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149 lines
6.2 KiB
C++
149 lines
6.2 KiB
C++
/*******************************************************************************
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*
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* MIT License
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*
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* Copyright (C) 2019-2022 Advanced Micro Devices, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*******************************************************************************/
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#pragma once
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#include <ConvolutionProblem.hpp>
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#include <Tensile/ContractionProblem.hpp>
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#include <Tensile/DataTypes.hpp>
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namespace Tensile
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{
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namespace Client
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{
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template <typename T>
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inline bool AlmostEqual(T a, T b);
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template <>
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inline bool AlmostEqual(Half a, Half b)
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{
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Half absA = (a > 0) ? a : -a;
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Half absB = (b > 0) ? b : -b;
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// this avoids NaN when inf is compared against inf in the alternative code
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// path
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if(static_cast<float>(absA) == std::numeric_limits<float>::infinity()
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|| // numeric_limits is yet to
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// support _Float16 type
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// properly;
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static_cast<float>(absB)
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== std::numeric_limits<float>::infinity()) // however promoting it to
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// float works just as fine
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{
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return a == b;
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}
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Half absDiff = (a - b > 0) ? a - b : b - a;
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return absDiff / (absA + absB + 1) < 0.01;
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}
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template <>
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inline bool AlmostEqual(BFloat16 a, BFloat16 b)
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{
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BFloat16 absA = (a > static_cast<BFloat16>(0.0f)) ? a : static_cast<BFloat16>(0.0f) - a;
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BFloat16 absB = (b > static_cast<BFloat16>(0.0f)) ? b : static_cast<BFloat16>(0.0f) - b;
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BFloat16 absDiff = (a - b > static_cast<BFloat16>(0.0f)) ? a - b : b - a;
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return absDiff / (absA + absB + static_cast<BFloat16>(1.0f))
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< static_cast<BFloat16>(0.1f);
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}
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template <>
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inline bool AlmostEqual(Float8 a, Float8 b)
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{
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Float8 absA = (a > static_cast<Float8>(0.0f)) ? a : static_cast<Float8>(0.0f) - a;
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Float8 absB = (b > static_cast<Float8>(0.0f)) ? b : static_cast<Float8>(0.0f) - b;
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Float8 absDiff = (a - b > static_cast<Float8>(0.0f)) ? a - b : b - a;
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return absDiff / (absA + absB + static_cast<Float8>(1.0f)) < static_cast<Float8>(
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0.125f); // tolerance * eps = 2 * 0.0625; 2*eps needed for SR
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}
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template <>
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inline bool AlmostEqual(BFloat8 a, BFloat8 b)
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{
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BFloat8 absA = (a > static_cast<BFloat8>(0.0f)) ? a : static_cast<BFloat8>(0.0f) - a;
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BFloat8 absB = (b > static_cast<BFloat8>(0.0f)) ? b : static_cast<BFloat8>(0.0f) - b;
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BFloat8 absDiff = (a - b > static_cast<BFloat8>(0.0f)) ? a - b : b - a;
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return absDiff / (absA + absB + static_cast<BFloat8>(1.0f)) < static_cast<BFloat8>(
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0.25f); // tolerance * epsilon = 2 * 0.125; 2*eps needed for SR
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}
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template <>
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inline bool AlmostEqual(float a, float b)
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{
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return std::fabs(a - b) / (std::fabs(a) + std::fabs(b) + 1)
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< 0.0001; // 7 digits of precision - 2
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}
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template <>
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inline bool AlmostEqual(double a, double b)
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{
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return std::fabs(a - b) / (std::fabs(a) + std::fabs(b) + 1)
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< 0.000000000001; // 15 digits of precision - 2
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}
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template <>
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inline bool AlmostEqual(int a, int b)
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{
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return a == b;
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}
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template <>
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inline bool AlmostEqual(unsigned int a, unsigned int b)
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{
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return a == b;
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}
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template <>
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inline bool AlmostEqual(std::complex<float> a, std::complex<float> b)
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{
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return AlmostEqual(a.real(), b.real()) && AlmostEqual(a.imag(), b.imag());
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}
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template <>
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inline bool AlmostEqual(std::complex<double> a, std::complex<double> b)
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{
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return AlmostEqual(a.real(), b.real()) && AlmostEqual(a.imag(), b.imag());
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}
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template <typename Inputs,
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typename Accumulator = typename Inputs::DType,
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bool StochasticRounding = false,
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typename MathOpAccum = Accumulator>
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struct ReferenceSolution
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{
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static void SolveCPU(ContractionProblem const& contraction,
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Inputs const& inputs,
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size_t validationStride = 1);
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static void SolveCPUConvolution(ConvolutionProblem const& convProblem,
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ContractionProblem const& problem,
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Inputs const& inputs);
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};
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void SolveCPU(ContractionProblem const& contraction,
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ContractionInputs const& inputs,
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size_t validationStride = 1);
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void SolveCPUConvolution(ConvolutionProblem const& convProblem,
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ContractionProblem const& problem,
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ContractionInputs& inputs);
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} // namespace Client
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} // namespace Tensile
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