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TheRock/rocm-systems/projects/clr/rocclr/platform/context.cpp
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Flatten subprojects into a single base monorepo
2026-09-02 16:34:47 -07:00

425 lines
13 KiB
C++

/*
* Copyright (c) Advanced Micro Devices, Inc., or its affiliates.
*
* SPDX-License-Identifier: MIT
*/
#include "platform/context.hpp"
#include "platform/interop_gl.hpp"
#include "vdi_common.hpp"
#include "platform/commandqueue.hpp"
#include <algorithm>
#include <functional>
#ifdef _WIN32
#include <d3d10_1.h>
#include <dxgi.h>
#include "CL/cl_d3d10.h"
#include "CL/cl_d3d11.h"
#include "CL/cl_dx9_media_sharing.h"
#endif //_WIN32
namespace amd {
Context::Context(const std::vector<Device*>& devices, const Info& info)
: devices_(devices),
info_(info),
properties_(NULL),
glenv_(NULL),
customHostAllocDevice_(NULL) {
for (const auto& device : devices) {
device->retain();
if (customHostAllocDevice_ == NULL && device->customHostAllocator()) {
customHostAllocDevice_ = device;
}
if (device->svmSupport()) {
svmAllocDevice_.push_back(device);
}
}
if (svmAllocDevice_.size() > 1) {
uint isFirstDeviceFGSEnabled = svmAllocDevice_.front()->isFineGrainedSystem(true);
for (auto& dev : svmAllocDevice_) {
// allocation on fine - grained system incapable device first
if (isFirstDeviceFGSEnabled && !dev->isFineGrainedSystem(true)) {
std::swap(svmAllocDevice_.front(), dev);
break;
}
}
}
}
Context::~Context() {
static const bool VALIDATE_ONLY = false;
// Loop through all devices
for (const auto& it : devices_) {
// Dissociate OCL context with any external device.
// D3D10/D3D11 interop requires amd::Context* (this); GL uses the API context handle.
if (info_.flags_ & (D3D10DeviceKhr | D3D11DeviceKhr)) {
uint d3dFlags = info_.flags_ & (D3D10DeviceKhr | D3D11DeviceKhr);
it->unbindExternalDevice(d3dFlags, info_.hDev_, this, VALIDATE_ONLY);
}
if (info_.flags_ & GLDeviceKhr) {
uint glFlags = info_.flags_ & GLDeviceKhr;
it->unbindExternalDevice(glFlags, info_.hDev_, info_.hCtx_, VALIDATE_ONLY);
}
// Notify device about context destroy
it->ContextDestroy();
// Release device
it->release();
}
delete[] properties_;
delete glenv_;
}
int Context::checkProperties(const cl_context_properties* properties, Context::Info* info) {
cl_platform_id pfmId = 0;
uint count = 0;
const struct Element {
intptr_t name;
void* ptr;
}* p = reinterpret_cast<const Element*>(properties);
// Clear the context infor structure
::memset(info, 0, sizeof(Context::Info));
if (properties == NULL) {
return CL_SUCCESS;
}
// Process all properties
while (p->name != 0) {
switch (p->name) {
case CL_CONTEXT_INTEROP_USER_SYNC:
if (p->ptr == reinterpret_cast<void*>(true)) {
info->flags_ |= InteropUserSync;
}
break;
#ifdef _WIN32
case CL_CONTEXT_D3D10_DEVICE_KHR:
if (p->ptr == NULL) {
return CL_INVALID_VALUE;
}
