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D3D12
=====
Overview
--------
The D3D12 driver is a Gallium driver that emits API calls for Microsoft's
:abbr:`D3D12 (Direct3D 12)` API instead of targeting a specific GPU
architecture. This can be used to get full desktop OpenGL 3.3 support on
devices that only support D3D12.
Debugging
---------
There's a few tools that are useful for debugging D3D12, such as these
environment variables:
.. envvar:: D3D12_DEBUG
Accepts the following comma-separated list of flags:
``verbose``
Enable verbose output to stdout
``blit``
Trace blit and copy resource calls
``experimental``
Enable experimental shader models feature
``dxil``
Dump DXIL during program compile
``disass``
Dump disassambly of created DXIL shader
``res``
Debug resources
``debuglayer``
Enable `debug layer`_
``gpuvalidator``
Enable `GPU validator`_
.. envvar:: DXIL_DEBUG
Accepts the following comma-separated list of flags:
``verbose``
Enable verbose output to stdout
``dump_blob``
Write shader blobs
``trace``
Trace instruction conversion
``dump_module``
dump module tree to stderr
.. _debug layer: https://learn.microsoft.com/en-us/windows/win32/direct3d12/understanding-the-d3d12-debug-layer
.. _GPU validator: https://learn.microsoft.com/en-us/windows/win32/direct3d12/using-d3d12-debug-layer-gpu-based-validation
Utilities
---------
Environment variables that control the behavior of the D3D12 driver.
.. envvar:: MESA_D3D12_DEFAULT_ADAPTER_NAME
Specifies a substring to search for when choosing a default adapter to
run on. The first adapter matching the substring is chosen. The substring
is not case sensitive.