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Mesa 10.6.9 Release Notes / Octover 03, 2015
============================================
Mesa 10.6.9 is a bug fix release which fixes bugs found since the 10.6.8
release.
Mesa 10.6.9 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
3406876aac67546d0c3e2cb97da330b62644c313e7992b95618662e13c54296a mesa-10.6.9.tar.gz
b04c4de6280b863babc2929573da17218d92e9e4ba6272d548d135415723e8c3 mesa-10.6.9.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 38109 <https://bugs.freedesktop.org/show_bug.cgi?id=38109>`__ -
i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)
- `Bug 55552 <https://bugs.freedesktop.org/show_bug.cgi?id=55552>`__ -
Compile errors with --enable-mangling
- `Bug 86281 <https://bugs.freedesktop.org/show_bug.cgi?id=86281>`__ -
brw_meta_fast_clear (brw=brw\@entry=0x7fffd4097a08,
fb=fb\@entry=0x7fffd40fa900, buffers=buffers\@entry=2,
partial_clear=partial_clear\@entry=false)
- `Bug 91970 <https://bugs.freedesktop.org/show_bug.cgi?id=91970>`__ -
[BSW regression]
dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex
- `Bug 92072 <https://bugs.freedesktop.org/show_bug.cgi?id=92072>`__ -
Wine breakage since d082c5324 (st/mesa: don't call st_validate_state
in BlitFramebuffer)
Changes
-------
Brian Paul (1):
- st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture
formats
Chris Wilson (1):
- i965: Remove early release of DRI2 miptree
Emil Velikov (4):
- docs: add sha256 checksums for 10.6.8
- cherry-ignore: add commit non applicable for 10.6
- cherry-ignore: add commit non applicable for 10.6
- Update version to 10.6.9
Iago Toral Quiroga (1):
- mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default
framebuffer.
Ian Romanick (5):
- t_dd_dmatmp: Make "count" actually be the count
- t_dd_dmatmp: Clean up improper code formatting from previous patch
- t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere
- t_dd_dmatmp: Pull out common 'count -= count & 3' code
- t_dd_dmatmp: Use addition instead of subtraction in loop bounds
Jeremy Huddleston (1):
- configure.ac: Add support to enable read-only text segment on x86.
Kristian Høgsberg Kristensen (1):
- i965: Respect stride and subreg_offset for ATTR registers
Kyle Brenneman (3):
- glx: Fix build errors with --enable-mangling (v2)
- mapi: Make \_glapi_get_stub work with "gl" or "mgl" prefix.
- glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
Leo Liu (1):
- radeon/vce: fix vui time_scale zero error
Marek Olšák (1):
- st/mesa: fix front buffer regression after dropping st_validate_state
in Blit
Roland Scheidegger (1):
- mesa: fix mipmap generation for immutable, compressed textures