info->hDev_[D3D10DeviceKhrIdx] = p->ptr;
info->flags_ |= D3D10DeviceKhr;
break;
case CL_CONTEXT_D3D11_DEVICE_KHR:
if (p->ptr == NULL) {
return CL_INVALID_VALUE;
}
info->hDev_[D3D11DeviceKhrIdx] = p->ptr;
info->flags_ |= D3D11DeviceKhr;
break;
case CL_CONTEXT_ADAPTER_D3D9_KHR:
if (p->ptr == NULL) { // not supported for xp
return CL_INVALID_VALUE;
}
info->hDev_[D3D9DeviceKhrIdx] = p->ptr;
info->flags_ |= D3D9DeviceKhr;
break;
case CL_CONTEXT_ADAPTER_D3D9EX_KHR:
if (p->ptr == NULL) {
return CL_INVALID_VALUE;
}
info->hDev_[D3D9DeviceEXKhrIdx] = p->ptr;
info->flags_ |= D3D9DeviceEXKhr;
break;
case CL_CONTEXT_ADAPTER_DXVA_KHR:
if (p->ptr == NULL) {
return CL_INVALID_VALUE;
}
info->hDev_[D3D9DeviceVAKhrIdx] = p->ptr;
info->flags_ |= D3D9DeviceVAKhr;
break;
#endif //_WIN32
case CL_EGL_DISPLAY_KHR:
info->flags_ |= EGLDeviceKhr;
#ifdef _WIN32
case CL_WGL_HDC_KHR:
#endif //_WIN32
#if defined(__linux__)
case CL_GLX_DISPLAY_KHR:
#endif // linux
if (p->ptr == NULL) {
return CL_INVALID_GL_SHAREGROUP_REFERENCE_KHR;
}
case ROCCLR_HIP_GLX_DISPLAY_KHR:
case ROCCLR_HIP_WGL_HDC_KHR:
info->hDev_[GLDeviceKhrIdx] = p->ptr;
break;
#if defined(__APPLE__) || defined(__MACOSX)
case CL_CGL_SHAREGROUP_KHR:
Unimplemented();
break;
#endif //__APPLE__ || MACOS
case CL_GL_CONTEXT_KHR:
if (p->ptr == NULL) {
return CL_INVALID_GL_SHAREGROUP_REFERENCE_KHR;
}
// skip the null case in the case of hip-gl, it will be initialized in create
case ROCCLR_HIP_GL_CONTEXT_KHR:
info->hCtx_ = p->ptr;
info->flags_ |= GLDeviceKhr;
break;
case CL_CONTEXT_PLATFORM:
pfmId = reinterpret_cast<cl_platform_id>(p->ptr);
if ((NULL != pfmId) && (AMD_PLATFORM != pfmId)) {
return CL_INVALID_VALUE;
}
break;
case CL_CONTEXT_OFFLINE_DEVICES_AMD:
if (p->ptr != reinterpret_cast<void*>(1)) {
return CL_INVALID_VALUE;
}
// Set the offline device flag
info->flags_ |= OfflineDevices;
break;
default:
return CL_INVALID_VALUE;
}
p++;
count++;
}
info->propertiesSize_ = count * sizeof(Element) + sizeof(intptr_t);
return CL_SUCCESS;
}
int Context::create(const intptr_t* properties) {
static const bool VALIDATE_ONLY = false;
int result = CL_SUCCESS;
if (properties != NULL) {
properties_ = new cl_context_properties[info().propertiesSize_ / sizeof(cl_context_properties)];
if (properties_ == NULL) {
return CL_OUT_OF_HOST_MEMORY;
}
::memcpy(properties_, properties, info().propertiesSize_);
}
// if the context passed in is null, it's the GL interop case and we need to get the current
// context
if (info_.hCtx_ == nullptr) {
if (info_.flags_ & GLDeviceKhr) {
// Init context for GL interop
if (glenv_ == NULL) {
HMODULE h = (HMODULE)Os::loadLibrary(
#ifdef _WIN32
"OpenGL32.dll"
#else //!_WIN32
"libGL.so.1"
#endif //!_WIN32
);
if (h && (glenv_ = new GLFunctions(h, (info_.flags_ & Flags::EGLDeviceKhr) != 0))) {
#ifdef _WIN32
info_.hCtx_ = (void*)glenv_->wglGetCurrentContext_();
