init commit

This commit is contained in:
derek.holloway
2025-05-18 11:42:05 -07:00
commit dd7a2d5f7d
6 changed files with 222 additions and 0 deletions
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const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{ .name = "Zig_Game", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize });
const raylib_dep = b.dependency("raylib_zig", .{
.target = target,
.optimize = optimize,
});
const raylib = raylib_dep.module("raylib"); // main raylib module
const raygui = raylib_dep.module("raygui"); // raygui module
const raylib_artifact = raylib_dep.artifact("raylib"); // raylib C library
exe.linkLibrary(raylib_artifact);
exe.root_module.addImport("raylib", raylib);
exe.root_module.addImport("raygui", raygui);
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}
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.{
// This is the default name used by packages depending on this one. For
// example, when a user runs `zig fetch --save <url>`, this field is used
// as the key in the `dependencies` table. Although the user can choose a
// different name, most users will stick with this provided value.
//
// It is redundant to include "zig" in this name because it is already
// within the Zig package namespace.
.name = .Zig_Game,
// This is a [Semantic Version](https://semver.org/).
// In a future version of Zig it will be used for package deduplication.
.version = "0.0.0",
// Together with name, this represents a globally unique package
// identifier. This field is generated by the Zig toolchain when the
// package is first created, and then *never changes*. This allows
// unambiguous detection of one package being an updated version of
// another.
//
// When forking a Zig project, this id should be regenerated (delete the
// field and run `zig build`) if the upstream project is still maintained.
// Otherwise, the fork is *hostile*, attempting to take control over the
// original project's identity. Thus it is recommended to leave the comment
// on the following line intact, so that it shows up in code reviews that
// modify the field.
.fingerprint = 0xb2051f0788a78dfb, // Changing this has security and trust implications.
// Tracks the earliest Zig version that the package considers to be a
// supported use case.
.minimum_zig_version = "0.14.0",
// This field is optional.
// Each dependency must either provide a `url` and `hash`, or a `path`.
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
// Once all dependencies are fetched, `zig build` no longer requires
// internet connectivity.
.dependencies = .{
.raylib_zig = .{
.url = "git+https://github.com/Not-Nik/raylib-zig#d4fc514d54a3b37b9b3e4f4983f611c3469e8c2a",
.hash = "raylib_zig-5.6.0-dev-KE8REHguBQAE0xoNkra7mtEqr8cCZHk7k_03txLZB-cZ",
},
},
.paths = .{
"build.zig",
"build.zig.zon",
"src",
// For example...
//"LICENSE",
//"README.md",
},
}
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const std = @import("std");
const rl = @import("raylib");
const Vector3_t = rl.Vector3;
pub const Collider_t = struct {
boundingRadius: f32 = 1,
boundingCenter: Vector3_t = Vector3_t{.x=0,.y=0,.z=0},
};
pub const StoredString_t = struct {
data_ptr: *const u8 = undefined,
length: usize = 0
};
pub const EntityFlags_t = packed struct(u8) {
flag1: bool = false,
flag2: bool = false,
flag3: bool = false,
flag4: bool = false,
flag5: bool = false,
flag6: bool = false,
flag7: bool = false,
flag8: bool = false,
};
pub const Mesh_t = struct {
meshData: rl.Mesh = undefined,
meshMaterial: rl.Material = undefined,
lod_Distance: f32 = 1,
};
pub const Node_t = struct {
Id: u32 = 1,
Parent: ?*Node_t = undefined,
Name: []const u8 = undefined,
Children: ?std.ArrayList(Node_t) = undefined,
};
pub const Entity_t = struct {
Transform: rl.Transform = undefined,
Flags: EntityFlags_t = EntityFlags_t{},
Collider: Collider_t = Collider_t{},
Mesh: Mesh_t = Mesh_t{},
Node: Node_t = Node_t{},
RuntimeFlags: EntityFlags_t = EntityFlags_t{},
};
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const std = @import("std");
const rl = @import("raylib");
const Entity_t = @import("Entity.zig").Entity_t;
const EntitiesList_t = std.MultiArrayList(Entity_t);
var G_alloc: *std.mem.Allocator = undefined;
var G_camera: *rl.Camera3D = undefined;
fn Render3D() void {
rl.clearBackground(.white);
rl.drawCube(
.{ .x=4, .y=-4, .z=4 },
2,
2,
2,
.{ .r=255, .b=0, .g=0, .a=255 }
);
rl.drawCubeWires(
.{ .x=4, .y=-4, .z=4 },
2,
2,
2,
.{ .r=0, .b=0, .g=0, .a=255 }
);
rl.drawSphere(
.{.x=4, .y=0, .z=4},
2,
.{.r=0, .g=255, .b=0, .a=255},
);
rl.updateCamera(G_camera, rl.CameraMode.first_person);
}
fn RenderUI() void {
rl.drawFPS(10, 10);
}
fn PhysicsUpdate() void {
}
pub fn main() !void {
// Allocator
var gpa = std.heap.GeneralPurposeAllocator(.{ .thread_safe = true } ){};
var alloc = gpa.allocator();
defer alloc.destroy(G_alloc);
G_alloc = &alloc;
// Create the Main Camera
var MainCamera = rl.Camera3D{
.up = rl.Vector3{ .x=0, .y=1, .z=0 },
.position = rl.Vector3{ .x=0, .y=0, .z=0},
.projection = rl.CameraProjection.perspective,
.fovy = 60,
.target = rl.Vector3{ .x=1, .y=0, .z=0 }
};
G_camera = &MainCamera;
// Player List
var Entities = EntitiesList_t{};
defer Entities.deinit(G_alloc.*);
// Create the Root Node
var RootNode = Entity_t{};
RootNode.Node.Name = "Root Node";
try Entities.append(G_alloc.*, RootNode);
// Setup
//rl.disableCursor();
rl.setTargetFPS(60);
// Create window
rl.initWindow( 512, 512, "Hello world");
defer rl.closeWindow();
while(!rl.windowShouldClose()){
// Start Render Loop
rl.beginDrawing();
rl.beginMode3D(MainCamera);
Render3D();
rl.endMode3D();
RenderUI();
rl.endDrawing();
PhysicsUpdate();
//std.debug.print("{s}", .{ Player1.Node.Name });
}
}
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