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157 lines
2.9 KiB
C++
157 lines
2.9 KiB
C++
/*
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* Copyright 2008-2013 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*! \file math.h
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* \brief Math-related metaprogramming functionality.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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THRUST_NAMESPACE_BEGIN
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namespace detail
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{
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namespace mpl
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{
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namespace math
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{
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namespace detail
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{
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// compute the log base-2 of an integer at compile time
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template <unsigned int N, unsigned int Cur>
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struct log2
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{
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static const unsigned int value = log2<N / 2, Cur + 1>::value;
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};
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template <unsigned int Cur>
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struct log2<1, Cur>
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{
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static const unsigned int value = Cur;
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};
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template <unsigned int Cur>
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struct log2<0, Cur>
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{
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// undefined
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};
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} // end namespace detail
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template <unsigned int N>
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struct log2
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{
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static const unsigned int value = detail::log2<N, 0>::value;
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};
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template <typename T, T lhs, T rhs>
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struct min
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{
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static const T value = (lhs < rhs) ? lhs : rhs;
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};
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template <typename T, T lhs, T rhs>
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struct max
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{
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static const T value = (!(lhs < rhs)) ? lhs : rhs;
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};
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template <typename result_type, result_type x, result_type y>
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struct mul
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{
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static const result_type value = x * y;
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};
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template <typename result_type, result_type x, result_type y>
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struct mod
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{
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static const result_type value = x % y;
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};
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template <typename result_type, result_type x, result_type y>
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struct div
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{
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static const result_type value = x / y;
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};
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template <typename result_type, result_type x, result_type y>
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struct geq
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{
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static const bool value = x >= y;
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};
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template <typename result_type, result_type x, result_type y>
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struct lt
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{
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static const bool value = x < y;
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};
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template <typename result_type, result_type x, result_type y>
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struct gt
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{
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static const bool value = x > y;
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};
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template <bool x, bool y>
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struct or_
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{
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static const bool value = (x || y);
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};
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template <typename result_type, result_type x, result_type y>
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struct bit_and
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{
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static const result_type value = x & y;
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};
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template <typename result_type, result_type x, result_type y>
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struct plus
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{
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static const result_type value = x + y;
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};
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template <typename result_type, result_type x, result_type y>
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struct minus
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{
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static const result_type value = x - y;
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};
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template <typename result_type, result_type x, result_type y>
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struct equal
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{
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static const bool value = x == y;
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};
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template <typename result_type, result_type x>
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struct is_odd
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{
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static const bool value = x & 1;
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};
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} // end namespace math
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} // end namespace mpl
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} // end namespace detail
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THRUST_NAMESPACE_END
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