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No files matched your search
@@ -0,0 +1,48 @@
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|||||||
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name: Build and publish mistserver
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||||||
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||||||
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on:
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||||||
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push:
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||||||
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tags:
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||||||
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- 'v*'
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||||||
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||||||
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jobs:
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||||||
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build:
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||||||
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runs-on: alpine-linux
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||||||
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steps:
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||||||
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- name: checkout
|
||||||
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uses: actions/checkout@v4
|
||||||
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|
||||||
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- name: Restore Dependencies
|
||||||
|
run: dotnet restore ./MistoxServer
|
||||||
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|
||||||
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- name: Dotnet Publish
|
||||||
|
run: dotnet publish ./MistoxServer --configuration Release --output ./publish --no-restore
|
||||||
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||||||
|
- name: Archive Production Artifacts
|
||||||
|
run: |
|
||||||
|
cd ./publish
|
||||||
|
zip -r ../mistserver-${{ github.ref_name }}.zip .
|
||||||
|
cd ..
|
||||||
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|
||||||
|
# 2. Publish directly to Gitea Releases
|
||||||
|
- name: Create Gitea Release
|
||||||
|
uses: https://gitea.com/actions/release-action@main
|
||||||
|
with:
|
||||||
|
# Automatically uses the tag string pushed (e.g., v1.2.3)
|
||||||
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name: "Release ${{ github.ref_name }}"
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||||||
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|
||||||
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# Change this text to your desired version description (Supports Markdown)
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||||||
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body: |
|
||||||
|
## Mistserver Version ${{ github.ref_name }}
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||||||
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Automated deployment build compiled on Alpine Linux.
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||||||
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|
||||||
|
### Changelog
|
||||||
|
- Compiled via Gitea Actions
|
||||||
|
- Run ID: ${{ github.run_id }}
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||||||
|
|
||||||
|
# Target the zipped artifact we generated in step 1
|
||||||
|
files: |
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||||||
|
mistserver-*.zip
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||||||
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|
||||||
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# Uses Gitea's automatically injected repository token for authorization
|
||||||
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api_key: '${{ secrets.GITHUB_TOKEN }}'
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@@ -0,0 +1,60 @@
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|||||||
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using System;
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using System.Threading.Tasks;
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||||||
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using Mistox;
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using Mistox.Client;
|
||||||
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class clientExample {
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public MistoxClient? clientObject;
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||||||
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||||||
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void onServerConnected() {
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Console.WriteLine("Connected to server sucessfully");
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}
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void onClientConnected(mUDPClient user) {
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Console.WriteLine("User connected to server with username: " + user.UserName);
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|
}
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||||||
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void onClientJoined(mUDPClient user) {
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Console.WriteLine("User is now in range of you and UDP connections started with user : " + user.UserName);
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|
}
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||||||
|
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||||||
|
void onReceive(mUDPClient? user, dynamic data) {
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|
switch (data){
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|
case MessagePacket packet:
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||||||
|
if (user == null) {
|
||||||
|
Console.WriteLine($"MSG From [Serverx]: {packet.Data}");
|
||||||
|
} else {
|
||||||
|
Console.WriteLine($"MSG From [{user.UserName}]: {packet.Data}");
|
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|
}
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||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void onClientLeft(mUDPClient user) {
|
||||||
|
Console.WriteLine("User is no longer in range of you and UDP connections ended with user : " + user.UserName);
|
||||||
|
}
|
||||||
|
|
||||||
|
void onClientDisconnected(mUDPClient user) {
|
||||||
|
Console.WriteLine("User disconnected from server with username: " + user.UserName);
|
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|
}
|
||||||
|
|
||||||
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void onServerDisconnected() {
|
||||||
|
Console.WriteLine("Disconnected from server");
|
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|
}
|
||||||
|
|
||||||
|
public async Task StartClient(string userName, string host, int port, string password) {
|
||||||
|
clientObject = GameServer.newClient(userName, host, port, password);
|
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|
if (clientObject == null) return;
