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461 lines
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ReStructuredText
.. meta::
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:description: ROCm Compute Profiler performance model: Vector L1 cache (vL1D)
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:keywords: Omniperf, ROCm Compute Profiler, ROCm, profiler, tool, Instinct, accelerator, AMD, vector, l1, cache, vl1d
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**********************
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Vector L1 cache (vL1D)
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**********************
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The vector L1 data (vL1D) cache is local to each
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:doc:`compute unit <compute-unit>` on the GPUs, and handles vector memory
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operations issued by a wavefront. The vL1D cache consists of several components:
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* An address processing unit, also known as the
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:ref:`texture addresser <desc-ta>` which receives commands (instructions) and
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write/atomic data from the :doc:`compute unit <compute-unit>`, and coalesces
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them into fewer requests for the cache to process.
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* An address translation unit, also known as the
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:ref:`L1 Unified Translation Cache (UTCL1) <desc-utcl1>`, that translates
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requests from virtual to physical addresses for lookup in the cache. The
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translation unit has an L1 translation lookaside buffer (L1TLB) to reduce the
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cost of repeated translations.
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* A Tag RAM that looks up whether a requested cache line is already
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present in the :ref:`cache <desc-tc>`.
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* The result of the Tag RAM lookup is placed in the L1 cache controller
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for routing to the correct location; for instance, the
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:ref:`L2 Memory Interface <vl1d-l2-transaction-detail>` for misses or the
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:ref:`cache RAM <desc-tc>` for hits.
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* The cache RAM, also known as the :ref:`texture cache (TC) <desc-tc>`, stores
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requested data for potential reuse. Data returned from the
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:doc:`L2 cache <l2-cache>` is placed into the cache RAM before going down the
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:ref:`data-return path <desc-td>`.
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* A backend data processing unit, also known as the
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:ref:`texture data (TD) <desc-td>` that routes data back to the requesting
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:doc:`compute unit <compute-unit>`.
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Together, this complex is known as the vL1D, or Texture Cache per Pipe
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(TCP). A simplified diagram of the vL1D is presented below:
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.. figure:: ../../data/performance-model/l1perf_model.png
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:align: center
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:alt: Performance model of the vL1D Cache on AMD Instinct
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:width: 800
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Performance model of the vL1D Cache on AMD Instinct MI-Series GPUs.
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.. _vl1d-sol:
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vL1D Speed-of-Light
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===================
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.. warning::
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The theoretical maximum throughput for some metrics in this section are
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currently computed with the maximum achievable clock frequency, as reported
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by ``rocminfo``, for a GPU. This may not be realistic for all
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workloads.
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The vL1D’s speed-of-light chart shows several key metrics for the vL1D
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as a comparison with the peak achievable values of those metrics.
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.. tab-set::
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.. tab-item:: CDNA
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.. jinja:: vl1d-sol-gfx908
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 2
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.. jinja:: vl1d-sol-gfx90a
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 3
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.. jinja:: vl1d-sol-gfx942
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 4
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:selected:
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.. jinja:: vl1d-sol-gfx950
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:file: _templates/metrics_table.j2
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.. _desc-ta:
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Address processing unit or Texture Addresser (TA)
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=================================================
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The :doc:`vL1D <vector-l1-cache>`’s address processing unit receives vector
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memory instructions (commands) along with write/atomic data from a
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:doc:`compute unit <compute-unit>` and is responsible for coalescing these into
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requests for lookup in the :ref:`vL1D RAM <desc-tc>`. The address processor
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passes information about the commands (coalescing state, destination SIMD,
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etc.) to the :ref:`data processing unit <desc-td>` for use after the requested
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data has been retrieved.
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ROCm Compute Profiler reports several metrics to indicate performance bottlenecks in
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the address processing unit, which are broken down into a few
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categories:
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- :ref:`ta-busy-stall`
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- :ref:`ta-instruction-counts`
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- :ref:`ta-spill-stack`
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.. _ta-busy-stall:
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Busy/stall metrics
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--------------------
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When executing vector memory instructions, the compute unit sends an address (and data for writes or atomics) to the address processing unit. If the address processing unit becomes saturated and cannot accept more requests, it stalls the wave-issue logic for the VMEM pipe, preventing further vector memory instructions from being issued.
