Split out the UDP listener for a single instance
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6931846a64
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@@ -1,6 +1,8 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using Mistox.ResevedPackets;
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namespace Mistox.Client {
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@@ -10,9 +12,16 @@ namespace Mistox.Client {
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public string ServerName { get; set; } = ""; // The Name of the server
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public bool Alive { get; set; } = true; // Is the server running
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public mTCPClient ServerConnection;
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public ConcurrentDictionary<string, mUDPClient> clientConnections;
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public UdpClient ClientSocket;
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public UDPReceiver UdpReceiver;
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public ConcurrentDictionary<UInt128, mUDPClient> clientConnections; // IP Address, Client
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public MistoxClient(IPEndPoint Server) {
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// Create and listen on UDP
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ClientSocket = new UdpClient( Server.Port );
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UdpReceiver = new UDPReceiver( this );
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// Create and connect to server on TCP
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Console.WriteLine( "The client is initilized and trying to connect to the server at ip : " + Server.Address );
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try {
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ServerConnection = new mTCPClient( this, Server );
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@@ -25,37 +34,35 @@ namespace Mistox.Client {
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Alive = true;
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}
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/////////////////////////////
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// Receive Methods
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/////////////////////////////
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public void UserConnected(UserConnectedPacket packet) {
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mUDPClient user = new mUDPClient(this, packet.ClientIPAddress, packet.ClientPort) {
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UserName = packet.UserName
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};
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clientConnections[packet.UserName] = user;
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clientConnections[user.GetConnectionKey()] = user;
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InvokeOnUserConnected(user);
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}
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public void UserDisconnected(UserDisconnectedPacket packet) {
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mUDPClient copy = clientConnections[packet.UserName];
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clientConnections[packet.UserName].Alive = false;
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clientConnections[packet.UserName].Dispose();
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clientConnections[packet.UserName] = null;
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InvokeOnUserDisconnected( copy );
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mUDPClient client;
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bool found = clientConnections.TryGetValue(packet.ConnectionKey, out client);
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if (found) {
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InvokeOnUserDisconnected( client );
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client.Alive = false;
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client.Dispose();
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clientConnections[packet.ConnectionKey] = null;
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}
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}
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/////////////////////////////
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// Events
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public event Action onServerConnected;
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public void InvokeOnServerConnected(){
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Alive = true;
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onServerConnected?.Invoke();
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}
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public event Action<mUDPClient> onUserConnected;
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public void InvokeOnUserConnected(mUDPClient ConnectedUser){
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onUserConnected?.Invoke(ConnectedUser);
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}
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/////////////////////////////
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public event Action<dynamic> onDataReceived;
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public void InvokeOnReceived(dynamic DataPacket){
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public void InvokeOnReceived(dynamic DataPacket, IPEndPoint remote = null){
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switch (DataPacket as object) {
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case UserConnectedPacket packet:
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UserConnected(packet);
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@@ -72,6 +79,17 @@ namespace Mistox.Client {
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}
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}
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public event Action onServerConnected;
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public void InvokeOnServerConnected(){
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Alive = true;
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onServerConnected?.Invoke();
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}
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public event Action<mUDPClient> onUserConnected;
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public void InvokeOnUserConnected(mUDPClient ConnectedUser){
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onUserConnected?.Invoke(ConnectedUser);
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}
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public event Action<mUDPClient> onUserDisconnected;
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public void InvokeOnUserDisconnected(mUDPClient DisconnectedUser){
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onUserDisconnected?.Invoke(DisconnectedUser);
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@@ -1,72 +1,44 @@
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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// Network Sync
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namespace Mistox.Client {
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public class mUDPClient : IDisposable {
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public string UserName { get; set; } = ""; // The remote players UserName
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public bool Alive { get; set; } = true; // Is the connection alive
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public IPEndPoint IPAddress { get; set; } // The remote IP Address
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Socket _udpClient;
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IPEndPoint _remoteHost;
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MistoxClient _parent;
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public mUDPClient( MistoxClient parent, long RemoteIP, int Port ) {
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public mUDPClient( MistoxClient parent, IPAddress RemoteIP, int Port ) {
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_parent = parent;
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_remoteHost = new IPEndPoint( RemoteIP, Port );
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_udpClient = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp );
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_udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true );
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_udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, 128 );
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_udpClient.Bind( new IPEndPoint( IPAddress.Any, Port ) );
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_parent.Alive = true;
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Thread Client = new Thread(async() => { await ReceiveThread(); });
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Client.Start();
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}
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async Task ReceiveThread() {
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byte[] buffer = new byte[65535];
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while( _parent.Alive ) {
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try {
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// Read the data out of the UDP packet with a buffer that has the maximum possible UDP packet size
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// As UDP reads the whole next packet then drops. Im guaranteed to receive 1 packet at a time
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int bytesRead = await _udpClient.ReceiveAsync( buffer );
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// Create the data readers
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ReadOnlyMemory<byte> dataMemory = buffer.AsMemory(0, bytesRead);