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|
clientObject.onServerConnected += onServerConnected;
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|
clientObject.onUserConnected += onClientConnected;
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|
clientObject.onUserJoined += onClientJoined;
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clientObject.onDataReceived += onReceive;
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|
clientObject.onUserLeft += onClientLeft;
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|
clientObject.onUserDisconnected += onClientDisconnected;
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clientObject.onServerDisconnected += onServerDisconnected;
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|
}
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|
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||||||
|
}
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@@ -1,15 +0,0 @@
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The servers default port is 25566
|
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|
||||||
TCPServer.cs
|
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||||||
Void TCPServer() Initilizes the server object on the default game port of 25566
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Void SendAll(string Data) Send data to all the clients
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Event onReceived Fires when data is received from a client
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|
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TCPClient.cs
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|
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Void TCPClient(String ServerIP) Initilizes the client object
|
|
||||||
Void Send(String Data) Sends data to the server
|
|
||||||
Event onReceived Fires when data is received from the server
|
|
||||||
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|
||||||
UDPClient.cs
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|
||||||
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|
||||||
@@ -9,6 +9,7 @@
|
|||||||
<Company>Mistox.net</Company>
|
<Company>Mistox.net</Company>
|
||||||
<Product>Mistox Game Server</Product>
|
<Product>Mistox Game Server</Product>
|
||||||
<Description>Game Server for Mistox Games and partners</Description>
|
<Description>Game Server for Mistox Games and partners</Description>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
<SignAssembly>false</SignAssembly>
|
<SignAssembly>false</SignAssembly>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
@@ -19,7 +20,7 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\MistoxServer\MistServerModule.csproj" />
|
<ProjectReference Include="..\MistoxServer\MistServer.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
+42
-83
@@ -1,85 +1,48 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using MistoxServer;
|
|
||||||
|
|
||||||
namespace MistoxHolePunch {
|
namespace MistoxHolePunch {
|
||||||
|
|
||||||
|
enum Mode {
|
||||||
|
Server,
|
||||||
|
Client
|
||||||
|
}
|
||||||
|
|
||||||
class Program {
|
class Program {
|
||||||
|
|
||||||
static IMistoxServer serverObj;
|
static serverExample? server;
|
||||||
static bool running = true;
|
static clientExample? client;
|
||||||
|
static Mode mode;
|
||||||
|
|
||||||
void onConnected( object sender, EventArgs e ) {
|
async Task StartServer(string name, int port) {
|
||||||
// sender and e are always null
|
server = new serverExample();
|
||||||
// put connected functions in here
|
await server.StartServer(name, port);
|
||||||
}
|
// On a game this sleep loop isnt needed
|
||||||
|
if (server.serverObject == null) return;
|
||||||
void slowReceive( object obj, EventArgs e ) {
|
while (server.serverObject.Alive) {
|
||||||
if ( serverObj is ServerInterface ) {
|
// becuase this is a console app if we dont keep the main thread alive the app will close
|
||||||
// If ServerMode is passive obj is byte[] and Send takes in byte[]
|
await Task.Delay(5000);
|
||||||
// If Servermode is Athoritiative obj is the Class type sent and Send takes in any Class type except generic object
|
|
||||||
|
|
||||||
// Check to make sure data is correct before relaying
|
|
||||||
// Also perform server specific checks in here
|
|
||||||
// IE player didnt teleport or is shooting from 20 feet from his body
|
|
||||||
serverObj.Send( obj, SendType.SlowUpdate );
|
|
||||||
}
|
|
||||||
Console.Write( "Received TCP : " );
|
|
||||||
Console.WriteLine( obj );
|
|
||||||
}
|
|
||||||
|
|
||||||
void fastReceive( object obj, EventArgs e ) {
|
|
||||||
if( serverObj is ServerInterface ) {
|
|
||||||
// If ServerMode is passive obj is byte[] and Send takes in byte[]
|
|
||||||
// If Servermode is Athoritiative obj is the Class type sent and Send takes in any Class type except generic object
|
|
||||||
|
|
||||||
// Check to make sure data is correct before relaying
|
|
||||||
// Also perform server specific checks in here
|
|
||||||
// IE player didnt teleport or is shooting from 20 feet from his body
|
|
||||||
serverObj.Send( obj, SendType.FastUpdate );
|
|
||||||
}
|
|
||||||
Console.Write( "Received UDP : " );
|
|
||||||
Console.WriteLine( obj );
|
|
||||||
}
|
|
||||||
|
|
||||||
void onDisconnected( object sender, EventArgs e ) {
|
|
||||||
// sender and e are always null
|
|
||||||
// put disconnected functions in here
|
|
||||||
}
|
|
||||||
|
|
||||||
static string host = "example.com";
|
|
||||||
static int port = 7300;
|
|
||||||
static ServerMode mode = ServerMode.Passive;
|
|
||||||
|
|
||||||
async Task RunServer() {
|
|
||||||
serverObj = mServer.newServer( Convert.ToInt32( port ), mode );
|
|
||||||
serverObj.onConnected += onConnected;
|
|
||||||
serverObj.onSlowReceive += slowReceive;
|
|
||||||
serverObj.onFastReceive += fastReceive;
|
|
||||||
serverObj.onDisconnected += onDisconnected;
|
|
||||||
while ( running ) {
|
|
||||||
// Stop this thread for 1 second so the CPU isnt 100%
|
|
||||||
// All the real work is on different threads
|
|
||||||
// While loop needs to exist so our main thread doesnt close
|
|
||||||
await Task.Delay( 1000 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async Task RunClient() {
|
async Task StartClient(string username, string host, int port, string password) {
|
||||||
serverObj = mServer.newClient( host, Convert.ToInt32( port ) );
|
client = new clientExample();
|
||||||
serverObj.onConnected += onConnected;
|
await client.StartClient(username, host, port, password);
|
||||||
serverObj.onSlowReceive += slowReceive;
|
// On a game this sleep loop isnt needed
|
||||||
serverObj.onFastReceive += fastReceive;
|
if (client.clientObject == null) return;
|
||||||
serverObj.onDisconnected += onDisconnected;
|
while (client.clientObject.Alive) {
|
||||||
while( running ) {
|
// becuase this is a console app if we dont keep the main thread alive the app will close
|
||||||
// Stop this thread for 1 second so the CPU isnt 100%
|
await Task.Delay(5000);
|
||||||
// All the real work is on different threads
|
|
||||||
// While loop needs to exist so our main thread doesnt close
|
|
||||||
await Task.Delay( 1000 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static async Task Main(string[] args) {
