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TheRock/rocm-libraries/shared/tensile/Tensile/Source/client/include/Reference.hpp
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Flatten subprojects into a single base monorepo
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/*******************************************************************************
*
* MIT License
*
* Copyright (C) 2019-2022 Advanced Micro Devices, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*******************************************************************************/
#pragma once
#include <ConvolutionProblem.hpp>
#include <Tensile/ContractionProblem.hpp>
#include <Tensile/DataTypes.hpp>
namespace Tensile
{
namespace Client
{
template <typename T>
inline bool AlmostEqual(T a, T b);
template <>
inline bool AlmostEqual(Half a, Half b)
{
Half absA = (a > 0) ? a : -a;
Half absB = (b > 0) ? b : -b;
// this avoids NaN when inf is compared against inf in the alternative code
// path
if(static_cast<float>(absA) == std::numeric_limits<float>::infinity()
|| // numeric_limits is yet to
// support _Float16 type
// properly;
static_cast<float>(absB)
== std::numeric_limits<float>::infinity()) // however promoting it to
// float works just as fine
{
return a == b;
}
Half absDiff = (a - b > 0) ? a - b : b - a;
return absDiff / (absA + absB + 1) < 0.01;
}
template <>
inline bool AlmostEqual(BFloat16 a, BFloat16 b)
{
BFloat16 absA = (a > static_cast<BFloat16>(0.0f)) ? a : static_cast<BFloat16>(0.0f) - a;
BFloat16 absB = (b > static_cast<BFloat16>(0.0f)) ? b : static_cast<BFloat16>(0.0f) - b;
BFloat16 absDiff = (a - b > static_cast<BFloat16>(0.0f)) ? a - b : b - a;
return absDiff / (absA + absB + static_cast<BFloat16>(1.0f))
< static_cast<BFloat16>(0.1f);
}
template <>
inline bool AlmostEqual(Float8 a, Float8 b)
{
Float8 absA = (a > static_cast<Float8>(0.0f)) ? a : static_cast<Float8>(0.0f) - a;
Float8 absB = (b > static_cast<Float8>(0.0f)) ? b : static_cast<Float8>(0.0f) - b;
Float8 absDiff = (a - b > static_cast<Float8>(0.0f)) ? a - b : b - a;
return absDiff / (absA + absB + static_cast<Float8>(1.0f)) < static_cast<Float8>(
0.125f); // tolerance * eps = 2 * 0.0625; 2*eps needed for SR
}
template <>
inline bool AlmostEqual(BFloat8 a, BFloat8 b)
{
BFloat8 absA = (a > static_cast<BFloat8>(0.0f)) ? a : static_cast<BFloat8>(0.0f) - a;
BFloat8 absB = (b > static_cast<BFloat8>(0.0f)) ? b : static_cast<BFloat8>(0.0f) - b;
BFloat8 absDiff = (a - b > static_cast<BFloat8>(0.0f)) ? a - b : b - a;
return absDiff / (absA + absB + static_cast<BFloat8>(1.0f)) < static_cast<BFloat8>(
0.25f); // tolerance * epsilon = 2 * 0.125; 2*eps needed for SR
}
template <>
inline bool AlmostEqual(float a, float b)
{
return std::fabs(a - b) / (std::fabs(a) + std::fabs(b) + 1)
< 0.0001; // 7 digits of precision - 2
}
template <>
inline bool AlmostEqual(double a, double b)
{
return std::fabs(a - b) / (std::fabs(a) + std::fabs(b) + 1)
< 0.000000000001; // 15 digits of precision - 2
}
template <>
inline bool AlmostEqual(int a, int b)
{
return a == b;
}
template <>
inline bool AlmostEqual(unsigned int a, unsigned int b)
{
return a == b;
}
template <>
inline bool AlmostEqual(std::complex<float> a, std::complex<float> b)
{
return AlmostEqual(a.real(), b.real()) && AlmostEqual(a.imag(), b.imag());
}
template <>
inline bool AlmostEqual(std::complex<double> a, std::complex<double> b)
{
return AlmostEqual(a.real(), b.real()) && AlmostEqual(a.imag(), b.imag());
}
template <typename Inputs,
typename Accumulator = typename Inputs::DType,
bool StochasticRounding = false,
typename MathOpAccum = Accumulator>
struct ReferenceSolution
{
static void SolveCPU(ContractionProblem const& contraction,
Inputs const& inputs,
size_t validationStride = 1);
static void SolveCPUConvolution(ConvolutionProblem const& convProblem,
ContractionProblem const& problem,
Inputs const& inputs);
};
void SolveCPU(ContractionProblem const& contraction,
ContractionInputs const& inputs,
size_t validationStride = 1);
void SolveCPUConvolution(ConvolutionProblem const& convProblem,
ContractionProblem const& problem,
ContractionInputs& inputs);
} // namespace Client
} // namespace Tensile