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2026-09-02 16:34:47 -07:00

135 lines
2.6 KiB
C++

/*
* Copyright (c) Advanced Micro Devices, Inc., or its affiliates.
*
* SPDX-License-Identifier: MIT
*/
#ifndef OCL_THREAD_H
#define OCL_THREAD_H
//!
//! \file Thread.h
//!
#ifdef _WIN32
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include "windows.h"
#else
#include "pthread.h"
#endif
//! Entry point for the thread
//! prototype of the entry point in windows
typedef void* (*oclThreadFunc)(void*);
namespace OCLutil {
//! \class Lock
//! \brief Provides a wrapper for locking primitives used to
//! synchronize _CPU_ threads.
//!
//! Common usage would be:
//!
//! OCL::Lock lock;
//!
//! ....
//!
//! // Critical section begins
//!
//! lock.lock();
//!
//! .....
//!
//! // Critical section ends
//!
//! lock.unlock();
//!
class Lock {
public:
//! Constructor for OCLLock
Lock();
//! Destructor for OCLLock
~Lock();
//! Try to acquire the lock, if available continue, else wait on the lock
void lock();
//! Try to acquire the lock, if available, hold it, else continue doing
//! something else
bool tryLock();
//! Unlock the lock and return
void unlock();
private:
/////////////////////////////////////////////////////////////
//!
//! Private data members and methods
//!
//! System specific synchronization primitive
#ifdef _WIN32
CRITICAL_SECTION _cs;
#else
pthread_mutex_t _lock;
#endif
};
//////////////////////////////////////////////////////////////
//!
//! \class Thread
//! \brief Provides a wrapper for creating a _CPU_ thread.
//!
//! This class provides a simple wrapper to a CPU thread/
//! The class name might be a bit confusing, esp considering
//! the GPU has it's own threads as well.
//!
class Thread {
public:
//! Thread constructor and destructor. Note that the thread is
//! NOT created in the constructor. The thread creation takes
//! place in the create method
Thread();
~Thread();
//! Wrapper for pthread_create. Pass the thread's entry
//! point and data to be passed to the routine
bool create(oclThreadFunc func, void* arg);
//! Wrapper for pthread_join. The calling thread
//! will wait until _this_ thread exits
bool join();
//! Get the thread data passed by the application
void* getData() { return _data; }
//! Get the thread ID
static unsigned int getID();
private:
/////////////////////////////////////////////////////////////
//!
//! Private data members and methods
//!
#ifdef _WIN32
//! store the handle
HANDLE _tid;
unsigned int _ID;
#else
pthread_t _tid;
pthread_attr_t _attr;
#endif
void* _data;
};
}; // namespace OCLutil
#endif