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.. tab-set::
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.. tab-item:: CDNA
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.. jinja:: ta-busy-stall-gfx908
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 2
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.. jinja:: ta-busy-stall-gfx90a
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 3
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.. jinja:: ta-busy-stall-gfx942
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 4
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:selected:
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.. jinja:: ta-busy-stall-gfx950
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:file: _templates/metrics_table.j2
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.. _ta-instruction-counts:
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Instruction counts
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------------------
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The address processor also counts instruction types to give the user
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information on what sorts of memory instructions were executed by the
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kernel. These are broken down into a few major categories:
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.. list-table::
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:header-rows: 1
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* - Memory type
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- Usage
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- Description
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* - Global
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- Global memory
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- Global memory can be seen by all threads from a process. This includes
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the local GPU's DRAM, remote GPU's DRAM, and the host's
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DRAM.
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* - Generic
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- Dynamic address spaces
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- Generic memory, or "flat" memory, is used when the compiler cannot
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statically prove that a pointer is to memory in one or the other address
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spaces. The pointer could dynamically point into global, local, constant,
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or private memory.
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* - Private Memory
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- Register spills / Stack memory
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- Private memory, or "scratch" memory, is only visible to a particular
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:ref:`work-item <desc-work-item>` in a particular
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:ref:`workgroup <desc-workgroup>`. On AMD Instinct MI-Series
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GPUs, private memory is used to implement both register spills
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and stack memory accesses.
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The address processor counts these instruction types as follows:
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.. tab-set::
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.. tab-item:: CDNA
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.. jinja:: ta-instruction-counts-gfx908
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 2
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.. jinja:: ta-instruction-counts-gfx90a
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 3
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.. jinja:: ta-instruction-counts-gfx942
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 4
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:selected:
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.. jinja:: ta-instruction-counts-gfx950
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:file: _templates/metrics_table.j2
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.. note::
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The above is a simplified model specifically for the HIP programming language
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that does not consider inline assembly usage, constant memory usage or
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texture memory.
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These categories correspond to:
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* Global/Generic: global and flat memory operations, that are used for global
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and generic memory access.
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* Spill/Stack: buffer instructions which are used on the AMD Instinct MI100 and
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:ref:`MI2XX <mixxx-note>` GPUs for register spills/stack memory.
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These concepts are described in more detail in the :ref:`memory-spaces`,
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while generic memory access is explored in the
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:ref:`generic memory benchmark <flat-memory-ex>` section.
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.. _ta-spill-stack:
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Spill/stack metrics
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---------------------
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Finally, the address processing unit contains a separate coalescing
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stage for spill/stack memory, and thus reports:
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.. tab-set::
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.. tab-item:: CDNA
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.. jinja:: ta-spill-stack-gfx908
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 2
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.. jinja:: ta-spill-stack-gfx90a
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 3
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.. jinja:: ta-spill-stack-gfx942
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 4
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:selected:
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.. jinja:: ta-spill-stack-gfx950
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:file: _templates/metrics_table.j2
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.. _desc-utcl1:
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L1 Unified Translation Cache (UTCL1)
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====================================
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After a vector memory instruction has been processed/coalesced by the
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address processing unit of the vL1D, it must be translated from a
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virtual to physical address. This process is handled by the L1 Unified
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Translation Cache (UTCL1). This cache contains a L1 Translation
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Lookaside Buffer (TLB) which stores recently translated addresses to
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reduce the cost of subsequent re-translations.
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ROCm Compute Profiler reports the following L1 TLB metrics:
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.. tab-set::
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.. tab-item:: CDNA
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.. jinja:: desc-utcl1-gfx908
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 2
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.. jinja:: desc-utcl1-gfx90a
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 3
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.. jinja:: desc-utcl1-gfx942
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 4
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:selected:
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.. jinja:: desc-utcl1-gfx950
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:file: _templates/metrics_table.j2
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.. note::
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On CDNA2 architecture-based GPUs, such as the :ref:`MI2XX <mixxx-note>`, the
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UTCL1 doesn't count hit-on-miss requests.
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.. _desc-tc:
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Vector L1 Cache RAM or Texture Cache (TC)
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=========================================
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After coalescing in the :ref:`address processing unit <desc-ta>` of the v1LD,
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and address translation in the :ref:`L1 TLB <desc-utcl1>` the request proceeds
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to the Cache RAM stage of the pipeline. Incoming requests are looked up
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in the cache RAMs using parts of the physical address as a tag. Hits
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will be returned through the :ref:`data-return path <desc-td>`, while misses
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will routed out to the :doc:`L2 Cache <l2-cache>` for servicing.
