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202 lines
6.2 KiB
C++
202 lines
6.2 KiB
C++
/*
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Copyright (c) 2005-2022 Intel Corporation
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// common Windows parts
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#include "winvideo.hpp"
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// and another headers
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#include <cassert>
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#include <stdio.h>
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#include <dxsdkver.h>
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#if _DXSDK_PRODUCT_MAJOR < 9
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#error DXSDK Version 9 and above required.
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#endif
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#include <d2d1.h>
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#include <d2d1helper.h>
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#pragma comment(lib, "d2d1.lib")
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ID2D1Factory *m_pD2DFactory;
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ID2D1HwndRenderTarget *m_pRenderTarget;
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ID2D1Bitmap *m_pBitmap;
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D2D1_SIZE_U bitmapSize;
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HANDLE g_hVSync;
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#include <DXErr.h>
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#pragma comment(lib, "DxErr.lib")
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//! Create a dialog box and tell the user what went wrong
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bool DisplayError(LPSTR lpstrErr, HRESULT hres) {
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if (hres != S_OK) {
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static bool InError = false;
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int retval = 0;
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if (!InError) {
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InError = true;
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const char *message = hres ? DXGetErrorString(hres) : 0;
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retval =
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MessageBoxA(g_hAppWnd, lpstrErr, hres ? message : "Error!", MB_OK | MB_ICONERROR);
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InError = false;
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}
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}
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return false;
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}
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void DrawBitmap() {
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HRESULT hr = S_OK;
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if (m_pRenderTarget) {
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m_pRenderTarget->BeginDraw();
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if (m_pBitmap)
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hr = m_pBitmap->CopyFromMemory(nullptr, (BYTE *)g_pImg, 4 * g_sizex);
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DisplayError("DrawBitmap error", hr);
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m_pRenderTarget->DrawBitmap(m_pBitmap);
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m_pRenderTarget->EndDraw();
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}
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return;
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}
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inline void mouse(int k, LPARAM lParam) {
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int x = (int)LOWORD(lParam);
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int y = (int)HIWORD(lParam);
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RECT rc;
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GetClientRect(g_hAppWnd, &rc);
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g_video->on_mouse(x * g_sizex / (rc.right - rc.left), y * g_sizey / (rc.bottom - rc.top), k);
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}
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//! Win event processing function
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LRESULT CALLBACK InternalWndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam) {
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switch (iMsg) {
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case WM_MOVE:
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// Check to make sure our window exists before we tell it to repaint.
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// This will fail the first time (while the window is being created).
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if (hwnd) {
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InvalidateRect(hwnd, nullptr, FALSE);
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UpdateWindow(hwnd);
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}
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return 0L;
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case WM_SIZE:
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case WM_PAINT:
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if (g_video->running && g_video->updating) {
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DrawBitmap();
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Sleep(0);
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}
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break;
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// Process all mouse and keyboard events
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case WM_LBUTTONDOWN: mouse(1, lParam); break;
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case WM_LBUTTONUP: mouse(-1, lParam); break;
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case WM_RBUTTONDOWN: mouse(2, lParam); break;
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case WM_RBUTTONUP: mouse(-2, lParam); break;
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case WM_MBUTTONDOWN: mouse(3, lParam); break;
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case WM_MBUTTONUP: mouse(-3, lParam); break;
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case WM_CHAR: g_video->on_key((int)wParam); break;
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// some useless stuff
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case WM_ERASEBKGND: return 1; // keeps erase-background events from happening, reduces chop
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case WM_DISPLAYCHANGE: return 0;
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// Now, shut down the window...
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case WM_DESTROY: PostQuitMessage(0); return 0;
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}
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// call user defined proc, if exists
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return g_pUserProc ? g_pUserProc(hwnd, iMsg, wParam, lParam)
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: DefWindowProc(hwnd, iMsg, wParam, lParam);
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}
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bool video::init_window(int sizex, int sizey) {
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assert(win_hInstance != 0);
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g_sizex = sizex;
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g_sizey = sizey;
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if (!WinInit(win_hInstance, win_iCmdShow, gWndClass, title, false)) {
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DisplayError("Unable to initialize the program's window.");
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return false;
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}
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ShowWindow(g_hAppWnd, SW_SHOW);
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g_pImg = new unsigned int[sizex * sizey];
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HRESULT hr = S_OK;
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hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &m_pD2DFactory);
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// Create a Direct2D render target.
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if (SUCCEEDED(hr) && !m_pRenderTarget) {
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RECT rc;
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GetClientRect(g_hAppWnd, &rc);
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bitmapSize = D2D1::SizeU(rc.right - rc.left, rc.bottom - rc.top);
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hr = m_pD2DFactory->CreateHwndRenderTarget(
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D2D1::RenderTargetProperties(),
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D2D1::HwndRenderTargetProperties(g_hAppWnd, bitmapSize),
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&m_pRenderTarget);
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if (SUCCEEDED(hr) && !m_pBitmap) {
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D2D1_PIXEL_FORMAT pixelFormat =
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D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE);
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D2D1_BITMAP_PROPERTIES bitmapProperties;
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bitmapProperties.pixelFormat = pixelFormat;
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m_pRenderTarget->GetDpi(&bitmapProperties.dpiX, &bitmapProperties.dpiY);
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m_pRenderTarget->CreateBitmap(bitmapSize, bitmapProperties, &m_pBitmap);
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m_pRenderTarget->DrawBitmap(m_pBitmap);
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}
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}
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running = true;
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return true;
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}
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void video::terminate() {
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if (m_pBitmap)
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m_pBitmap->Release();
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if (m_pRenderTarget)
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m_pRenderTarget->Release();
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if (m_pD2DFactory)
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m_pD2DFactory->Release();
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g_video = nullptr;
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running = false;
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delete[] g_pImg;
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g_pImg = nullptr;
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}
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//////////// drawing area constructor & destructor /////////////
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drawing_area::drawing_area(int x, int y, int sizex, int sizey)
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: base_index(y * g_sizex + x),
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max_index(g_sizex * g_sizey),
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index_stride(g_sizex),
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pixel_depth(24),
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ptr32(g_pImg),
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start_x(x),
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start_y(y),
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size_x(sizex),
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size_y(sizey) {
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assert(x < g_sizex);
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assert(y < g_sizey);
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assert(x + sizex <= g_sizex);
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assert(y + sizey <= g_sizey);
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index = base_index; // current index
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}
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void drawing_area::update() {
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if (g_video->updating) {
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RECT r;
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r.left = start_x;
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r.right = start_x + size_x;
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r.top = start_y;
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r.bottom = start_y + size_y;
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InvalidateRect(g_hAppWnd, &r, false);
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}
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}
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