|
async Task Main(string[] args) {
|
||||||
string Task = args.Length > 0 ? args[0].ToLower() : null;
|
string Job = args.Length > 0 ? args[0].ToLower() : "";
|
||||||
|
|
||||||
|
string host = "";
|
||||||
|
string name = "";
|
||||||
|
string pass = "";
|
||||||
|
int port = 0;
|
||||||
|
|
||||||
for( int i = 0; i < args.Length; i++ ) {
|
for( int i = 0; i < args.Length; i++ ) {
|
||||||
string cur = args[i].ToLower();
|
string cur = args[i].ToLower();
|
||||||
@@ -87,25 +50,21 @@ namespace MistoxHolePunch {
|
|||||||
host = args [i + 1];
|
host = args [i + 1];
|
||||||
} else if( cur == "/p" || cur == "-p" ) {
|
} else if( cur == "/p" || cur == "-p" ) {
|
||||||
port = Convert.ToInt32( args [i + 1] );
|
port = Convert.ToInt32( args [i + 1] );
|
||||||
} else if( cur == "/a" || cur == "-a" ) {
|
} else if( cur == "/n" || cur == "-n" ) {
|
||||||
mode = ServerMode.Authoritative;
|
name = args [i + 1];
|
||||||
|
} else if( cur == "/u" || cur == "-u" ) {
|
||||||
|
pass = args [i + 1];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Task == "/?" || Task == "--help") {
|
if (Job == "/?" || Job == "--help") {
|
||||||
Console.WriteLine(HelpDocumentation.HelpText);
|
Console.WriteLine(HelpDocumentation.HelpText);
|
||||||
} else if (Task == "/s" || Task == "-s") {
|
} else if (Job == "/s" || Job == "-s") {
|
||||||
Program prog = new Program();
|
await StartServer(name, port);
|
||||||
await prog.RunServer();
|
} else if (Job == "/c" || Job == "-c") {
|
||||||
} else if (Task == "/c" || Task == "-c") {
|
await StartClient(name, host, port, pass);
|
||||||
Program prog = new Program();
|
|
||||||
await prog.RunClient();
|
|
||||||
} else {
|
} else {
|
||||||
host = "example.com";
|
await StartServer("example.com", 4500);
|
||||||
port = 1500;
|
|
||||||
Program prog = new Program();
|
|
||||||
//prog.RunClient();
|
|
||||||
await prog.RunServer();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,35 @@
|
|||||||
|
using System;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Mistox;
|
||||||
|
using Mistox.Server;
|
||||||
|
|
||||||
|
class serverExample {
|
||||||
|
|
||||||
|
public MistoxServer? serverObject;
|
||||||
|
|
||||||
|
void onClientConnected(ServerConnection user) {
|
||||||
|
Console.WriteLine("User connected with username: " + user.UserName);
|
||||||
|
}
|
||||||
|
|
||||||
|
void onReceive(ServerConnection user, dynamic data) {
|
||||||
|
switch (data){
|
||||||
|
case MessagePacket packet when user.IsAuthenticated:
|
||||||
|
Console.WriteLine($"MSG From [{user.UserName}]: {packet.Data}");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void onClientDisconnected(ServerConnection user) {
|
||||||
|
Console.WriteLine("User disconnected with username: " + user.UserName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task StartServer(string serverName, int port) {
|
||||||
|
serverObject = GameServer.newServer(serverName, port);
|
||||||
|
serverObject.onUserConnected += onClientConnected;
|
||||||
|
serverObject.onDataReceived += onReceive;
|
||||||
|
serverObject.onUserDisconnected += onClientDisconnected;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
using Mistox.Attributes;
|
||||||
|
|
||||||
|
[mPacket]
|
||||||
|
class MessagePacket {
|
||||||
|
public string Data { get; set; } = "";
|
||||||
|
}
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Mistox.Client {
|
|
||||||
|
|
||||||
public class MistoxServerClient {
|
|
||||||
|
|
||||||
public string ServerName { get; set; } = ""; // The Name of the server
|
|
||||||
public bool Alive { get; set; } = true; // Is the server running
|
|
||||||
public int Port { get; set; } = 9126; // What Port to bind on
|
|
||||||
|
|
||||||
|
|
||||||
public event Action onServerConnected;
|
|
||||||
public void InvokeOnServerConnected(){
|
|
||||||
Alive = true;
|
|
||||||
onServerConnected?.Invoke();
|
|
||||||
}
|
|
||||||
|
|
||||||
public event Action<UDPEndpoint> onUserConnected;
|
|
||||||
public void InvokeOnUserConnected(UDPEndpoint ConnectedUser){
|
|
||||||
onUserConnected?.Invoke(ConnectedUser);
|
|
||||||
}
|
|
||||||
|
|
||||||
public event Action<dynamic> onDataReceived;
|
|
||||||
public void InvokeOnReceived(dynamic DataPacket){
|
|
||||||
onDataReceived?.Invoke(DataPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
public event Action<UDPEndpoint> onUserDisconnected;
|
|
||||||
public void InvokeOnUserDisconnected(UDPEndpoint DisconnectedUser){
|
|
||||||
onUserDisconnected?.Invoke(DisconnectedUser);
|
|
||||||
}
|
|
||||||
|
|
||||||
public event Action onServerDisconnected;
|
|
||||||
public void InvokeOnServerDisconnected(){
|
|
||||||
Alive = false;
|
|
||||||
onServerDisconnected?.Invoke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
using System.Net;
|
|
||||||
|
|
||||||
namespace Mistox.Client {
|
|
||||||
public class UDPEndpoint {
|
|
||||||
public string UserName { get; set; } = ""; // The Players UserName
|
|
||||||
public bool Alive { get; set; } = true; // Is the connection alive
|
|
||||||
public mUDPClient Connection { get; set; } // The UDP Client Object
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
using Mistox.Attributes;
|
|
||||||
|
|
||||||
[mPacket(0xFF)]
|
|
||||||
public class UserConnectionPacket {
|
|
||||||
string UserName { get; set; }
|
|
||||||
long RemoteIP { get; set; }
|
|
||||||
int Port { get; set; }
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,232 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Mistox.ResevedPackets;
|
||||||
|
|
||||||
|
namespace Mistox.Client {
|
||||||
|
|
||||||
|
public class MistoxClient {
|
||||||
|
|
||||||
|
public string ServerName { get; private set; } = ""; // The Name of the server
|
||||||
|
public string UserName { get; private set; } = ""; // My UserName
|
||||||
|
public bool Alive { get; set; } = true; // Is the server running
|
||||||
|
public bool isAuthenticated { get; private set; } = false; // Is the server authenticated
|
||||||
|
public ConcurrentDictionary<IPEndPoint, mUDPClient> clientConnections { get; private set; } = new(); // UserName, Connection
|
||||||
|
public Vector3 Position { get; set; } = new Vector3(0, 0, 0); // My world position
|
||||||
|
public float MaxNetworkRenderDistance { get; private set; } = 0; // The distance for connections
|
||||||
|
|
||||||
|
public mTCPClient? ServerConnection {get; private set; } // Global TCP Server Connection
|
||||||
|
public UdpClient ClientSocket { get; private set; } // Global UDP Sender
|
||||||
|
public UDPReceiver UdpReceiver { get; private set; } // Global UDP Receiver
|
||||||
|
|
||||||
|
private readonly string ConnectionKey = ""; // Server Connection Key
|
||||||
|
private readonly int Port = 0; // The port of the connected socket
|
||||||
|
private readonly int HeartbeatInterval = 5000; // How often should we heartbeat
|
||||||
|
|
||||||
|
public MistoxClient(string userName, string connectionKey, IPEndPoint Server) {
|
||||||
|
// Create and listen on UDP
|
||||||
|
Port = Server.Port;
|
||||||
|
ClientSocket = new UdpClient( Server.Port );
|
||||||
|
UdpReceiver = new UDPReceiver( this );
|
||||||
|
UserName = userName;
|
||||||
|
ConnectionKey = connectionKey;
|
||||||
|
|
||||||
|
// Create and connect to server on TCP
|
||||||
|
