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Mesa 11.0.1 Release Notes / September 26, 2015
==============================================
Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0
release.
Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.1. OpenGL 4.1 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz
43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 38109 <https://bugs.freedesktop.org/show_bug.cgi?id=38109>`__ -
i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)
- `Bug 91114 <https://bugs.freedesktop.org/show_bug.cgi?id=91114>`__ -
ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
- `Bug 91716 <https://bugs.freedesktop.org/show_bug.cgi?id=91716>`__ -
[bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT,
HSW, IVB, SNB
- `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
[SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
shaders
- `Bug 92009 <https://bugs.freedesktop.org/show_bug.cgi?id=92009>`__ -
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails
Changes
-------
Antia Puentes (2):
- i965/vec4: Fix saturation errors when coalescing registers
- i965/vec4_nir: Load constants as integers
Anuj Phogat (1):
- meta: Abort meta pbo path if TexSubImage need signed unsigned
conversion
Emil Velikov (2):
- docs: add sha256 checksums for 11.0.0
- Update version to 11.0.1
Iago Toral Quiroga (1):
- mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default
framebuffer.
Ian Romanick (5):
- t_dd_dmatmp: Make "count" actually be the count
- t_dd_dmatmp: Clean up improper code formatting from previous patch
- t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere
- t_dd_dmatmp: Pull out common 'count -= count & 3' code
- t_dd_dmatmp: Use addition instead of subtraction in loop bounds
Ilia Mirkin (6):
- st/mesa: avoid integer overflows with buffers >= 512MB
- nv50, nvc0: fix max texture buffer size to 128M elements
- freedreno/a3xx: fix blending of L8 format
- nv50,nvc0: detect underlying resource changes and update tic
- nv50,nvc0: flush texture cache in presence of coherent bufs
- radeonsi: load fmask ptr relative to the resources array
Faith Ekstrand (2):
- nir: Fix a bunch of ralloc parenting errors
- i965/vec4: Don't reswizzle hardware registers
Jeremy Huddleston (1):
- configure.ac: Add support to enable read-only text segment on x86.
Ray Strode (1):
- gbm: convert gbm bo format to fourcc format on dma-buf import
Tapani Pälli (2):
- mesa: fix errors when reading depth with glReadPixels
- i965: fix textureGrad for cubemaps
Ulrich Weigand (1):
- mesa: Fix texture compression on big-endian systems