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144 lines
4.8 KiB
C++
144 lines
4.8 KiB
C++
/*
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* See the dyninst/COPYRIGHT file for copyright information.
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*
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* We provide the Paradyn Tools (below described as "Paradyn")
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* on an AS IS basis, and do not warrant its validity or performance.
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* We reserve the right to update, modify, or discontinue this
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* software at any time. We shall have no obligation to supply such
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* updates or modifications or any other form of support to you.
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*
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* By your use of Paradyn, you understand and agree that we (or any
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* other person or entity with proprietary rights in Paradyn) are
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* under no obligation to provide either maintenance services,
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* update services, notices of latent defects, or correction of
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* defects for Paradyn.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef DWARFDYNINST_DWARF_NAMES_HPP
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#define DWARFDYNINST_DWARF_NAMES_HPP
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#include <dwarf.h>
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#include <elfutils/libdw.h>
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#include <iomanip>
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#include <string>
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#include <sstream>
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#include "dwarf_unit_info.h"
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namespace Dyninst { namespace DwarfDyninst {
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namespace detail {
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inline std::string die_name(Dwarf_Die die) {
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auto name = dwarf_diename(&die);
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if (!name)
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return {}; // can't make a std::string from nullptr
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return name;
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}
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/* The absolute path of `filename` relative to `base`
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*
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* We could use std::filesystem::absolute here, but we don't need to pay the cost of
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* its flexibility for multiple path separators since DWARF is currently only on
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* Unix-like platforms.
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*/
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inline std::string absolute_path(std::string const &filename, std::string const &base) {
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// If base is empty, don't make any conversion
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if (base.empty()) {
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return filename;
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}
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if (filename.find('/') == 0UL) {
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// It starts with a leading slash, so assume it's already absolute
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return filename;
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}
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return base + "/" + filename;
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}
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/* The compilation directory for the CU
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*
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* Returns an empty string if not found
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*/
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inline std::string comp_dir_name(Dwarf_Die cuDie) {
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Dwarf_Attribute attr;
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const char *comp_dir = dwarf_formstring(dwarf_attr(&cuDie, DW_AT_comp_dir, &attr));
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if (!comp_dir)
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return {};
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return comp_dir;
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}
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/*
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* Make a string representation of the DIEs offset
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*/
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inline std::string die_offset(Dwarf_Die die) {
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auto off_die = dwarf_dieoffset(&die);
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std::stringstream suffix;
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suffix << std::hex << off_die;
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return "0x" + suffix.str();
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}
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}
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/* Check if the die is anonymous
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*
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* True if it has no DW_AT_name attribute
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*
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* This only checks if the immediate die has a name. We
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* don't care if any of its parents have a name.
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*/
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inline bool is_anonymous_die(Dwarf_Die die) { return !dwarf_hasattr(&die, DW_AT_name); }
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/* Detect if the current DIE has been marked as artificial
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*
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* From the DWARF5 standard (2.11 Artificial Entries):
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*
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* A compiler may wish to generate debugging information entries for objects
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* or types that were not actually declared in the source of the application.
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*/
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inline bool is_artificial_die(Dwarf_Die die) {
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bool has_art_attr = dwarf_hasattr(&die, DW_AT_artificial);
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// Some compilers name the DIE `<artificial>` and some provide the
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// DW_AT_artificial attribute, so check both
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return detail::die_name(die) == "<artificial>" || has_art_attr;
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}
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/* The name of the die referred to by `die`
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*
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* If the `die` is artificial, a unique name is returned.
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* If this case is important to the caller, then `is_artificial`
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* should be checked.
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*
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* Anonymous DIEs are purposefully left unnamed because of explicit
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* checks in DwarfWalker::nameDefined.
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*/
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inline std::string die_name(Dwarf_Die die) {
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auto name = detail::die_name(die);
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// For artificial DIEs or partial units, append the DIE's location to its name (if any).
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// For C++ member functions, compilers will sometimes add a DW_AT_name called 'this',
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// and we don't want to mangle that.
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if (name.empty() && (is_artificial_die(die) || is_partial_unit(die))) {
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name += "(" + detail::die_offset(die) + ")";
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return name;
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}
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return name;
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}
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}}
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#endif
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