Console.WriteLine( "The client is initilized and trying to connect to the server at ip : " + Server.Address );
|
||||||
|
try {
|
||||||
|
ServerConnection = new mTCPClient( this, Server );
|
||||||
|
Console.WriteLine( "Connected to the server sucessfully" );
|
||||||
|
Alive = true;
|
||||||
|
} catch ( Exception e ) {
|
||||||
|
Console.WriteLine( "An error has occured with the connection to the server. Error { " );
|
||||||
|
Console.WriteLine( e.ToString() );
|
||||||
|
Console.WriteLine( "}" );
|
||||||
|
Alive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start the heartbeat
|
||||||
|
_ = RunAsync(Heartbeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
async Task RunAsync(Func<Task> work) {
|
||||||
|
try{
|
||||||
|
await work();
|
||||||
|
} catch (Exception ex) {
|
||||||
|
Console.WriteLine($"Error during background packet processing: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////////////////
|
||||||
|
// Heartbeat
|
||||||
|
/////////////////////////////
|
||||||
|
|
||||||
|
async Task Heartbeat() {
|
||||||
|
while (Alive) {
|
||||||
|
await SendServer(new HeartbeatPacket {
|
||||||
|
Position = Position
|
||||||
|
});
|
||||||
|
Thread.Sleep(HeartbeatInterval);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HeartbeatReceived(HeartbeatPacket packet) {
|
||||||
|
// Build a HashSet of server IP addresses for O(1) removal checks
|
||||||
|
var activeIps = new HashSet<IPAddress>(packet.ServerList.Count);
|
||||||
|
for (int i = 0; i < packet.ServerList.Count; i++) {
|
||||||
|
activeIps.Add(packet.ServerList[i].IpAddress);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add users that joined
|
||||||
|
foreach (UserTableObject cur in packet.ServerList) {
|
||||||
|
IPEndPoint remoteHost = new IPEndPoint(cur.IpAddress, Port);
|
||||||
|
if (!clientConnections.ContainsKey(remoteHost)) {
|
||||||
|
mUDPClient newConnection = new mUDPClient(this, remoteHost);
|
||||||
|
clientConnections[remoteHost] = newConnection;
|
||||||
|
InvokeOnUserJoined(newConnection);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove users that left
|
||||||
|
foreach (IPEndPoint key in clientConnections.Keys) {
|
||||||
|
if (!activeIps.Contains(key.Address)) {
|
||||||
|
mUDPClient? user;
|
||||||
|
clientConnections.TryRemove(key, out user);
|
||||||
|
if (user == null) return;
|
||||||
|
InvokeOnUserLeft(user);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update distance status
|
||||||
|
float maxDistanceSq = MaxNetworkRenderDistance * MaxNetworkRenderDistance;
|
||||||
|
foreach (mUDPClient cur in clientConnections.Values) {
|
||||||
|
float dx = Position.X - cur.Position.X;
|
||||||
|
float dy = Position.Y - cur.Position.Y;
|
||||||
|
float dz = Position.Z - cur.Position.Z;
|
||||||
|
|
||||||
|
// Fixed bug (dz * dz instead of dz + dz) & avoided Sqrt
|
||||||
|
float distanceSq = (dx * dx) + (dy * dy) + (dz * dz);
|
||||||
|
cur.WithinRange = distanceSq < maxDistanceSq;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////////////////
|
||||||
|
// Auth
|
||||||
|
/////////////////////////////
|
||||||
|
|
||||||
|
async Task TryAuth() {
|
||||||
|
Console.WriteLine("Attempting to authenticate against the server...");
|
||||||
|
if (ServerConnection == null) return;
|
||||||
|
await ServerConnection.Send(new UserAuthPacket {
|
||||||
|
UserName = UserName,
|
||||||
|
ConnectionKey = ConnectionKey
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async Task CheckAuthStatus(UserAuthPacket packet) {
|
||||||
|
if (packet.AuthSuccessful == 1) {
|
||||||
|
isAuthenticated = true;
|
||||||
|
}
|
||||||
|
ServerName = packet.ServerName;
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////////////////
|
||||||
|
// Events
|
||||||
|
/////////////////////////////
|
||||||
|
|
||||||
|
// When (self) connects to the server
|
||||||
|
public event Action? onServerConnected;
|
||||||
|
public void InvokeOnServerConnected(){
|
||||||
|
Alive = true;
|
||||||
|
Task.Run(async () => {
|
||||||
|
try {
|
||||||
|
await TryAuth();
|
||||||
|
} catch {}
|
||||||
|
});
|
||||||
|
onServerConnected?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
// When any user connects to the server (self) hasn't seen yet
|
||||||
|
public event Action<mUDPClient>? onUserJoined;
|
||||||
|
public void InvokeOnUserJoined(mUDPClient User){
|
||||||
|
onUserJoined?.Invoke(User);
|
||||||
|
}
|
||||||
|
|
||||||
|
// When user is within range of (self) and network rendering starts
|
||||||
|
public event Action<mUDPClient>? onUserConnected;
|
||||||
|
public void InvokeOnUserConnected(mUDPClient User){
|
||||||
|
onUserConnected?.Invoke(User);
|
||||||
|
}
|
||||||
|
|
||||||
|
// When generic data is received
|
||||||
|
public event Action<mUDPClient?, dynamic>? onDataReceived;
|
||||||
|
public void InvokeOnReceived(dynamic DataPacket, mUDPClient? remote = null){
|
||||||
|
switch (DataPacket as object) {
|
||||||
|
case HeartbeatPacket packet:
|
||||||
|
HeartbeatReceived(packet);
|
||||||
|
break;
|
||||||
|
case UserAuthPacket packet:
|
||||||
|
_ = RunAsync(async () => {
|
||||||
|
await CheckAuthStatus(packet);
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
case null:
|
||||||
|
Console.WriteLine("Received a null packet.");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
onDataReceived?.Invoke(remote, DataPacket);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// When user is no longer in range of (self) and network rendering stops
|
||||||
|
public event Action<mUDPClient>? onUserDisconnected;
|
||||||
|
public void InvokeOnUserDisconnected(mUDPClient User){
|
||||||
|
onUserDisconnected?.Invoke(User);
|
||||||
|
}
|
||||||
|
|
||||||
|
// When any user disconnects from the server that isn't (self)
|
||||||
|
public event Action<mUDPClient>? onUserLeft;
|
||||||
|
public void InvokeOnUserLeft(mUDPClient User){
|
||||||
|
onUserLeft?.Invoke(User);
|
||||||
|
}
|
||||||
|
|
||||||
|
// When (self) disconnects to the server
|
||||||
|
public event Action? onServerDisconnected;
|
||||||
|
public void InvokeOnServerDisconnected(){
|
||||||
|
Alive = false;
|
||||||
|
onServerDisconnected?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////////////////
|
||||||
|
// Send Methods
|
||||||
|
/////////////////////////////
|
||||||
|
|
||||||
|
public async Task SendAllClientsInRange<Packet>(Packet data) {
|
||||||
|
foreach( mUDPClient cur in clientConnections.Values ){
|
||||||
|
if (cur.WithinRange) {
|
||||||
|
await cur.Send( data );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task SendClient<Packet>(string UserName, Packet data) {
|
||||||
|
foreach( mUDPClient cur in clientConnections.Values ) {
|
||||||
|
if (cur.UserName.ToLower() == UserName.ToLower()) {
|
||||||
|
await cur.Send( data );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task SendServer<Packet>(Packet data) {
|
||||||
|
if (ServerConnection == null) return;
|
||||||
|
await ServerConnection.Send( data );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -9,53 +9,54 @@ using System.Threading.Tasks;
|
|||||||
namespace Mistox.Client {
|
namespace Mistox.Client {
|
||||||
public class mTCPClient : IDisposable {
|
public class mTCPClient : IDisposable {
|
||||||
|
|
||||||
TcpClient Server;
|
private readonly TcpClient _connection;
|
||||||
|
private readonly MistoxClient _parent;
|
||||||
|
