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118 lines
3.7 KiB
C++
118 lines
3.7 KiB
C++
/*
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* See the dyninst/COPYRIGHT file for copyright information.
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*
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* We provide the Paradyn Tools (below described as "Paradyn")
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* on an AS IS basis, and do not warrant its validity or performance.
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* We reserve the right to update, modify, or discontinue this
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* software at any time. We shall have no obligation to supply such
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* updates or modifications or any other form of support to you.
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*
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* By your use of Paradyn, you understand and agree that we (or any
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* other person or entity with proprietary rights in Paradyn) are
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* under no obligation to provide either maintenance services,
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* update services, notices of latent defects, or correction of
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* defects for Paradyn.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _BPatch_frame_h_
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#define _BPatch_frame_h_
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#include "BPatch_Vector.h"
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/*
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* Frame information needed for stack walking
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*/
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typedef enum {
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BPatch_frameNormal,
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BPatch_frameSignal,
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BPatch_frameTrampoline
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} BPatch_frameType;
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class BPatch_function;
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class BPatch_thread;
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class BPATCH_DLL_EXPORT BPatch_frame {
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friend class BPatch_thread;
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BPatch_thread *thread;
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void *pc;
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void *fp;
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bool isSignalFrame;
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bool isTrampFrame;
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// BPatch defines that a trampoline is effectively a "function call" and
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// puts an extra tramp on the stack. Various people (frex, Paradyn) really
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// don't want to see this frame. To make life simpler for everyone, we
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// add a "only call if you know what you're doing" flag.
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bool isSynthFrame;
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// This is _so_ much easier than looking it up later. If we're
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// in instrumentation, stash the point
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BPatch_point *point_;
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public:
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BPatch_frame();
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BPatch_frame(BPatch_thread *_thread,
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void *_pc, void *_fp,
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bool isf = false,
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bool istr = false, BPatch_point *point = NULL,
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bool isSynth = false);
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// BPatch_frame::getFrameType
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// Returns type of frame: BPatch_frameNormal for a stack frame for a
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// function, BPatch_frameSignal for the stack frame created when a signal
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// is delivered, or BPatch_frameTrampoline for a stack frame created by
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// internal Dyninst instrumentation.
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BPatch_frameType getFrameType();
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// Only call if you know what you are doing; per-frame method for determining
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// how the frame was created.
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bool isSynthesized();
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// BPatch_frame::getThread
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// Returns: value of program counter
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BPatch_thread * getThread();
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// BPatch_frame::getThread
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// Returns: value of program counter
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BPatch_point * getPoint();
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// BPatch_frame::getPC
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// Returns: value of program counter
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void * getPC();
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// BPatch_frame::getFP
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void * getFP();
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// BPatch_frame::findFunction
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// Returns: the function corresponding to this stack frame, NULL
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// if there is none
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BPatch_function * findFunction();
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// The following are planned but no yet implemented:
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// int getSignalNumber();
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BPatch_point * findPoint();
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};
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#endif
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