);
}
inline hipsparseBfloat16 operator-=(hipsparseBfloat16 a, hipsparseBfloat16 b)
{
return a = a - b;
}
inline hipsparseBfloat16 operator-=(hipsparseBfloat16 a, float b)
{
return a = hipsparseBfloat16(float(a) - b);
}
inline float operator-=(float a, hipsparseBfloat16 b)
{
return a = a - float(b);
}
inline hipsparseBfloat16 operator*=(hipsparseBfloat16 a, hipsparseBfloat16 b)
{
return a = a * b;
}
inline float operator*=(hipsparseBfloat16 a, float b)
{
return a = float(a) * b;
}
inline float operator*=(float a, hipsparseBfloat16 b)
{
return a = a * float(b);
}
inline hipsparseBfloat16 operator/=(hipsparseBfloat16 a, hipsparseBfloat16 b)
{
return a = a / b;
}
inline hipsparseBfloat16 operator/=(hipsparseBfloat16 a, float b)
{
return a = hipsparseBfloat16(float(a) / b);
}
inline float operator/=(float a, hipsparseBfloat16 b)
{
return a = a / float(b);
}
#endif