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@@ -5,6 +5,7 @@
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5. Have the server use the welcome packet to fillout the user information on the server
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6. Respond to the client from the server with a server list of UDPEndpoints
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Test that the datapacket is formatted correctly. The packet size might be off from the actual packet size
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Have each client update the ingame location to the server every 5 seconds [ Heartbeat ]
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For each user in the server calculate which other players are close enough for a connection
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