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109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
/*
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* Copyright (c) Advanced Micro Devices, Inc., or its affiliates.
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*
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* SPDX-License-Identifier: MIT
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*/
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#pragma once
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#include "top.hpp"
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#include "device/device.hpp"
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#include "device/pal/paldevice.hpp"
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#include "palPerfExperiment.h"
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#include <vector>
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namespace amd::pal {
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class VirtualGPU;
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class PalThreadTraceReference : public amd::ReferenceCountedObject {
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public:
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static PalThreadTraceReference* Create(VirtualGPU& gpu);
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//! Default constructor
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PalThreadTraceReference(VirtualGPU& gpu //!< Virtual GPU device object
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)
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: gpu_(gpu), perfExp_(nullptr), layout_(nullptr), memory_(nullptr) {}
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//! Get PAL thread race object
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Pal::IPerfExperiment* iPerf() const { return perfExp_; }
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//! Returns the virtual GPU device
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const VirtualGPU& gpu() const { return gpu_; }
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//! Prepare for execution
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bool finalize();
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//! Copy ThreadTrace capture to User Buffer
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void copyToUserBuffer(Memory* dstMem, uint seIndex);
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protected:
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//! Default destructor
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~PalThreadTraceReference();
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private:
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//! Disable copy constructor
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PalThreadTraceReference(const PalThreadTraceReference&);
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//! Disable operator=
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PalThreadTraceReference& operator=(const PalThreadTraceReference&);
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VirtualGPU& gpu_; //!< The virtual GPU device object
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Pal::IPerfExperiment* perfExp_; //!< PAL performance experiment object
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Pal::ThreadTraceLayout* layout_; //!< Layout of the result
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Memory* memory_; //!< Memory bound to PerfExperiment
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};
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//! ThreadTrace implementation on GPU
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class ThreadTrace : public device::ThreadTrace {
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public:
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//! Constructor for the GPU ThreadTrace object
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ThreadTrace(Device& device, //!< A GPU device object
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PalThreadTraceReference* palRef, //!< Reference ThreadTrace
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const std::vector<amd::Memory*>& memObjs, //!< ThreadTrace memory objects
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uint numSe //!< Number of Shader Engines
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)
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: gpuDevice_(device), palRef_(palRef), numSe_(numSe), memObj_(memObjs) {}
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//! Destructor for the GPU ThreadTrace object
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virtual ~ThreadTrace();
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//! Creates the current object4
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bool create();
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// Populate ThreadTrace memory with PerfExperiment memory
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void populateUserMemory();
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//! Returns the specific information about the thread trace object
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bool info(uint infoType, //!< The type of returned information
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uint* info, //!< The returned information
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uint infoSize //!< The size of returned information
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) const;
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//! Set isNewBufferBinded_ to true/false if new buffer was binded/unbinded respectively
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void setNewBufferBinded(bool isNewBufferBinded) {}
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//! Returns the GPU device, associated with the current object
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const Device& dev() const { return gpuDevice_; }
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//! Returns the virtual GPU device
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const VirtualGPU& gpu() const { return palRef_->gpu(); }
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//! Get PAL thread trace object
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Pal::IPerfExperiment* iPerf() const { return palRef_->iPerf(); }
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private:
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//! Disable default copy constructor
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ThreadTrace(const ThreadTrace&);
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//! Disable default operator=
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ThreadTrace& operator=(const ThreadTrace&);
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const Device& gpuDevice_; //!< The backend device
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PalThreadTraceReference* palRef_; //!< Reference ThreadTrace
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uint numSe_; //!< Number of Shader Engines
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std::vector<amd::Memory*> memObj_; //!< ThreadTrace memory objects
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};
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} // namespace amd::pal
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