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TheRock/rocm-libraries/projects/hipthreads/examples/InOneWeekendRaytracer/step1-baseline/sphere.h
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Flatten subprojects into a single base monorepo
2026-09-02 16:34:47 -07:00

72 lines
2.4 KiB
C++

#ifndef SPHEREH
#define SPHEREH
//==================================================================================================
// Written in 2016 by Peter Shirley <ptrshrl@gmail.com>
//
// To the extent possible under law, the author(s) have dedicated all copyright and related and
// neighboring rights to this software to the public domain worldwide. This software is distributed
// without any warranty.
//
// You should have received a copy (see file COPYING.txt) of the CC0 Public Domain Dedication along
// with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
//==================================================================================================
#include "hitable.h"
class sphere {
public:
sphere() {}
sphere(vec3 cen, float r, material *m) : center(cen), radius(r), mat_ptr(m) {};
sphere(sphere &&other)
: center(other.center), radius(other.radius), mat_ptr(other.mat_ptr) {
other.mat_ptr = nullptr;
}
sphere& operator=(sphere &&other) {
delete mat_ptr;
center = other.center;
radius = other.radius;
mat_ptr = other.mat_ptr;
other.mat_ptr = nullptr;
return *this;
}
~sphere() {
delete mat_ptr;
}
bool hit(const ray& r, float tmin, float tmax, hit_record& rec) const;
vec3 center;
float radius;
material *mat_ptr;
};
bool sphere::hit(const ray& r, float t_min, float t_max, hit_record& rec) const {
vec3 oc = r.origin() - center;
float a = dot(r.direction(), r.direction());
float b = dot(oc, r.direction());
float c = dot(oc, oc) - radius*radius;
float discriminant = b*b - a*c;
if (discriminant > 0) {
float temp = (-b - sqrt(discriminant))/a;
if (temp < t_max && temp > t_min) {
rec.t = temp;
rec.p = r.point_at_parameter(rec.t);
rec.normal = (rec.p - center) / radius;
rec.mat_ptr = mat_ptr;
return true;
}
temp = (-b + sqrt(discriminant)) / a;
if (temp < t_max && temp > t_min) {
rec.t = temp;
rec.p = r.point_at_parameter(rec.t);
rec.normal = (rec.p - center) / radius;
rec.mat_ptr = mat_ptr;
return true;
}
}
return false;
}
#endif