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174 lines
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C++

/*
* Copyright 2008-2013 NVIDIA Corporation
* Copyright 2013 Filipe RNC Maia
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*-
* Copyright (c) 2007 David Schultz <das@FreeBSD.ORG>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
* Adapted from FreeBSD by Filipe Maia <filipe.c.maia@gmail.com>:
* freebsd/lib/msun/src/s_csqrt.c
*/
#pragma once
#include <thrust/detail/config.h>
#include <thrust/complex.h>
#include <thrust/detail/complex/math_private.h>
#include <cmath>
THRUST_NAMESPACE_BEGIN
namespace detail
{
namespace complex
{
using thrust::complex;
THRUST_HOST_DEVICE inline complex<float> csqrtf(const complex<float>& z)
{
float a = z.real(), b = z.imag();
float t;
int scale;
complex<float> result;
/* We risk spurious overflow for components >= FLT_MAX / (1 + sqrt(2)). */
const float THRESH = 1.40949553037932e+38f;
/* Handle special cases. */
if (z == 0.0f)
{
return (complex<float>(0, b));
}
if (isinf(b))
{
return (complex<float>(infinity<float>(), b));
}
if (isnan(a))
{
t = (b - b) / (b - b); /* raise invalid if b is not a NaN */
return (complex<float>(a, t)); /* return NaN + NaN i */
}
if (isinf(a))
{
/*
* csqrtf(inf + NaN i) = inf + NaN i
* csqrtf(inf + y i) = inf + 0 i
* csqrtf(-inf + NaN i) = NaN +- inf i
* csqrtf(-inf + y i) = 0 + inf i
*/
if (signbit(a))
{
return (complex<float>(fabsf(b - b), copysignf(a, b)));
}
else
{
return (complex<float>(a, copysignf(b - b, b)));
}
}
/*
* The remaining special case (b is NaN) is handled just fine by
* the normal code path below.
*/
/*
* Unlike in the FreeBSD code we'll avoid using double precision as
* not all hardware supports it.
*/
// FLT_MIN*2
const float low_thresh = 2.35098870164458e-38f;
scale = 0;
if (fabsf(a) >= THRESH || fabsf(b) >= THRESH)
{
/* Scale to avoid overflow. */
a *= 0.25f;
b *= 0.25f;
scale = 1;
}
else if (fabsf(a) <= low_thresh && fabsf(b) <= low_thresh)
{
/* Scale to avoid underflow. */
a *= 4.f;
b *= 4.f;
scale = 2;
}
/* Algorithm 312, CACM vol 10, Oct 1967. */
if (a >= 0.0f)
{
t = sqrtf((a + hypotf(a, b)) * 0.5f);
result = complex<float>(t, b / (2.0f * t));
}
else
{
t = sqrtf((-a + hypotf(a, b)) * 0.5f);
result = complex<float>(fabsf(b) / (2.0f * t), copysignf(t, b));
}
/* Rescale. */
if (scale == 1)
{
return (result * 2.0f);
}
else if (scale == 2)
{
return (result * 0.5f);
}
else
{
return (result);
}
}
} // namespace complex
} // namespace detail
template <>
THRUST_HOST_DEVICE inline complex<float> sqrt(const complex<float>& z)
{
return detail::complex::csqrtf(z);
}
THRUST_NAMESPACE_END