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
|
||||||
|
|
||||||
public mTCPClient( IPEndPoint ServerAddress ) {
|
public mTCPClient( MistoxClient parent, IPEndPoint ServerAddress ) {
|
||||||
Server = new TcpClient( AddressFamily.InterNetwork );
|
_parent = parent;
|
||||||
Server.NoDelay = true;
|
_connection = new TcpClient( AddressFamily.InterNetwork );
|
||||||
Server.Connect( ServerAddress );
|
_connection.NoDelay = true;
|
||||||
ClientInterface.ServerClientInstance.InvokeOnServerConnected();
|
_connection.Connect( ServerAddress );
|
||||||
Thread RThread = new Thread(async () => { await ReceiveThread(); });
|
_parent.InvokeOnServerConnected();
|
||||||
RThread.Start();
|
// Start the receive thread
|
||||||
|
Task.Run(ReceiveThread);
|
||||||
}
|
}
|
||||||
|
|
||||||
async Task ReceiveThread() {
|
async Task ReceiveThread() {
|
||||||
using( NetworkStream ns = Server.GetStream() ) {
|
using( NetworkStream ns = _connection.GetStream() ) {
|
||||||
try {
|
try {
|
||||||
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
|
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
|
||||||
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
|
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
|
||||||
while( ClientInterface.ServerClientInstance.Alive ) {
|
while( _parent.Alive ) {
|
||||||
|
|
||||||
// Read the header off
|
// Read the header off
|
||||||
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
|
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
|
||||||
|
|
||||||
// Parse the header
|
// Parse the header
|
||||||
byte packetbyte = headerBuffer[0];
|
DataPacketHeader Header = new DataPacketHeader {
|
||||||
ushort dataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2]);
|
Type = (ushort)((headerBuffer[0] << 8) | headerBuffer[1]),
|
||||||
|
DataLength = (ushort)((headerBuffer[2] << 8) | headerBuffer[3])
|
||||||
|
};
|
||||||
|
|
||||||
// Make sure the data looks valid
|
// Make sure the data looks valid
|
||||||
if (dataLength > payloadBuffer.Length) {
|
if (Header.DataLength > payloadBuffer.Length) {
|
||||||
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
|
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read off the data
|
// Read off the data
|
||||||
await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
|
await ns.ReadExactlyAsync(payloadBuffer, 0, Header.DataLength);
|
||||||
|
|
||||||
// Get the type from the tag
|
|
||||||
if (!DataPacket.ServerToClientPackets.TryGetValue(packetbyte, out Type resolvedType)) {
|
|
||||||
throw new Exception($"Unknown packet type ID: {packetbyte}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create the dataobject
|
// Create the dataobject
|
||||||
dynamic dataobject = DataPacket.Deserialize( resolvedType, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
|
object? dataobject = DataPacket.Deserialize( Header, payloadBuffer.AsMemory(DataPacket.HeaderLength, Header.DataLength) );
|
||||||
|
if (dataobject != null) {
|
||||||
// Return the object
|
// Return the object
|
||||||
ClientInterface.ServerClientInstance.InvokeOnReceived(dataobject);
|
_parent.InvokeOnReceived(dataobject);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
ClientInterface.ServerClientInstance.Alive = false;
|
_parent.Alive = false;
|
||||||
Dispose();
|
Dispose();
|
||||||
Console.WriteLine("TCP Receive exception: " + e.Message);
|
Console.WriteLine("TCP Receive exception: " + e.Message);
|
||||||
}
|
}
|
||||||
@@ -64,13 +65,18 @@ namespace Mistox.Client {
|
|||||||
|
|
||||||
public async Task Send<T>(T packet) {
|
public async Task Send<T>(T packet) {
|
||||||
byte[] data = DataPacket.Serialize( packet );
|
byte[] data = DataPacket.Serialize( packet );
|
||||||
await Server.GetStream().WriteAsync( data, 0, data.Length );
|
await _sendLock.WaitAsync();
|
||||||
|
try {
|
||||||
|
await _connection.GetStream().WriteAsync( data, 0, data.Length );
|
||||||
|
} finally {
|
||||||
|
_sendLock.Release();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose() {
|
public void Dispose() {
|
||||||
ClientInterface.ServerClientInstance.InvokeOnServerDisconnected();
|
_parent.InvokeOnServerDisconnected();
|
||||||
Server.Close();
|
_connection.Close();
|
||||||
Server = null;
|
_connection.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,72 +1,40 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Numerics;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
// Network Sync
|
|
||||||
|
|
||||||
namespace Mistox.Client {
|
namespace Mistox.Client {
|
||||||
public class mUDPClient : IDisposable {
|
public class mUDPClient : IDisposable {
|
||||||
|
|
||||||
Socket udpClient;
|
public string UserName { get; set; } = ""; // The remote players UserName
|
||||||
IPEndPoint remoteHost;
|
public bool WithinRange { get; set; } = true; // Is the user close enough?
|
||||||
|
public Vector3 Position { get; set; } = new Vector3(0, 0, 0); // The remote location of the player
|
||||||
|
|
||||||
public mUDPClient( long RemoteIP, int Port ) {
|
private IPEndPoint _remoteHost { get; set; } // The remote IP Address
|
||||||
remoteHost = new IPEndPoint( RemoteIP, Port );
|
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
|
||||||
udpClient = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp );
|
private readonly MistoxClient _parent;
|
||||||
udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true );
|
|
||||||
udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, 128 );
|
|
||||||
udpClient.Bind( new IPEndPoint( IPAddress.Any, Port ) );
|
|
||||||
ClientInterface.ServerClientInstance.Alive = true;
|
|
||||||
Thread Client = new Thread(async() => { await ReceiveThread(); });
|
|
||||||
Client.Start();
|
|
||||||
}
|
|
||||||
|
|
||||||
async Task ReceiveThread() {
|
public mUDPClient( MistoxClient parent, IPEndPoint remoteHost ) {
|
||||||
byte[] buffer = new byte[65535];
|
_parent = parent;
|
||||||
while( ClientInterface.ServerClientInstance.Alive ) {
|
_remoteHost = remoteHost;
|
||||||
try {
|
_parent.Alive = true;
|
||||||
|
|
||||||
// Read the data out of the UDP packet with a buffer that has the maximum possible UDP packet size
|
|
||||||
// As UDP reads the whole next packet then drops. Im guaranteed to receive 1 packet at a time
|
|
||||||
int bytesRead = await udpClient.ReceiveAsync( buffer );
|
|
||||||
|
|
||||||
// Create the data readers
|
|
||||||
ReadOnlyMemory<byte> dataMemory = buffer.AsMemory(0, bytesRead);
|
|
||||||
ReadOnlySpan<byte> dataPacket = dataMemory.Span;
|
|
||||||
|
|
||||||
// Split apart the packet
|
|
||||||
byte dataType = dataPacket[0];
|
|
||||||
ushort DataLength = (ushort)((dataPacket[1] << 8) | dataPacket[2]);
|
|
||||||
ReadOnlyMemory<byte> data = dataMemory.Slice(DataPacket.HeaderLength, DataLength);
|
|
||||||
|
|
||||||
// Get the type from the tag
|
|
||||||
if (!DataPacket.ClientToClientPackets.TryGetValue(dataType, out Type resolvedType)) {
|
|
||||||
throw new Exception($"Unknown packet type ID: {dataType}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Extract the object
|
|
||||||
dynamic buildObj = DataPacket.Deserialize( resolvedType, DataLength, data );
|
|
||||||
|
|
||||||
// Return the object
|
|
||||||
ClientInterface.ServerClientInstance.InvokeOnReceived( buildObj );
|
|
||||||
|
|
||||||
} catch( Exception e ) {
|
|
||||||