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ReadOnlySpan<byte> dataPacket = dataMemory.Span;
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// Split apart the packet
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byte dataType = dataPacket[0];
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ushort DataLength = (ushort)((dataPacket[1] << 8) | dataPacket[2]);
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ReadOnlyMemory<byte> data = dataMemory.Slice(DataPacket.HeaderLength, DataLength);
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// Extract the object
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dynamic buildObj = DataPacket.Deserialize( dataType, DataLength, data );
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// Return the object
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_parent.InvokeOnReceived( buildObj );
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} catch( Exception e ) {
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Console.WriteLine( "UDP Receive exception : " + e.Message );
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}
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}
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}
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public async Task Send<T>( T Data ) {
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byte[] byteData = DataPacket.Serialize( Data );
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await _udpClient.SendToAsync( byteData, SocketFlags.None, _remoteHost );
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await _parent.ClientSocket.SendAsync( byteData, byteData.Length, _remoteHost );
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}
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public static UInt128 GetConnectionKey(IPAddress ipAddress) {
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byte[] bytes = ipAddress.GetAddressBytes();
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if (bytes.Length == 4) {
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bytes = ipAddress.MapToIPv6().GetAddressBytes();
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}
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return BitConverter.ToUInt128(bytes, 0);
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}
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public UInt128 GetConnectionKey() {
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return GetConnectionKey( IPAddress.Address );
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}
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public void Dispose() {
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_parent.Alive = false;
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_udpClient.Close();
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_udpClient = null;
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_parent.ClientSocket.Close();
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_parent.ClientSocket = null;
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}
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}
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}
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@@ -0,0 +1,62 @@
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Mistox.Client {
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public class UDPReceiver : IDisposable {
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MistoxClient _parent;
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public UDPReceiver( MistoxClient parent) {
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_parent = parent;
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Thread Client = new Thread(async() => { await ReceiveThread(); });
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Client.Start();
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}
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async Task ReceiveThread() {
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while( _parent.Alive ) {
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try {
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// Read the data out of the UDP packet with a buffer that has the maximum possible UDP packet size
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// As UDP reads the whole next packet then drops. Im guaranteed to receive 1 packet at a time
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UdpReceiveResult udpPacket = await _parent.ClientSocket.ReceiveAsync();
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// Compute the connectionKey
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UInt128 ConnectionKey = mUDPClient.GetConnectionKey(udpPacket.RemoteEndPoint.Address);
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// Try find the user
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mUDPClient client = null;
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bool clientExists = _parent.clientConnections.TryGetValue(ConnectionKey, out client);
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if (clientExists) {
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// Create the data readers
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ReadOnlyMemory<byte> dataMemory = udpPacket.Buffer.AsMemory();
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ReadOnlySpan<byte> dataPacket = dataMemory.Span;
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// Split apart the packet
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byte dataType = dataPacket[0];
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ushort DataLength = (ushort)((dataPacket[1] << 8) | dataPacket[2]);
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ReadOnlyMemory<byte> data = dataMemory.Slice(DataPacket.HeaderLength, DataLength);
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// Extract the object
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dynamic buildObj = DataPacket.Deserialize( dataType, DataLength, data );
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// Map the IPEndPoint to a user
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IPEndPoint endpoint = udpPacket.RemoteEndPoint;
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// Return the object
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_parent.InvokeOnReceived( buildObj, udpPacket.RemoteEndPoint );
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}
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} catch( Exception e ) {
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Console.WriteLine( "UDP Receive exception : " + e.Message );
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}
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}
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}
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public void Dispose() {
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_parent.Alive = false;
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}
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}
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}
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@@ -36,13 +36,18 @@ namespace Mistox {
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}
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public async Task SendAllClients<Packet>(Packet data) {
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foreach(KeyValuePair<string, mUDPClient> cur in serverInstance.clientConnections){
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foreach( KeyValuePair<UInt128, mUDPClient> cur in serverInstance.clientConnections ){
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await cur.Value.Send( data );
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}
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}
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public async Task SendClient<Packet>(string UserName, Packet data) {
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await serverInstance.clientConnections[UserName].Send( data );
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foreach( KeyValuePair<UInt128, mUDPClient> cur in serverInstance.clientConnections) {
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if (cur.Value.UserName.ToLower() == UserName.ToLower()) {
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await cur.Value.Send( data );
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break;
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}
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}
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}
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public async Task SendServer<Packet>(Packet data) {
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@@ -1,3 +1,5 @@
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using System;
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using System.Net;
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using Mistox.Attributes;
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namespace Mistox.ResevedPackets {
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@@ -11,13 +13,13 @@ namespace Mistox.ResevedPackets {
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[mPacket(0xFE)]
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public class UserConnectedPacket {
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public string UserName { get; set; }
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public long ClientIPAddress { get; set; }
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public IPAddress ClientIPAddress { get; set; }
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public int ClientPort { get; set; }
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}
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[mPacket(0xFD)]
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public class UserDisconnectedPacket {
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public string UserName { get; set; }
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public UInt128 ConnectionKey { get; set; }
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}
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}
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