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90 lines
5.5 KiB
MLIR
90 lines
5.5 KiB
MLIR
// RUN: mlir-opt -gpu-map-parallel-loops -split-input-file %s | FileCheck %s --check-prefix=OUTER
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// RUN: mlir-opt -gpu-map-parallel-loops="mapping-policy=innermost-first" -split-input-file %s | FileCheck %s --check-prefix=INNER
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func.func @parallel_loop(%arg0 : index, %arg1 : index, %arg2 : index,
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%arg3 : index) {
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%zero = arith.constant 0 : index
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%one = arith.constant 1 : index
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%four = arith.constant 4 : index
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scf.parallel (%i0, %i1) = (%arg0, %arg1) to (%arg2, %arg3)
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step (%four, %four) {
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scf.parallel (%si0, %si1) = (%zero, %zero) to (%four, %four)
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step (%one, %one) {
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}
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}
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return
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}
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// OUTER-LABEL: func @parallel_loop(
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// OUTER: scf.parallel
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// OUTER: scf.parallel
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// OUTER: {mapping = [#gpu.loop_dim_map<processor = thread_x, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// OUTER-SAME: #gpu.loop_dim_map<processor = thread_y, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
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// OUTER: {mapping = [#gpu.loop_dim_map<processor = block_x, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// OUTER-SAME: #gpu.loop_dim_map<processor = block_y, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
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// OUTER-NOT: mapping
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// INNER-LABEL: func @parallel_loop(
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// INNER: scf.parallel
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// INNER: scf.parallel
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// INNER: {mapping = [#gpu.loop_dim_map<processor = thread_y, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// INNER-SAME: #gpu.loop_dim_map<processor = thread_x, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
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// INNER: {mapping = [#gpu.loop_dim_map<processor = block_y, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// INNER-SAME: #gpu.loop_dim_map<processor = block_x, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
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// INNER-NOT: mapping
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// -----
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func.func @parallel_loop_4d(%arg0 : index, %arg1 : index, %arg2 : index,
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%arg3 : index) {
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%zero = arith.constant 0 : index
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%one = arith.constant 1 : index
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%four = arith.constant 4 : index
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scf.parallel (%i0, %i1, %i2, %i3) = (%zero, %zero, %zero, %zero) to (%arg0, %arg1, %arg2, %arg3)
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step (%four, %four, %four, %four) {
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scf.parallel (%si0, %si1, %si2, %si3) = (%zero, %zero, %zero, %zero) to (%four, %four, %four, %four)
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step (%one, %one, %one, %one) {
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scf.parallel (%ti0, %ti1, %ti2, %ti3) = (%zero, %zero, %zero, %zero) to (%four, %four, %four, %four)
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step (%one, %one, %one, %one) {
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}
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}
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}
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return
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}
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// OUTER-LABEL: func @parallel_loop_4d(
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// OUTER: scf.parallel
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// OUTER: scf.parallel
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// OUTER: scf.parallel
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// OUTER: {mapping = [#gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// OUTER-SAME: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// OUTER-SAME: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// OUTER-SAME: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
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// OUTER: {mapping = [#gpu.loop_dim_map<processor = thread_x, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// OUTER-SAME: #gpu.loop_dim_map<processor = thread_y, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// OUTER-SAME: #gpu.loop_dim_map<processor = thread_z, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// OUTER-SAME: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
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// OUTER: {mapping = [#gpu.loop_dim_map<processor = block_x, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// OUTER-SAME: #gpu.loop_dim_map<processor = block_y, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// OUTER-SAME: #gpu.loop_dim_map<processor = block_z, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// OUTER-SAME: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
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// OUTER-NOT: mapping
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// INNER-LABEL: func @parallel_loop_4d(
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// INNER: scf.parallel
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// INNER: scf.parallel
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// INNER: scf.parallel
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// INNER: {mapping = [#gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// INNER-SAME: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// INNER-SAME: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// INNER-SAME: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
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// INNER: {mapping = [#gpu.loop_dim_map<processor = thread_z, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// INNER-SAME: #gpu.loop_dim_map<processor = thread_y, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// INNER-SAME: #gpu.loop_dim_map<processor = thread_x, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// INNER-SAME: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
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// INNER: {mapping = [#gpu.loop_dim_map<processor = block_z, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// INNER-SAME: #gpu.loop_dim_map<processor = block_y, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// INNER-SAME: #gpu.loop_dim_map<processor = block_x, map = (d0) -> (d0), bound = (d0) -> (d0)>,
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// INNER-SAME: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
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// INNER-NOT: mapping
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