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178 lines
6.3 KiB
C++
178 lines
6.3 KiB
C++
/*
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* Copyright 2008-2020 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*! \file shuffle.h
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* \brief Reorders range by a uniform random permutation
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#include <thrust/detail/execution_policy.h>
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THRUST_NAMESPACE_BEGIN
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/*! \addtogroup reordering
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* \ingroup algorithms
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*
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* \addtogroup shuffling
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* \ingroup reordering
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* \{
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*/
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/*! \p shuffle reorders the elements <tt>[first, last)</tt> by a uniform pseudorandom permutation, defined by
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* random engine \p g.
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*
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* The algorithm's execution is parallelized as determined by \p exec.
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*
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* \param exec The execution policy to use for parallelization.
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* \param first The beginning of the sequence to shuffle.
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* \param last The end of the sequence to shuffle.
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* \param g A UniformRandomBitGenerator
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*
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* \tparam DerivedPolicy The name of the derived execution policy.
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* \tparam RandomIterator is a random access iterator
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* \tparam URBG is a uniform random bit generator
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*
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* The following code snippet demonstrates how to use \p shuffle to create a random permutation
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* using the \p thrust::host execution policy for parallelization:
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*
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* \code
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* #include <thrust/shuffle.h>
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* #include <thrust/random.h>
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* #include <thrust/execution_policy.h>
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* int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
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* const int N = sizeof(A)/sizeof(int);
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* thrust::default_random_engine g;
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* thrust::shuffle(thrust::host, A, A + N, g);
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* // A is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
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* \endcode
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*
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* \see \p shuffle_copy
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*/
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template <typename DerivedPolicy, typename RandomIterator, typename URBG>
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THRUST_HOST_DEVICE void shuffle(
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const thrust::detail::execution_policy_base<DerivedPolicy>& exec, RandomIterator first, RandomIterator last, URBG&& g);
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/*! \p shuffle reorders the elements <tt>[first, last)</tt> by a uniform pseudorandom permutation, defined by
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* random engine \p g.
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*
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* \param first The beginning of the sequence to shuffle.
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* \param last The end of the sequence to shuffle.
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* \param g A UniformRandomBitGenerator
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*
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* \tparam RandomIterator is a random access iterator
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* \tparam URBG is a uniform random bit generator
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*
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* The following code snippet demonstrates how to use \p shuffle to create a random permutation.
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*
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* \code
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* #include <thrust/shuffle.h>
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* #include <thrust/random.h>
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* int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
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* const int N = sizeof(A)/sizeof(int);
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* thrust::default_random_engine g;
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* thrust::shuffle(A, A + N, g);
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* // A is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
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* \endcode
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*
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* \see \p shuffle_copy
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*/
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template <typename RandomIterator, typename URBG>
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THRUST_HOST_DEVICE void shuffle(RandomIterator first, RandomIterator last, URBG&& g);
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/*! shuffle_copy differs from shuffle only in that the reordered sequence is written to different output sequences,
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rather than in place.
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* \p shuffle_copy reorders the elements <tt>[first, last)</tt> by a uniform pseudorandom permutation, defined by
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* random engine \p g.
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*
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* The algorithm's execution is parallelized as determined by \p exec.
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* \param exec The execution policy to use for parallelization.
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* \param first The beginning of the sequence to shuffle.
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* \param last The end of the sequence to shuffle.
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* \param result Destination of shuffled sequence
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* \param g A UniformRandomBitGenerator
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*
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* \tparam DerivedPolicy The name of the derived execution policy.
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* \tparam RandomIterator is a random access iterator
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* \tparam OutputIterator is a model of <a href="https://en.cppreference.com/w/cpp/iterator/output_iterator">Output
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Iterator</a>.
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* \tparam URBG is a uniform random bit generator
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*
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* The following code snippet demonstrates how to use \p shuffle_copy to create a random permutation.
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*
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* \code
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* #include <thrust/shuffle.h>
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* #include <thrust/random.h>
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* #include <thrust/execution_policy.h>
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* int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
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* int result[10];
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* const int N = sizeof(A)/sizeof(int);
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* thrust::default_random_engine g;
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* thrust::shuffle_copy(thrust::host, A, A + N, result, g);
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* // result is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
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* \endcode
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*
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* \see \p shuffle
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*/
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template <typename DerivedPolicy, typename RandomIterator, typename OutputIterator, typename URBG>
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THRUST_HOST_DEVICE void shuffle_copy(
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const thrust::detail::execution_policy_base<DerivedPolicy>& exec,
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RandomIterator first,
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RandomIterator last,
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OutputIterator result,
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URBG&& g);
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/*! shuffle_copy differs from shuffle only in that the reordered sequence is written to different output sequences,
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*rather than in place. \p shuffle_copy reorders the elements <tt>[first, last)</tt> by a uniform pseudorandom
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*permutation, defined by random engine \p g.
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*
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* \param first The beginning of the sequence to shuffle.
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* \param last The end of the sequence to shuffle.
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* \param result Destination of shuffled sequence
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* \param g A UniformRandomBitGenerator
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*
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* \tparam RandomIterator is a random access iterator
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* \tparam OutputIterator is a model of <a href="https://en.cppreference.com/w/cpp/iterator/output_iterator">Output
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*Iterator</a>. \tparam URBG is a uniform random bit generator
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*
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* The following code snippet demonstrates how to use \p shuffle_copy to create a random permutation.
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*
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* \code
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* #include <thrust/shuffle.h>
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* #include <thrust/random.h>
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* int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
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* int result[10];
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* const int N = sizeof(A)/sizeof(int);
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* thrust::default_random_engine g;
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* thrust::shuffle_copy(A, A + N, result, g);
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* // result is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
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* \endcode
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*
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* \see \p shuffle
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*/
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template <typename RandomIterator, typename OutputIterator, typename URBG>
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THRUST_HOST_DEVICE void shuffle_copy(RandomIterator first, RandomIterator last, OutputIterator result, URBG&& g);
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THRUST_NAMESPACE_END
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#include <thrust/detail/shuffle.inl>
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/*! \} // reordering
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*/
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