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81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
/*
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* Copyright 2008-2013 NVIDIA Corporation
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* Copyright 2013 Filipe RNC Maia
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#include <thrust/complex.h>
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#include <thrust/detail/complex/math_private.h>
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#include <cmath>
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THRUST_NAMESPACE_BEGIN
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namespace detail
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{
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namespace complex
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{
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THRUST_HOST_DEVICE inline complex<float> cprojf(const complex<float>& z)
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{
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if (!isinf(z.real()) && !isinf(z.imag()))
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{
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return z;
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}
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else
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{
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// std::numeric_limits<T>::infinity() doesn't run on the GPU
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return complex<float>(infinity<float>(), copysignf(0.0, z.imag()));
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}
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}
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THRUST_HOST_DEVICE inline complex<double> cproj(const complex<double>& z)
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{
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if (!isinf(z.real()) && !isinf(z.imag()))
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{
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return z;
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}
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else
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{
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// std::numeric_limits<T>::infinity() doesn't run on the GPU
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return complex<double>(infinity<double>(), copysign(0.0, z.imag()));
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}
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}
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} // namespace complex
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} // namespace detail
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template <typename T>
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THRUST_HOST_DEVICE inline thrust::complex<T> proj(const thrust::complex<T>& z)
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{
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return detail::complex::cproj(z);
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}
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template <>
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THRUST_HOST_DEVICE inline thrust::complex<double> proj(const thrust::complex<double>& z)
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{
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return detail::complex::cproj(z);
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}
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template <>
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THRUST_HOST_DEVICE inline thrust::complex<float> proj(const thrust::complex<float>& z)
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{
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return detail::complex::cprojf(z);
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}
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THRUST_NAMESPACE_END
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