Rework the server connection to be more structured
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7b58ca0338
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-141
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@@ -1,16 +1,15 @@
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using System;
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using System.Net;
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using System.Threading.Tasks;
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namespace MistoxServer {
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namespace Mistox {
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public class mServer {
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public static IMistoxServer newServer(int port) {
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public static ServerInterface newServer(int port, string serverName) {
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DataPacket.BuildNetworkPacketList();
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return new ServerInterface(port);
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return new ServerInterface(port, serverName);
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}
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public static IMistoxServer newClient(string ServerIPOrHostName, int Port) {
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public static ClientInterface newClient(string ServerIPOrHostName, int Port) {
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DataPacket.BuildNetworkPacketList();
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int index = 0;
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IPAddress[] remoteAddress = Dns.GetHostAddresses(ServerIPOrHostName);
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@@ -30,18 +29,4 @@ namespace MistoxServer {
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}
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public interface IMistoxServer {
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public event EventHandler onConnected;
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public event EventHandler onSlowReceive;
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public event EventHandler onFastReceive;
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public event EventHandler onDisconnected;
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public Task Send<Packet>(Packet data, SendType speed);
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}
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public enum SendType {
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SlowUpdate,
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FastUpdate
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}
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}
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@@ -1,59 +1,47 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Net;
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using System.Threading.Tasks;
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using MistoxServer.Client;
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using MistoxServer.Server;
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using Mistox.Server;
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namespace MistoxServer {
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public class ServerInterface : IMistoxServer {
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namespace Mistox {
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public class ServerInterface {
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mUDPClient FastUpdateServer;
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mTCPListener SlowUpdateServer;
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List<Connection> Connections = new List<Connection>();
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MistoxServer ServerInstance;
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public event EventHandler onConnected;
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public event EventHandler onSlowReceive;
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public event EventHandler onFastReceive;
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public event EventHandler onDisconnected;
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public event EventHandler onUserConnected;
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public event EventHandler onReceive;
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public event EventHandler onUserDisconnected;
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public ServerInterface( int port ) {
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public ServerInterface( int port, string serverName ) {
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// Initilize the server listening connections
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SlowUpdateServer = new mTCPListener( port );
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SlowUpdateServer.onConnected += OnConnected;
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SlowUpdateServer.onDisconnected += OnDisconnected;
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// Initilize the server
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ServerInstance = new MistoxServer() {
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ServerName = serverName,
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BindAddress = IPAddress.Any,
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Port = port,
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MaxClients = 10,
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Connections = new ConcurrentDictionary<string, TcpClientConnection>()
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};
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FastUpdateServer = new mUDPClient( new IPEndPoint( IPAddress.Any, port ) );
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FastUpdateServer.onReceived += ( object o, EventArgs e ) => { onFastReceive?.Invoke( o, e ); };
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// Start listening for connections and wire up the server
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ServerInstance.serverListener = new ServerListener( ServerInstance );
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ServerInstance.serverListener.onConnected += onUserConnected;
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ServerInstance.serverListener.onReceive += onReceive;
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ServerInstance.serverListener.onDisconnected += onUserDisconnected;
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Console.WriteLine( "The Server is initilized and waiting for clients to connect at port : " + port );
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}
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void OnConnected( object sender, EventArgs e ) {
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Connection user = (Connection)sender;
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onConnected?.Invoke( sender, e );
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user.slowClient.onReceived += ( object o, EventArgs e ) => { onSlowReceive?.Invoke( o, e ); };
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user.slowClient.onDisconnected += OnDisconnected;
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Connections.Add( user );
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}
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void OnDisconnected( object sender, EventArgs e ) {
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Connection user = (Connection)sender;
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onDisconnected?.Invoke( sender, e );
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Connections.Remove( user );
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}
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public async Task Send<Packet>( Packet data, SendType speed ) {
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if (speed == SendType.SlowUpdate) {
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foreach( Connection cur in Connections ) {
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await cur.slowClient.Send( data );
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}
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} else {
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foreach( Connection cur in Connections ) {
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await FastUpdateServer.Send( data, cur.fastClient );
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}
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public async Task SendAllClients<Packet>(Packet data) {
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foreach( KeyValuePair<string, TcpClientConnection> cur in ServerInstance.Connections ) {
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await cur.Value.Connection.Send(data);
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}
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}
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public async Task SendClient<Packet>(string UserName, Packet data) {
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await ServerInstance.Connections[UserName].Connection.Send( data );
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}
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}
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}
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