Console.WriteLine( "UDP Receive exception : " + e.Message );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task Send<T>( T Data ) {
|
public async Task Send<T>( T Data ) {
|
||||||
byte[] byteData = DataPacket.Serialize( Data );
|
byte[] byteData = DataPacket.Serialize( Data );
|
||||||
await udpClient.SendToAsync( byteData, SocketFlags.None, remoteHost );
|
await _sendLock.WaitAsync();
|
||||||
|
try {
|
||||||
|
await _parent.ClientSocket.SendAsync( byteData, byteData.Length, _remoteHost );
|
||||||
|
} finally {
|
||||||
|
_sendLock.Release();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose() {
|
public void Dispose() {
|
||||||
ClientInterface.ServerClientInstance.Alive = false;
|
_parent.Alive = false;
|
||||||
udpClient.Close();
|
_parent.ClientSocket.Close();
|
||||||
udpClient = null;
|
_parent.ClientSocket.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
using System;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Mistox.Client {
|
||||||
|
public class UDPReceiver : IDisposable {
|
||||||
|
|
||||||
|
private readonly MistoxClient _parent;
|
||||||
|
|
||||||
|
public UDPReceiver( MistoxClient parent) {
|
||||||
|
_parent = parent;
|
||||||
|
// Start the receive thread
|
||||||
|
Task.Run(ReceiveThread);
|
||||||
|
}
|
||||||
|
|
||||||
|
async Task ReceiveThread() {
|
||||||
|
while( _parent.Alive ) {
|
||||||
|
try {
|
||||||
|
// Read the data out of the UDP packet with a buffer that has the maximum possible UDP packet size
|
||||||
|
// As UDP reads the whole next packet then drops. Im guaranteed to receive 1 packet at a time
|
||||||
|
UdpReceiveResult udpPacket = await _parent.ClientSocket.ReceiveAsync();
|
||||||
|
|
||||||
|
// Try find the user
|
||||||
|
mUDPClient? client = null;
|
||||||
|
_parent.clientConnections.TryGetValue(udpPacket.RemoteEndPoint, out client);
|
||||||
|
if (client != null) {
|
||||||
|
|
||||||
|
// Create the data readers
|
||||||
|
ReadOnlyMemory<byte> dataMemory = udpPacket.Buffer.AsMemory();
|
||||||
|
ReadOnlySpan<byte> dataPacket = dataMemory.Span;
|
||||||
|
|
||||||
|
// Create the packet header
|
||||||
|
DataPacketHeader Header = new DataPacketHeader {
|
||||||
|
Type = (ushort)((dataPacket[0] << 8) | dataPacket[1]),
|
||||||
|
DataLength = (ushort)((dataPacket[2] << 8) | dataPacket[3])
|
||||||
|
};
|
||||||
|
|
||||||
|
// Slice out the data part of the packet
|
||||||
|
ReadOnlyMemory<byte> data = dataMemory.Slice(DataPacket.HeaderLength, Header.DataLength);
|
||||||
|
|
||||||
|
// Extract the object
|
||||||
|
object? buildObj = DataPacket.Deserialize( Header, data );
|
||||||
|
if (buildObj != null) {
|
||||||
|
|
||||||
|
// Return the object
|
||||||
|
_parent.InvokeOnReceived( buildObj, client );
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
} catch( Exception e ) {
|
||||||
|
Console.WriteLine( "UDP Receive exception : " + e.Message );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
_parent.Alive = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
using System;
|
||||||
|
using System.Net;
|
||||||
|
using Mistox.Attributes;
|
||||||
|
using Mistox.Client;
|
||||||
|
using Mistox.Server;
|
||||||
|
|
||||||
|
namespace Mistox {
|
||||||
|
public class GameServer {
|
||||||
|
|
||||||
|
public static MistoxServer newServer( string serverName, int port ) {
|
||||||
|
|
||||||
|
// Build the network packet list
|
||||||
|
NetworkPacketDictionary.BuildNetworkPacketList();
|
||||||
|
|
||||||
|
// Set the listener address
|
||||||
|
IPEndPoint listenerAddress = new IPEndPoint( IPAddress.Any, port );
|
||||||
|
|
||||||
|
// Return the initlized server instance
|
||||||
|
return new MistoxServer(listenerAddress, serverName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MistoxClient? newClient( string UserName, string ServerIPOrHostName, int Port, string ConnectionKey = "" ) {
|
||||||
|
|
||||||
|
// Build the network packet list
|
||||||
|
NetworkPacketDictionary.BuildNetworkPacketList();
|
||||||
|
|
||||||
|
// Get the remote IP from the DNSName
|
||||||
|
int index = 0;
|
||||||
|
IPAddress[] remoteAddress = Dns.GetHostAddresses(ServerIPOrHostName);
|
||||||
|
for( int i=0; i< remoteAddress.Length; i++ ) {
|
||||||
|
if( remoteAddress[i].AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork || remoteAddress [i].AddressFamily == System.Net.Sockets.AddressFamily.InterNetworkV6 ) {
|
||||||
|
index = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
string ipAddress = remoteAddress[index].ToString();
|
||||||
|
|
||||||
|
// If a remote address exists
|
||||||
|
if ( remoteAddress.Length == 0) {
|
||||||
|
Console.WriteLine("The server at " + ServerIPOrHostName + " doesn't exit or cannot be found");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Resolve to an IPEndPoint
|
||||||
|
IPHostEntry host = Dns.GetHostEntry( ipAddress );
|
||||||
|
IPEndPoint ServerDenstination = new IPEndPoint(0, 0);
|
||||||
|
foreach( IPAddress entry in host.AddressList ) {
|
||||||
|
if ( entry.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork ) {
|
||||||
|
ServerDenstination = new IPEndPoint( entry, Port );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return the initlized client object
|
||||||
|
return new MistoxClient( UserName, ConnectionKey, ServerDenstination );
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,67 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Net;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Mistox.Client;
|
|
||||||
|
|
||||||
namespace Mistox {
|
|
||||||
public class ClientInterface {
|
|
||||||
|
|
||||||
public static MistoxServerClient ServerClientInstance;
|
|
||||||
public static mTCPClient serverConnection;
|
|
||||||
public static ConcurrentDictionary<string, UDPEndpoint> clientConnections;
|
|
||||||
|
|
||||||
public event Action onServerConnected;
|
|
||||||
public event Action<UDPEndpoint> onUserConnected;
|
|
||||||
public event Action<dynamic> onDataReceived;
|
|
||||||
public event Action<UDPEndpoint> onUserDisconnected;
|
|
||||||
public event Action onServerDisconnected;
|
|
||||||
|
|
||||||
public ClientInterface( string IpOrHostName, int Port ) {
|
|
||||||
|
|
||||||
// Wire up the Mistox server client
|
|
||||||
ServerClientInstance = new MistoxServerClient() {
|
|
||||||
Port = Port
|
|
||||||
};
|
|
||||||
ServerClientInstance.onServerConnected += onServerConnected;
|
|
||||||
ServerClientInstance.onUserConnected += (UDPEndpoint endpoint) => { onUserConnected?.Invoke(endpoint); };
|
|
||||||
ServerClientInstance.onDataReceived += (dynamic data) => { onDataReceived?.Invoke(data); };
|
|
||||||
ServerClientInstance.onUserDisconnected += (UDPEndpoint endpoint) => { onUserDisconnected?.Invoke(endpoint); };
|
|
||||||
ServerClientInstance.onServerDisconnected += onServerDisconnected;
|
|
||||||
|
|
||||||
// Get Server IP
|
|
||||||
IPHostEntry host = Dns.GetHostEntry( IpOrHostName );
|
|
||||||
IPEndPoint ServerDenstination = new IPEndPoint(0, 0);
|
|
||||||
foreach( IPAddress entry in host.AddressList ) {
|
|
||||||
if ( entry.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork ) {
|
|
||||||
ServerDenstination = new IPEndPoint( entry, Port );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Console.WriteLine( "The client is initilized and trying to connect to the server at ip : " + ServerDenstination.Address );
