Rework server to be non static
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@@ -0,0 +1,92 @@
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Numerics;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Mistox.Server {
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public class ServerConnection : IDisposable {
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public string UserName { get; set; } = ""; // The Players UserName
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public bool IsAuthenticated { get; set; } = false; // Has the player authenticated
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public Vector3 Position { get; set; } // The ingame position of the player
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public DateTime LastHeartbeat { get; set; } = DateTime.UtcNow; // Connection heartbeat for integrity
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public bool Connected { get; set; } = true; // Is the connection valid
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ServerEntity _parent;
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TcpClient _client;
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IPEndPoint _remoteAddress;
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public ServerConnection( TcpClient tcpClient, ServerEntity parent, IPEndPoint remote ) {
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_parent = parent;
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_client = tcpClient;
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_remoteAddress = remote;
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_client.NoDelay = true;
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ServerInterface.ServerInstance.InvokeUserConnected( this );
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// Start the receive thread
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Thread receiveThread = new Thread(async () => await ReceiveThread() );
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receiveThread.Start();
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}
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async Task ReceiveThread() {
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using( NetworkStream ns = _client.GetStream() ) {
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try {
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byte[] headerBuffer = new byte[DataPacket.HeaderLength];
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byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
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while( Connected && _parent.Alive ) {
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// Tick the last heartbeat or drop
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DateTime now = DateTime.UtcNow;
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if (LastHeartbeat.AddSeconds(_parent.ConnectionTimeoutSeconds) >= now) {
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Connected = false;
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Dispose();
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break;
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}
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LastHeartbeat = DateTime.UtcNow;
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// Read the header off
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await ns.ReadExactlyAsync(headerBuffer, 0, 3);
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// Parse the header
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byte packetbyte = headerBuffer[0];
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ushort dataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2]);
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// Make sure the data looks valid
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if (dataLength > payloadBuffer.Length) {
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throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
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}
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// Read off the data
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await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
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// Create the dataobject
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dynamic dataobject = DataPacket.Deserialize( packetbyte, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
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// Return the object
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_parent.InvokeDataReceived(dataobject);
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}
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} catch (Exception e) {
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ClientInterface.ServerClientInstance.Alive = false;
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Dispose();
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Console.WriteLine("TCP Receive exception: " + e.Message);
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}
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}
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}
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public async Task Send<T>( T packet ) {
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byte[] byteData = DataPacket.Serialize( packet );
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await _client.GetStream().WriteAsync( byteData, 0, byteData.Length );
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}
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public void Dispose() {
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Connected = false;
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_parent.InvokeUserDisconnected( this );
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Connected = false;
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_parent.Alive = false;
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// Remove this item from the Dictionary on the Server for garbage collection
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}
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}
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}
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