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TheRock/rocm-systems/projects/rocprofiler-systems/external/dyninst/dwarf/h/dwarf_names.h
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144 lines
4.8 KiB
C++

/*
* See the dyninst/COPYRIGHT file for copyright information.
*
* We provide the Paradyn Tools (below described as "Paradyn")
* on an AS IS basis, and do not warrant its validity or performance.
* We reserve the right to update, modify, or discontinue this
* software at any time. We shall have no obligation to supply such
* updates or modifications or any other form of support to you.
*
* By your use of Paradyn, you understand and agree that we (or any
* other person or entity with proprietary rights in Paradyn) are
* under no obligation to provide either maintenance services,
* update services, notices of latent defects, or correction of
* defects for Paradyn.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef DWARFDYNINST_DWARF_NAMES_HPP
#define DWARFDYNINST_DWARF_NAMES_HPP
#include <dwarf.h>
#include <elfutils/libdw.h>
#include <iomanip>
#include <string>
#include <sstream>
#include "dwarf_unit_info.h"
namespace Dyninst { namespace DwarfDyninst {
namespace detail {
inline std::string die_name(Dwarf_Die die) {
auto name = dwarf_diename(&die);
if (!name)
return {}; // can't make a std::string from nullptr
return name;
}
/* The absolute path of `filename` relative to `base`
*
* We could use std::filesystem::absolute here, but we don't need to pay the cost of
* its flexibility for multiple path separators since DWARF is currently only on
* Unix-like platforms.
*/
inline std::string absolute_path(std::string const &filename, std::string const &base) {
// If base is empty, don't make any conversion
if (base.empty()) {
return filename;
}
if (filename.find('/') == 0UL) {
// It starts with a leading slash, so assume it's already absolute
return filename;
}
return base + "/" + filename;
}
/* The compilation directory for the CU
*
* Returns an empty string if not found
*/
inline std::string comp_dir_name(Dwarf_Die cuDie) {
Dwarf_Attribute attr;
const char *comp_dir = dwarf_formstring(dwarf_attr(&cuDie, DW_AT_comp_dir, &attr));
if (!comp_dir)
return {};
return comp_dir;
}
/*
* Make a string representation of the DIEs offset
*/
inline std::string die_offset(Dwarf_Die die) {
auto off_die = dwarf_dieoffset(&die);
std::stringstream suffix;
suffix << std::hex << off_die;
return "0x" + suffix.str();
}
}
/* Check if the die is anonymous
*
* True if it has no DW_AT_name attribute
*
* This only checks if the immediate die has a name. We
* don't care if any of its parents have a name.
*/
inline bool is_anonymous_die(Dwarf_Die die) { return !dwarf_hasattr(&die, DW_AT_name); }
/* Detect if the current DIE has been marked as artificial
*
* From the DWARF5 standard (2.11 Artificial Entries):
*
* A compiler may wish to generate debugging information entries for objects
* or types that were not actually declared in the source of the application.
*/
inline bool is_artificial_die(Dwarf_Die die) {
bool has_art_attr = dwarf_hasattr(&die, DW_AT_artificial);
// Some compilers name the DIE `<artificial>` and some provide the
// DW_AT_artificial attribute, so check both
return detail::die_name(die) == "<artificial>" || has_art_attr;
}
/* The name of the die referred to by `die`
*
* If the `die` is artificial, a unique name is returned.
* If this case is important to the caller, then `is_artificial`
* should be checked.
*
* Anonymous DIEs are purposefully left unnamed because of explicit
* checks in DwarfWalker::nameDefined.
*/
inline std::string die_name(Dwarf_Die die) {
auto name = detail::die_name(die);
// For artificial DIEs or partial units, append the DIE's location to its name (if any).
// For C++ member functions, compilers will sometimes add a DW_AT_name called 'this',
// and we don't want to mangle that.
if (name.empty() && (is_artificial_die(die) || is_partial_unit(die))) {
name += "(" + detail::die_offset(die) + ")";
return name;
}
return name;
}
}}
#endif