|
|
||||||
|
|
||||||
// Make a TCP connection to the server
|
|
||||||
try {
|
|
||||||
serverConnection = new mTCPClient( ServerDenstination );
|
|
||||||
} catch( Exception e ) {
|
|
||||||
Console.WriteLine( "An error has occured with the connection to the server. Error { " );
|
|
||||||
Console.WriteLine( e.ToString() );
|
|
||||||
Console.WriteLine( "}" );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task SendAllClients<Packet>(Packet data) {
|
|
||||||
foreach(KeyValuePair<string, UDPEndpoint> cur in clientConnections){
|
|
||||||
await cur.Value.Connection.Send( data );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task SendClient<Packet>(string UserName, Packet data) {
|
|
||||||
await clientConnections[UserName].Connection.Send( data );
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task SendServer<Packet>(Packet data) {
|
|
||||||
await serverConnection.Send( data );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,32 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Net;
|
|
||||||
|
|
||||||
namespace Mistox {
|
|
||||||
public class mServer {
|
|
||||||
|
|
||||||
public static ServerInterface newServer( string serverName, int port ) {
|
|
||||||
DataPacket.BuildNetworkPacketList();
|
|
||||||
return new ServerInterface(port, serverName);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static ClientInterface newClient( string ServerIPOrHostName, int Port ) {
|
|
||||||
DataPacket.BuildNetworkPacketList();
|
|
||||||
int index = 0;
|
|
||||||
IPAddress[] remoteAddress = Dns.GetHostAddresses(ServerIPOrHostName);
|
|
||||||
for( int i=0; i< remoteAddress.Length; i++ ) {
|
|
||||||
if( remoteAddress[i].AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork || remoteAddress [i].AddressFamily == System.Net.Sockets.AddressFamily.InterNetworkV6 ) {
|
|
||||||
index = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
string ipAddress = remoteAddress[index].ToString();
|
|
||||||
if ( remoteAddress.Length > 0) {
|
|
||||||
return new ClientInterface(ipAddress, Port);
|
|
||||||
} else {
|
|
||||||
Console.WriteLine("The server at " + ServerIPOrHostName + " doesn't exit or cannot be found");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Net;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Mistox.Server;
|
|
||||||
|
|
||||||
namespace Mistox {
|
|
||||||
public class ServerInterface {
|
|
||||||
|
|
||||||
public static MistoxServer ServerInstance; // Server Data
|
|
||||||
public static ServerListener Listener; // Server Listener
|
|
||||||
public static ConcurrentDictionary<string, TcpClientConnection> Connections; // Server Connections
|
|
||||||
|
|
||||||
public event Action<TcpClientConnection> onUserConnected; // User connected event handler
|
|
||||||
public event Action<dynamic> onDataReceived; // Data received event handler
|
|
||||||
public event Action<TcpClientConnection> onUserDisconnected; // User disconnected event handler
|
|
||||||
|
|
||||||
public ServerInterface( int port, string serverName ) {
|
|
||||||
|
|
||||||
// Initilize the server
|
|
||||||
ServerInstance = new MistoxServer() {
|
|
||||||
ServerName = serverName,
|
|
||||||
BindAddress = IPAddress.Any,
|
|
||||||
Port = port,
|
|
||||||
MaxClients = 10
|
|
||||||
};
|
|
||||||
Connections = new ConcurrentDictionary<string, TcpClientConnection>();
|
|
||||||
|
|
||||||
// Setup the event handlers
|
|
||||||
ServerInstance.onUserConnected += (TcpClientConnection connectedUser) => { onUserConnected?.Invoke(connectedUser); };
|
|
||||||
ServerInstance.onDataReceived += (dynamic data) => { onDataReceived?.Invoke(data); };
|
|
||||||
ServerInstance.onUserDisconnected += (TcpClientConnection disconnectedUser) => { onUserDisconnected?.Invoke(disconnectedUser); };
|
|
||||||
|
|
||||||
// Start listening for connections and wire up the server
|
|
||||||
Listener = new ServerListener();
|
|
||||||
|
|
||||||
Console.WriteLine( "The Server is initilized and waiting for clients to connect at port : " + port );
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task SendAllClients<Packet>(Packet data) {
|
|
||||||
foreach( KeyValuePair<string, TcpClientConnection> cur in Connections ) {
|
|
||||||
await cur.Value.Connection.Send(data);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task SendClient<Packet>(string UserName, Packet data) {
|
|
||||||
await Connections[UserName].Connection.Send( data );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net10.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Net;
|
|
||||||
|
|
||||||
namespace Mistox.Server {
|
|
||||||
|
|
||||||
public class MistoxServer {
|
|
||||||
public string ServerName { get; set; } = ""; // The name of the server
|
|
||||||
public IPAddress BindAddress { get; set; } = IPAddress.Any; // What IP to bind on
|
|
||||||
public int Port { get; set; } = 9126; // What Port to bind on
|
|
||||||
public int MaxClients { get; set; } = 10; // The max players per server
|
|
||||||
public bool Alive { get; set; } = true; // Is the server running
|
|
||||||
|
|
||||||
public event Action<TcpClientConnection> onUserConnected;
|
|
||||||
public void InvokeUserConnected( TcpClientConnection user ){ onUserConnected?.Invoke( user ); }
|
|
||||||
public event Action<dynamic> onDataReceived;
|
|
||||||
public void InvokeDataReceived( dynamic data ){ onDataReceived?.Invoke( data ); }
|
|
||||||
public event Action<TcpClientConnection> onUserDisconnected;
|
|
||||||
public void InvokeUserDisconnected( TcpClientConnection user ){ onUserDisconnected?.Invoke( user ); }
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Net;
|
|
||||||
using System.Numerics;
|
|
||||||
|
|
||||||
namespace Mistox.Server {
|
|
||||||
public class TcpClientConnection {
|
|
||||||
public string UserName { get; set; } = ""; // The Players UserName
|
|
||||||
public bool IsAuthenticated { get; set; } = false; // Has the player authenticated
|
|
||||||
public Vector3 Position { get; set; } // The ingame position of the player
|
|
||||||
public float ConnectionRange { get; set; } // The ingame distance players need to be to be connected together
|
|
||||||
public DateTime LastHeartbeat { get; set; } = DateTime.UtcNow; // Connection heartbeat for integrity
|
|
||||||
public bool Connected { get; set; } = true; // Is the connection valid
|
|
||||||
public IPAddress RemoteAddress { get; set; } // The remote users IP Address
|
|
||||||
public TCPConnection Connection { get; set; } // The TCP Server Object
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,125 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Mistox.ResevedPackets;
|
||||||
|
|
||||||
|
namespace Mistox.Server {
|
||||||
|
|
||||||
|
public class MistoxServer {
|
||||||
|
|
||||||
|
public string ServerName { get; private set; } = ""; // The name of the server
|
||||||
|
public int MaxClients { get; set; } = 10; // The max players per server
|
||||||
|
public float ConnectionRange { get; set; } = 40; // InGame distance for valid conections
|
||||||
|
public string ConnectionKey { get; set; } = ""; // The connection key for the server
|
||||||
|
public int ConnectionTimeoutSeconds { get; set; } = 10; // If no reply in time kill the connection
|
||||||
|
public bool Alive { get; set; } = true; // Is the server running
|
||||||
|
