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197 lines
7.2 KiB
C++
197 lines
7.2 KiB
C++
/*
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* See the dyninst/COPYRIGHT file for copyright information.
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*
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* We provide the Paradyn Tools (below described as "Paradyn")
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* on an AS IS basis, and do not warrant its validity or performance.
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* We reserve the right to update, modify, or discontinue this
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* software at any time. We shall have no obligation to supply such
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* updates or modifications or any other form of support to you.
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*
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* By your use of Paradyn, you understand and agree that we (or any
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* other person or entity with proprietary rights in Paradyn) are
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* under no obligation to provide either maintenance services,
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* update services, notices of latent defects, or correction of
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* defects for Paradyn.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef PCEVENTMUXER_H
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#define PCEVENTMUXER_H
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#include "common/src/dthread.h"
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#include "Event.h"
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#include "dyninstAPI/h/BPatch_process.h"
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#include "dyninstAPI/src/syscallNotification.h"
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#include <map>
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#include <queue>
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/*
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* Overall design comment
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*
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* ProcControl events have two items of interest: the event type (which tells us what happened)
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* and the event process (which tells us who it happened to). ProcControl internally muxes a
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* callback based on the type, as you can register a different callback for each event type.
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* However, it does not mux based on process. Therefore, we have to do the muxing here in a
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* multiprocess situation.
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*
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* To make matters worse, we want to handle some events internally, without waiting for
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* the user to explicitly wait() for an event. For example, traps corresponding to
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* tramp jumps; such traps should be handled as quickly as possible.
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*
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* This leads to the following design:
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*
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* pcEventMuxer - unique class (static and globally accessible).
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* - Registers callbacks with ProcControl
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* - Contains a list of all active pcEventHandlers
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* - Loops in ProcControl::wait(), waiting for events to be received
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* - When an event is received, decode and determine if it is "fast" or "slow"
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* - Fast events are handled immediately
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* - Slow events are entered on a queue to be handled when the user calls
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* pcEventMuxer::wait.
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* pcEventHandler - one per active process and a friend of pcProcess
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* - Is called by pcEventMuxer to handle fast and slow process events.
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*
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* So the flow of events is twofold:
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* pcEM::main() -> wait() -> decode() -> handle (fast) or enqueue (slow)
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* pcEH::wait -> dequeue -> handle
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*
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*/
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class PCEventMailbox {
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public:
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PCEventMailbox();
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~PCEventMailbox();
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void enqueue(Dyninst::ProcControlAPI::Event::const_ptr ev);
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Dyninst::ProcControlAPI::Event::const_ptr dequeue(bool block);
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unsigned int size();
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bool find(PCProcess *proc);
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protected:
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std::map<int, int> procCount;
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std::queue<Dyninst::ProcControlAPI::Event::const_ptr> eventQueue;
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CondVar<> queueCond;
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};
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class PCEventHandler;
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class PCEventMuxer {
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friend class PCEventHandler;
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public:
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typedef enum {
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EventsReceived,
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NoEvents,
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Error
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} WaitResult;
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typedef Dyninst::ProcControlAPI::Process::cb_ret_t cb_ret_t;
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typedef Dyninst::ProcControlAPI::Event::const_ptr EventPtr;
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static PCEventMuxer &muxer() { return muxer_; }
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static bool start();
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static WaitResult wait(bool block);
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bool hasPendingEvents(PCProcess *proc);
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static bool handle(PCProcess *proc = NULL);
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// Commented out callbacks are handled by the default instead
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static cb_ret_t defaultCallback(EventPtr);
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static cb_ret_t exitCallback(EventPtr);
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static cb_ret_t crashCallback(EventPtr);
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static cb_ret_t signalCallback(EventPtr);
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static cb_ret_t breakpointCallback(EventPtr);
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static cb_ret_t RPCCallback(EventPtr);
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static cb_ret_t threadCreateCallback(EventPtr);
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static cb_ret_t threadDestroyCallback(EventPtr);
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static cb_ret_t forkCallback(EventPtr);
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static cb_ret_t execCallback(EventPtr);
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// static cb_ret_t forceTerminateCallback(EventPtr);
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// static cb_ret_t libraryCallback(EventPtr);
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static cb_ret_t SingleStepCallback(EventPtr);
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// Platform-specific capability functions
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/*
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* SYSCALL HANDLING
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*
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* The logic for handling system call entry/exit is complicated by the
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* fact that ProcControlAPI doesn't provide events for all system call
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* entry/exit events we are interested in on all platforms (it doesn't
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* provide them due to lacking OS debug interfaces). Additionally,
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* for some events we need to alert ProcControl that they have occurred
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* to allow it to update its Process/Thread structures (e.g., Post-Fork
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* on FreeBSD).
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*
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* The following approach is used to manage this situation in a
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* sane, clean way.
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*
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* There are two events that are used to indicate syscall entry/exit:
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* 1) A Dyninst breakpoint via the RT library
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* 2) A ProcControlAPI event for the syscall
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*
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* There are three cases we need to handle related to these events:
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* case 1: Event 2 is provided by ProcControl -> 1 is not necessary,
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* the BPatch-level event is reported when 2 is received.
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*
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* case 2: Event 2 is not provided by ProcControl -> 1 is necessary,
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* 2 is reported to ProcControl at 1, the BPatch-level event is
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* reported when 2 is received via ProcControl (after it updates its
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* internal data structures)
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*
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* case 3: Event 2 is not provided by ProcControl -> 1 is necessary,
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* the BPatch-level event is reported at 1
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*
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* These cases translate to the following in terms of registering
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* ProcControlAPI callbacks and inserting breakpoints via the
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* syscallNotification class.
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*
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* case 1: register the callback, don't insert the breakpoint
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* case 2: register the callback, insert the breakpoint
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* case 3: don't register the callback, insert the breakpoint
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*/
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static bool useCallback(Dyninst::ProcControlAPI::EventType et);
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static bool useBreakpoint(Dyninst::ProcControlAPI::EventType et);
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private:
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// We need to use a separate thread so that we can fast-handle certain
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// events, such as trapping for PC changes
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static DThread::dthread_ret_t WINAPI main(void *);
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bool registerCallbacks();
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WaitResult wait_internal(bool block);
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bool handle_internal(PCProcess *proc);
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PCEventMuxer();
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bool callbacksRegistered_;
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bool started_;
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DThread thrd_;
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static PCEventMuxer muxer_;
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void enqueue(EventPtr);
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EventPtr dequeue(bool block);
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bool handle(EventPtr);
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static Dyninst::ProcControlAPI::Process::cb_ret_t ret_stopped;
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static Dyninst::ProcControlAPI::Process::cb_ret_t ret_continue;
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static Dyninst::ProcControlAPI::Process::cb_ret_t ret_default;
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PCEventMailbox mailbox_;
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};
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#endif
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