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158 lines
4.5 KiB
C++
158 lines
4.5 KiB
C++
// Copyright Advanced Micro Devices, Inc., or its affiliates.
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <cstdio>
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include <rocRoller/GPUArchitecture/GPUInstructionInfo.hpp>
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namespace rocRoller
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{
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inline std::string toString(GPUWaitQueueType input)
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{
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switch(input)
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{
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case GPUWaitQueueType::LoadQueue:
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return "LoadQueue";
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case GPUWaitQueueType::StoreQueue:
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return "StoreQueue";
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case GPUWaitQueueType::SendMsgQueue:
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return "SendMsgQueue";
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case GPUWaitQueueType::SMemQueue:
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return "SMemQueue";
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case GPUWaitQueueType::DSQueue:
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return "DSQueue";
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case GPUWaitQueueType::EXPQueue:
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return "EXPQueue";
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case GPUWaitQueueType::VSQueue:
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return "VSQueue";
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case GPUWaitQueueType::TensorQueue:
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return "TensorQueue";
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case GPUWaitQueueType::FinalInstruction:
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return "FinalInstruction";
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case GPUWaitQueueType::None:
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return "None";
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case GPUWaitQueueType::Count:
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return "Count";
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}
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throw std::invalid_argument("Invalid GPUWaitQueueType!");
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return "";
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}
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constexpr inline GPUWaitQueue fromWaitQueueType(GPUWaitQueueType input)
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{
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switch(input)
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{
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case GPUWaitQueueType::LoadQueue:
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return GPUWaitQueue::LoadQueue;
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case GPUWaitQueueType::StoreQueue:
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return GPUWaitQueue::StoreQueue;
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case GPUWaitQueueType::DSQueue:
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return GPUWaitQueue::DSQueue;
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case GPUWaitQueueType::SendMsgQueue:
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case GPUWaitQueueType::SMemQueue:
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return GPUWaitQueue::KMQueue;
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case GPUWaitQueueType::EXPQueue:
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return GPUWaitQueue::EXPQueue;
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case GPUWaitQueueType::VSQueue:
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return GPUWaitQueue::VSQueue;
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case GPUWaitQueueType::TensorQueue:
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return GPUWaitQueue::TensorQueue;
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case GPUWaitQueueType::FinalInstruction:
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case GPUWaitQueueType::None:
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return GPUWaitQueue::None;
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case GPUWaitQueueType::Count:
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return GPUWaitQueue::Count;
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}
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}
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inline std::string toString(GPUWaitQueue input)
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{
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switch(input)
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{
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case GPUWaitQueue::LoadQueue:
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return "LoadQueue";
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case GPUWaitQueue::StoreQueue:
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return "StoreQueue";
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case GPUWaitQueue::KMQueue:
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return "KMQueue";
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case GPUWaitQueue::DSQueue:
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return "DSQueue";
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case GPUWaitQueue::EXPQueue:
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return "EXPQueue";
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case GPUWaitQueue::VSQueue:
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return "VSQueue";
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case GPUWaitQueue::TensorQueue:
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return "TensorQueue";
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case GPUWaitQueue::Count:
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return "Count";
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case GPUWaitQueue::None:
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return "None";
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}
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}
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inline GPUInstructionInfo::GPUInstructionInfo(std::string const& instruction,
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int waitcnt,
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std::vector<GPUWaitQueueType> const& waitQueues,
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int latency,
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bool implicitAccess,
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bool branch,
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unsigned int maxOffsetValue)
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: m_instruction(instruction)
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, m_waitCount(waitcnt)
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, m_waitQueues(waitQueues)
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, m_latency(latency)
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, m_implicitAccess(implicitAccess)
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, m_isBranch(branch)
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, m_maxOffsetValue(maxOffsetValue)
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{
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}
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inline std::string GPUInstructionInfo::getInstruction() const
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{
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return m_instruction;
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}
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inline int GPUInstructionInfo::getWaitCount() const
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{
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return m_waitCount;
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}
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inline std::vector<GPUWaitQueueType> GPUInstructionInfo::getWaitQueues() const
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{
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return m_waitQueues;
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}
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inline int GPUInstructionInfo::getLatency() const
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{
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return m_latency;
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}
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inline bool GPUInstructionInfo::hasImplicitAccess() const
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{
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return m_implicitAccess;
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}
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inline bool GPUInstructionInfo::isBranch() const
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{
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return m_isBranch;
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}
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inline unsigned int GPUInstructionInfo::maxOffsetValue() const
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{
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return m_maxOffsetValue;
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}
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}
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