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97 lines
3.5 KiB
C++
97 lines
3.5 KiB
C++
/*
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* Copyright 2008-2013 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*! \file thrust/system/cpp/vector.h
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* \brief A dynamically-sizable array of elements which reside in memory available to
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* Thrust's standard C++ system.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
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# pragma GCC system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
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# pragma clang system_header
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#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
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# pragma system_header
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#endif // no system header
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#include <thrust/detail/vector_base.h>
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#include <thrust/system/cpp/memory.h>
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#include <vector>
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THRUST_NAMESPACE_BEGIN
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namespace system
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{
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namespace cpp
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{
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/*! \p cpp::vector is a container that supports random access to elements,
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* constant time removal of elements at the end, and linear time insertion
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* and removal of elements at the beginning or in the middle. The number of
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* elements in a \p cpp::vector may vary dynamically; memory management is
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* automatic. The elements contained in a \p cpp::vector reside in memory
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* accessible by the \p cpp system.
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*
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* \tparam T The element type of the \p cpp::vector.
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* \tparam Allocator The allocator type of the \p cpp::vector.
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* Defaults to \p cpp::allocator.
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*
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* \see https://en.cppreference.com/w/cpp/container/vector
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* \see host_vector For the documentation of the complete interface which is
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* shared by \p cpp::vector.
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* \see device_vector
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* \see universal_vector
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*/
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template <typename T, typename Allocator = thrust::system::cpp::allocator<T>>
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using vector = thrust::detail::vector_base<T, Allocator>;
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/*! \p cpp::universal_vector is a container that supports random access to
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* elements, constant time removal of elements at the end, and linear time
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* insertion and removal of elements at the beginning or in the middle. The
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* number of elements in a \p cpp::universal_vector may vary dynamically;
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* memory management is automatic. The elements contained in a
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* \p cpp::universal_vector reside in memory accessible by the \p cpp system
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* and host systems.
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*
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* \tparam T The element type of the \p cpp::universal_vector.
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* \tparam Allocator The allocator type of the \p cpp::universal_vector.
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* Defaults to \p cpp::universal_allocator.
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*
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* \see https://en.cppreference.com/w/cpp/container/vector
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* \see host_vector For the documentation of the complete interface which is
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* shared by \p cpp::universal_vector
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* \see device_vector
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* \see universal_vector
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*/
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template <typename T, typename Allocator = thrust::system::cpp::universal_allocator<T>>
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using universal_vector = thrust::detail::vector_base<T, Allocator>;
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template <typename T>
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using universal_host_pinned_vector = thrust::detail::vector_base<T, universal_host_pinned_allocator<T>>;
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} // namespace cpp
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} // namespace system
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namespace cpp
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{
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using thrust::system::cpp::universal_vector;
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using thrust::system::cpp::vector;
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} // namespace cpp
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THRUST_NAMESPACE_END
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