const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const exe = b.addExecutable(.{ .name = "Zig_Game", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize }); const raylib_dep = b.dependency("raylib_zig", .{ .target = target, .optimize = optimize, }); const raylib = raylib_dep.module("raylib"); // main raylib module const raygui = raylib_dep.module("raygui"); // raygui module const raylib_artifact = raylib_dep.artifact("raylib"); // raylib C library exe.linkLibrary(raylib_artifact); exe.root_module.addImport("raylib", raylib); exe.root_module.addImport("raygui", raygui); b.installArtifact(exe); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); }