info_.hDev_[GLDeviceKhrIdx] = (void*)glenv_->wglGetCurrentDC_();
#else
info_.hCtx_ = (void*)glenv_->glXGetCurrentContext_();
info_.hDev_[GLDeviceKhrIdx] = (void*)glenv_->glXGetCurrentDisplay_();
#endif
}
}
struct Element {
intptr_t name;
void* ptr;
}* p = reinterpret_cast<Element*>(properties_);
while (p->name != 0) {
switch (p->name) {
case ROCCLR_HIP_GLX_DISPLAY_KHR:
case ROCCLR_HIP_WGL_HDC_KHR:
p->ptr = info_.hDev_[GLDeviceKhrIdx];
break;
case ROCCLR_HIP_GL_CONTEXT_KHR:
p->ptr = info_.hCtx_;
break;
}
p++;
}
}
}
// Check if OCL context can be associated with any external device
if (info_.flags_ & (D3D10DeviceKhr | D3D11DeviceKhr | GLDeviceKhr | D3D9DeviceKhr |
D3D9DeviceEXKhr | D3D9DeviceVAKhr)) {
// Loop through all devices
for (const auto& it : devices_) {
// D3D10/D3D11 interop requires amd::Context* (this) as the context pointer so that
// extension objects can be cached per-ID3D11Device inside the OpenCL context.
// GL and D3D9 interop use the API-level context handle stored in info_.hCtx_.
if (info_.flags_ & (D3D10DeviceKhr | D3D11DeviceKhr)) {
uint d3dFlags = info_.flags_ & (D3D10DeviceKhr | D3D11DeviceKhr);
if (!it->bindExternalDevice(d3dFlags, info_.hDev_, this, VALIDATE_ONLY)) {
result = CL_INVALID_VALUE;
}
}
if (info_.flags_ & (GLDeviceKhr | D3D9DeviceKhr | D3D9DeviceEXKhr | D3D9DeviceVAKhr)) {
uint glFlags = info_.flags_ & (GLDeviceKhr | D3D9DeviceKhr | D3D9DeviceEXKhr | D3D9DeviceVAKhr);
if (!it->bindExternalDevice(glFlags, info_.hDev_, info_.hCtx_, VALIDATE_ONLY)) {
result = CL_INVALID_VALUE;
}
}
}
}
// Check if the device binding wasn't successful
if (result != CL_SUCCESS) {
if (info_.flags_ & GLDeviceKhr) {
result = CL_INVALID_GL_SHAREGROUP_REFERENCE_KHR;
} else if (info_.flags_ & D3D10DeviceKhr) {
// return CL_INVALID_VALUE; // FIXME_odintsov: CL_INVALID_D3D_INTEROP;
} else if (info_.flags_ & D3D11DeviceKhr) {
// return CL_INVALID_VALUE; // FIXME_odintsov: CL_INVALID_D3D_INTEROP;
} else if (info_.flags_ & (D3D9DeviceKhr | D3D9DeviceEXKhr | D3D9DeviceVAKhr)) {
// return CL_INVALID_DX9_MEDIA_ADAPTER_KHR;
}
} else {
if (info_.flags_ & GLDeviceKhr) {
if (glenv_ == NULL) {
HMODULE h = (HMODULE)Os::loadLibrary(
#ifdef _WIN32
"OpenGL32.dll"
#else //!_WIN32
"libGL.so.1"
#endif //!_WIN32
);
if (!h || !(glenv_ = new GLFunctions(h, (info_.flags_ & Flags::EGLDeviceKhr) != 0))) {
return CL_INVALID_GL_SHAREGROUP_REFERENCE_KHR;
}
}
if (!glenv_->init(reinterpret_cast<intptr_t>(info_.hDev_[GLDeviceKhrIdx]),
reinterpret_cast<intptr_t>(info_.hCtx_))) {
delete glenv_;
glenv_ = NULL;
result = CL_INVALID_GL_SHAREGROUP_REFERENCE_KHR;
}
}
}
return result;
}
void* Context::hostAlloc(size_t size, size_t alignment, bool atomics) const {
if (customHostAllocDevice_ != NULL) {
return customHostAllocDevice_->hostAlloc(
size, alignment,
atomics ? Device::MemorySegment::kAtomics : Device::MemorySegment::kNoAtomics);
}