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The metrics tracked by the vL1D RAM include:
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- :ref:`Stall metrics <vl1d-cache-stall-metrics>`
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- :ref:`Cache access metrics <vl1d-cache-access-metrics>`
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- :ref:`vL1D-L2 transaction detail metrics <vl1d-l2-transaction-detail>`
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.. _vl1d-cache-stall-metrics:
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vL1D cache stall metrics
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------------------------
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The vL1D also reports where it is stalled in the pipeline, which may
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indicate performance limiters of the cache. A stall in the pipeline may
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result in backpressuring earlier parts of the pipeline, e.g., a stall on
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L2 requests may backpressure the wave-issue logic of the :ref:`VMEM <desc-vmem>`
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pipe and prevent it from issuing more vector memory instructions until
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the vL1D's outstanding requests are completed.
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.. tab-set::
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.. tab-item:: CDNA
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.. jinja:: vl1d-cache-stall-metrics-gfx908
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 2
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.. jinja:: vl1d-cache-stall-metrics-gfx90a
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 3
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.. jinja:: vl1d-cache-stall-metrics-gfx942
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 4
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:selected:
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.. jinja:: vl1d-cache-stall-metrics-gfx950
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:file: _templates/metrics_table.j2
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.. _vl1d-cache-access-metrics:
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vL1D cache access metrics
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-------------------------
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The vL1D cache access metrics broadly indicate the type of requests
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incoming from the :ref:`cache front-end <desc-ta>`, the number of requests that
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were serviced by the vL1D, and the number & type of outgoing requests to
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the :doc:`L2 cache <l2-cache>`. In addition, this section includes the
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approximate latencies of accesses to the cache itself, along with
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latencies of read/write memory operations to the :doc:`L2 cache <l2-cache>`.
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.. tab-set::
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.. tab-item:: CDNA
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.. jinja:: vl1d-cache-access-metrics-gfx908
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 2
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.. jinja:: vl1d-cache-access-metrics-gfx90a
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 3
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.. jinja:: vl1d-cache-access-metrics-gfx942
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 4
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:selected:
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.. jinja:: vl1d-cache-access-metrics-gfx950
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:file: _templates/metrics_table.j2
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.. note::
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All cache accesses in vL1D are for a single cache line's worth of data.
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The size of a cache line may vary, however on current CDNA architecture-based AMD Instinct MI-Series GPUs and GCN™ GPUs the L1 cache line size is 64B.
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.. rubric :: Footnotes
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.. [#vl1d-hit] The vL1D cache on CDNA architecture-based AMD Instinct MI-Series GPUs
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uses a "hit-on-miss" approach to reporting cache hits. That is, if while
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satisfying a miss, another request comes in that would hit on the same
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pending cache line, the subsequent request will be counted as a "hit".
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Therefore, it is also important to consider the access latency metric in the
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:ref:`Cache access metrics <vl1d-cache-stall-metrics>` section when
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evaluating the vL1D hit rate.
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.. [#vl1d-activity] ROCm Compute Profiler considers the vL1D to be active when any part of
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the vL1D (excluding the :ref:`address processor <desc-ta>` and
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:ref:`data return <desc-td>` units) are active, for example, when performing
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a translation, waiting for data, accessing the Tag or Cache RAMs, etc.
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.. _vl1d-l2-transaction-detail:
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vL1D - L2 Transaction Detail
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----------------------------
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This section provides a more granular look at the types of requests made
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to the :doc:`L2 cache <l2-cache>`. These are broken down by the operation type
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(read / write / atomic, with, or without return), and the
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:ref:`memory type <memory-type>`.
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.. _desc-td:
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Vector L1 data-return path or Texture Data (TD)
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===============================================
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The data-return path of the vL1D cache, also known as the Texture Data
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(TD) unit, is responsible for routing data returned from the
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:ref:`vL1D cache RAM <desc-tc>` back to a wavefront on a SIMD. As described in
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the :ref:`vL1D cache front-end <desc-ta>` section, the data-return path is passed
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information about the space requirements and routing for data requests
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from the :ref:`VALU <desc-valu>`. When data is returned from the
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:ref:`vL1D cache RAM <desc-tc>`, it is matched to this previously stored request
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data, and returned to the appropriate SIMD.
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ROCm Compute Profiler reports the following vL1D data-return path metrics:
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.. tab-set::
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.. tab-item:: CDNA
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.. jinja:: desc-td-gfx908
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 2
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.. jinja:: desc-td-gfx90a
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 3
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.. jinja:: desc-td-gfx942
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:file: _templates/metrics_table.j2
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.. tab-item:: CDNA 4
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:selected:
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.. jinja:: desc-td-gfx950
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:file: _templates/metrics_table.j2
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