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34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
/*
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* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
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*/
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#ifndef ENV_V1_H_
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#define ENV_V1_H_
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#include "err.h"
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typedef struct {
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const char* name;
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// Initialize the environment plugin
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// Input
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// - ncclMajor: NCCL major version number
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// - ncclMinor: NCCL minor version number
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// - ncclPatch: NCCL patch version number
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// - suffix: NCCL version suffix string
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ncclResult_t (*init)(uint8_t ncclMajor, uint8_t ncclMinor, uint8_t ncclPatch, const char* suffix);
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// Finalize the environment plugin
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ncclResult_t (*finalize)(void);
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// Get environment variable value
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// Input
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// - name: environment variable name
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// Output
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// - returns: pointer to environment variable value string, or NULL if not found. The plugin is responsible for keeping the
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// returned value (address) valid until it is no longer needed by NCCL. This happens when NCCL calls ``finalize``
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// or ``getEnv`` again on the same variable name. In any other case, modifying the variable (e.g., through
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// ``setenv``) is considered undefined behavior since NCCL might access the returned address after the plugin has
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// reset the variable.
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const char* (*getEnv)(const char* name);
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} ncclEnv_v1_t;
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#endif
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