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47 lines
2.9 KiB
MLIR
47 lines
2.9 KiB
MLIR
// RUN: mlir-opt %s -transform-preload-library='transform-library-paths=%p/td/unroll-elements.mlir' \
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// RUN: -transform-interpreter=entry-point=unroll_to_elements | FileCheck %s
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//===----------------------------------------------------------------------===//
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// Test UnrollFromElements.
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//===----------------------------------------------------------------------===//
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// CHECK-LABEL: @unroll_from_elements_2d
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// CHECK-SAME: (%[[ARG0:.*]]: f32, %[[ARG1:.*]]: f32, %[[ARG2:.*]]: f32, %[[ARG3:.*]]: f32)
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// CHECK-NEXT: %[[UNDEF_RES:.*]] = ub.poison : vector<2x2xf32>
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// CHECK-NEXT: %[[VEC_0:.*]] = vector.from_elements %[[ARG0]], %[[ARG1]] : vector<2xf32>
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// CHECK-NEXT: %[[RES_0:.*]] = vector.insert %[[VEC_0]], %[[UNDEF_RES]] [0] : vector<2xf32> into vector<2x2xf32>
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// CHECK-NEXT: %[[VEC_1:.*]] = vector.from_elements %[[ARG2]], %[[ARG3]] : vector<2xf32>
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// CHECK-NEXT: %[[RES_1:.*]] = vector.insert %[[VEC_1]], %[[RES_0]] [1] : vector<2xf32> into vector<2x2xf32>
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// CHECK-NEXT: return %[[RES_1]] : vector<2x2xf32>
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func.func @unroll_from_elements_2d(%arg0: f32, %arg1: f32, %arg2: f32, %arg3: f32) -> vector<2x2xf32> {
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%0 = vector.from_elements %arg0, %arg1, %arg2, %arg3 : vector<2x2xf32>
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return %0 : vector<2x2xf32>
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}
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// CHECK-LABEL: @unroll_from_elements_3d
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// CHECK-SAME: (%[[ARG0:.*]]: f32, %[[ARG1:.*]]: f32, %[[ARG2:.*]]: f32, %[[ARG3:.*]]: f32)
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// CHECK-NEXT: %[[UNDEF_RES:.*]] = ub.poison : vector<2x1x2xf32>
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// CHECK-NEXT: %[[UNDEF_RANK_2:.*]] = ub.poison : vector<1x2xf32>
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// CHECK-NEXT: %[[VEC_0:.*]] = vector.from_elements %[[ARG0]], %[[ARG1]] : vector<2xf32>
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// CHECK-NEXT: %[[RANK_2_0:.*]] = vector.insert %[[VEC_0]], %[[UNDEF_RANK_2]] [0] : vector<2xf32> into vector<1x2xf32>
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// CHECK-NEXT: %[[RES_0:.*]] = vector.insert %[[RANK_2_0]], %[[UNDEF_RES]] [0] : vector<1x2xf32> into vector<2x1x2xf32>
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// CHECK-NEXT: %[[VEC_1:.*]] = vector.from_elements %[[ARG2]], %[[ARG3]] : vector<2xf32>
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// CHECK-NEXT: %[[RANK_2_1:.*]] = vector.insert %[[VEC_1]], %[[UNDEF_RANK_2]] [0] : vector<2xf32> into vector<1x2xf32>
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// CHECK-NEXT: %[[RES_1:.*]] = vector.insert %[[RANK_2_1]], %[[RES_0]] [1] : vector<1x2xf32> into vector<2x1x2xf32>
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// CHECK-NEXT: return %[[RES_1]] : vector<2x1x2xf32>
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func.func @unroll_from_elements_3d(%arg0: f32, %arg1: f32, %arg2: f32, %arg3: f32) -> vector<2x1x2xf32> {
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%0 = vector.from_elements %arg0, %arg1, %arg2, %arg3 : vector<2x1x2xf32>
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return %0 : vector<2x1x2xf32>
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}
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// 1-D vector.from_elements should not be unrolled.
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// CHECK-LABEL: @negative_unroll_from_elements_1d
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// CHECK-SAME: (%[[ARG0:.*]]: f32, %[[ARG1:.*]]: f32)
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// CHECK-NEXT: %[[RES:.*]] = vector.from_elements %[[ARG0]], %[[ARG1]] : vector<2xf32>
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// CHECK-NEXT: return %[[RES]] : vector<2xf32>
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func.func @negative_unroll_from_elements_1d(%arg0: f32, %arg1: f32) -> vector<2xf32> {
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%0 = vector.from_elements %arg0, %arg1 : vector<2xf32>
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return %0 : vector<2xf32>
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}
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