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Mesa 10.4.1 Release Notes / December 29, 2014
=============================================
Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0
release.
Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-10.4.1.tar.gz
91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-10.4.1.tar.bz2
e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-10.4.1.zip
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 82585 <https://bugs.freedesktop.org/show_bug.cgi?id=82585>`__ -
geometry shader with optional out variable segfaults
- `Bug 82991 <https://bugs.freedesktop.org/show_bug.cgi?id=82991>`__ -
Inverted bumpmap in webgl applications
- `Bug 83908 <https://bugs.freedesktop.org/show_bug.cgi?id=83908>`__ -
[i965] Incorrect icon colors in Steam Big Picture
Changes
-------
Andres Gomez (1):
- i965/brw_reg: struct constructor now needs explicit negate and abs
values.
Cody Northrop (1):
- i965: Require pixel alignment for GPU copy blit
Emil Velikov (3):
- docs: Add 10.4 sha256 sums, news item and link release notes
- Revert "glx/dri3: Request non-vsynced Present for swapinterval zero.
(v3)"
- Update version to 10.4.1
Ian Romanick (2):
- linker: Wrap access of producer_var with a NULL check
- linker: Assign varying locations geometry shader inputs for SSO
Mario Kleiner (4):
- glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly.
(v2)
- glx/dri3: Track separate (ust, msc) for PresentPixmap vs.
PresentNotifyMsc (v2)
- glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
- glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0)
(v2)
Maxence Le Doré (1):
- glsl: Add gl_MaxViewports to available builtin constants