return AlignedMemory::allocate(size, alignment);
}
void Context::hostFree(void* ptr) const {
if (customHostAllocDevice_ != NULL) {
customHostAllocDevice_->hostFree(ptr);
return;
}
AlignedMemory::deallocate(ptr);
}
void* Context::svmAlloc(size_t size, size_t alignment, cl_svm_mem_flags flags,
const amd::Device* curDev, void* svmPtr) {
unsigned int numSVMDev = svmAllocDevice_.size();
if (numSVMDev < 1) {
return nullptr;
}
void* svmPtrAlloced = svmPtr;
amd::ScopedLock lock(&ctxLock_);
if (curDev != nullptr) {
if (!(flags & CL_MEM_SVM_ATOMICS) ||
(curDev->info().svmCapabilities_ & CL_DEVICE_SVM_ATOMICS)) {
svmPtrAlloced = curDev->svmAlloc(*this, size, alignment, flags, svmPtrAlloced);
if (svmPtrAlloced == nullptr) {
return nullptr;
}
}
}
for (const auto& dev : svmAllocDevice_) {
if (dev == curDev) {
continue;
}
// check if the device support svm platform atomics,
// skipped allocation for platform atomics if not supported by this device
if ((flags & CL_MEM_SVM_ATOMICS) && !(dev->info().svmCapabilities_ & CL_DEVICE_SVM_ATOMICS)) {
continue;
}
svmPtrAlloced = dev->svmAlloc(*this, size, alignment, flags, svmPtrAlloced);
if (svmPtrAlloced == nullptr) {
return nullptr;
}
}
return svmPtrAlloced;
}
void Context::svmFree(void* ptr) const {
amd::ScopedLock lock(&ctxLock_);
// Atomically remove from map before any device frees the GPU VA.
// This prevents a concurrent allocation from reusing the same VA and being
// wrongly freed by a subsequent device iteration (MGPU race).
// The actual HSA free (release) is deferred until after all devices have
// iterated, so KFD cannot reuse the VA during the loop.
amd::Memory* svmMem = amd::MemObjMap::FindAndRemoveMemObj(ptr);
for (const auto& dev : svmAllocDevice_) {
dev->svmFree(ptr); // FindMemObj returns nullptr → no-op for GPU path
}
if (svmMem != nullptr) {
svmMem->release();
}
}
bool Context::containsDevice(const Device* device) const {
for (const auto& it : devices_) {
if (device == it) {
return true;
}
}
return false;
}
DeviceQueue* Context::defDeviceQueue(const Device& dev) const {
const auto it = deviceQueues_.find(&dev);
if (it != deviceQueues_.cend()) {
return it->second.defDeviceQueue_;
} else {
return NULL;
}
}
bool Context::isDevQueuePossible(const Device& dev) {
return (deviceQueues_[&dev].deviceQueueCnt_ < dev.info().maxOnDeviceQueues_) ? true : false;
}
void Context::addDeviceQueue(const Device& dev, DeviceQueue* queue, bool defDevQueue) {
DeviceQueueInfo& info = deviceQueues_[&dev];
info.deviceQueueCnt_++;
if (defDevQueue) {
info.defDeviceQueue_ = queue;
}
}
void Context::removeDeviceQueue(const Device& dev, DeviceQueue* queue) {
DeviceQueueInfo& info = deviceQueues_[&dev];
assert((info.deviceQueueCnt_ != 0) && "The device queue map is empty!");
info.deviceQueueCnt_--;
if (info.defDeviceQueue_ == queue) {
info.defDeviceQueue_ = NULL;
}
}
} // namespace amd