public ConcurrentDictionary<string, ServerConnection> Connections = new(); // All the active connections. key is username
|
||||||
|
|
||||||
|
private readonly ServerListener Listener; // The Connection Listener singleton
|
||||||
|
|
||||||
|
public MistoxServer(IPEndPoint ListenerAddress, string serverName) {
|
||||||
|
ServerName = serverName;
|
||||||
|
Listener = new ServerListener(ListenerAddress, this);
|
||||||
|
Console.WriteLine( "The Server is initilized and waiting for clients to connect at port : " + ListenerAddress.Port );
|
||||||
|
}
|
||||||
|
|
||||||
|
async Task RunAsync(Func<Task> work) {
|
||||||
|
try{
|
||||||
|
await work();
|
||||||
|
} catch (Exception ex) {
|
||||||
|
Console.WriteLine($"Error during background packet processing: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////////////////
|
||||||
|
// Heartbeat
|
||||||
|
/////////////////////////////
|
||||||
|
|
||||||
|
async Task BuildServerList(ServerConnection user, HeartbeatPacket packet) {
|
||||||
|
packet.ServerList = new List<UserTableObject>();
|
||||||
|
foreach( ServerConnection cur in Connections.Values) {
|
||||||
|
packet.ServerList.Add( new UserTableObject() {
|
||||||
|
UserName = cur.UserName,
|
||||||
|
Position = cur.Position,
|
||||||
|
IpAddress = cur.getRemote()
|
||||||
|
} );
|
||||||
|
}
|
||||||
|
await user.Send( packet );
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////////////////
|
||||||
|
// Auth
|
||||||
|
/////////////////////////////
|
||||||
|
|
||||||
|
async Task ProcessAuthRequest(ServerConnection user, UserAuthPacket packet) {
|
||||||
|
packet.ServerName = ServerName;
|
||||||
|
if (packet.ConnectionKey == ConnectionKey) {
|
||||||
|
packet.AuthSuccessful = 1;
|
||||||
|
Connections.TryRemove(user.UserName, out _);
|
||||||
|
user.UserName = packet.UserName;
|
||||||
|
Connections[packet.UserName] = user;
|
||||||
|
user.IsAuthenticated = true;
|
||||||
|
InvokeUserConnected(user);
|
||||||
|
} else {
|
||||||
|
packet.AuthSuccessful = -1;
|
||||||
|
}
|
||||||
|
await user.Send(packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////////////////
|
||||||
|
// Events
|
||||||
|
/////////////////////////////
|
||||||
|
|
||||||
|
public event Action<ServerConnection>? onUserConnected;
|
||||||
|
public void InvokeUserConnected( ServerConnection user ){
|
||||||
|
Connections[user.UserName] = user;
|
||||||
|
onUserConnected?.Invoke( user );
|
||||||
|
}
|
||||||
|
|
||||||
|
public event Action<ServerConnection, object>? onDataReceived;
|
||||||
|
public void InvokeDataReceived( ServerConnection user, dynamic data ){
|
||||||
|
switch (data) {
|
||||||
|
case UserAuthPacket packet when !user.IsAuthenticated:
|
||||||
|
_ = RunAsync(async () => {
|
||||||
|
await ProcessAuthRequest(user, packet);
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
case HeartbeatPacket packet when user.IsAuthenticated:
|
||||||
|
user.Position = packet.Position;
|
||||||
|
_ = RunAsync(async () => {
|
||||||
|
await BuildServerList(user, packet);
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
case null:
|
||||||
|
Console.WriteLine("Received a null packet.");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
onDataReceived?.Invoke(user, data);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public event Action<ServerConnection>? onUserDisconnected;
|
||||||
|
public void InvokeUserDisconnected( ServerConnection user ){
|
||||||
|
Connections.Remove(user.UserName, out _);
|
||||||
|
onUserDisconnected?.Invoke( user );
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////////////////
|
||||||
|
// Send Methods
|
||||||
|
/////////////////////////////
|
||||||
|
|
||||||
|
public async Task SendAllClients<Packet>(Packet data) {
|
||||||
|
foreach( ServerConnection cur in Connections.Values ) {
|
||||||
|
await cur.Send(data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task SendClient<Packet>(string UserName, Packet data) {
|
||||||
|
await Connections[UserName].Send( data );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,100 @@
|
|||||||
|
using System;
|
||||||
|
using System.Net;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Mistox.Server {
|
||||||
|
public class ServerConnection : IDisposable {
|
||||||
|
|
||||||
|
public string UserName { get; set; } = ""; // The Players UserName
|
||||||
|
public bool IsAuthenticated { get; set; } = false; // Has the player authenticated
|
||||||
|
public Vector3 Position { get; set; } = new Vector3(0, 0, 0); // The ingame position of the player
|
||||||
|
public bool Connected { get; set; } = true; // Is the connection valid
|
||||||
|
|
||||||
|
private readonly MistoxServer _parent;
|
||||||
|
private readonly TcpClient _client;
|
||||||
|
private readonly IPEndPoint _remoteAddress;
|
||||||
|
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
|
||||||
|
private readonly CancellationTokenSource _cts = new();
|
||||||
|
|
||||||
|
public ServerConnection( TcpClient tcpClient, MistoxServer parent, IPEndPoint remote ) {
|
||||||
|
_parent = parent;
|
||||||
|
_remoteAddress = remote;
|
||||||
|
_client = tcpClient;
|
||||||
|
_client.NoDelay = true;
|
||||||
|
_client.ReceiveTimeout = _parent.ConnectionTimeoutSeconds * 1000;
|
||||||
|
|
||||||
|
// Start the receive thread
|
||||||
|
Task.Run(ReceiveThread);
|
||||||
|
}
|
||||||
|
|
||||||
|
async Task ReceiveThread() {
|
||||||
|
using( NetworkStream ns = _client.GetStream() ) {
|
||||||
|
try {
|
||||||
|
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
|
||||||
|
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
|
||||||
|
while( Connected && _parent.Alive ) {
|
||||||
|
|
||||||
|
// Read the header off
|
||||||
|
await ns.ReadExactlyAsync(headerBuffer, 0, DataPacket.HeaderLength, _cts.Token);
|
||||||
|
|
||||||
|
// Pack the header variables for faster memory passing
|
||||||
|
DataPacketHeader Header = new DataPacketHeader {
|
||||||
|
Type = (ushort)((headerBuffer[0] << 8) | headerBuffer[1]),
|
||||||
|
DataLength = (ushort)((headerBuffer[2] << 8) | headerBuffer[3])
|
||||||
|
};
|
||||||
|
|
||||||
|
// Make sure the data looks valid
|
||||||
|
if (Header.DataLength > payloadBuffer.Length) {
|
||||||
|
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read off the data
|
||||||
|
await ns.ReadExactlyAsync(payloadBuffer, 0, Header.DataLength, _cts.Token);
|
||||||
|
|
||||||
|
// Create the dataobject
|
||||||
|
object? dataobject = DataPacket.Deserialize( Header, payloadBuffer.AsMemory(DataPacket.HeaderLength) );
|
||||||
|
if (dataobject != null) {
|
||||||
|
// Return the object
|
||||||
|
_parent.InvokeDataReceived(this, dataobject);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
} catch (Exception e) {
|
||||||
|
_parent.Alive = false;
|
||||||
|
Dispose();
|
||||||
|
Console.WriteLine($"[TCP] Connection lost ({_remoteAddress}): {e.Message}");
|
||||||
|
} finally {
|
||||||
|
Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task Send<T>( T packet ) {
|
||||||
|
byte[] byteData = DataPacket.Serialize(packet);
|
||||||
|
await _sendLock.WaitAsync();
|
||||||
|
try {
|
||||||
|
await _client.GetStream().WriteAsync(byteData, 0, byteData.Length);
|
||||||
|
} finally {
|
||||||
|
_sendLock.Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IPAddress getRemote() {
|
||||||
|
return _remoteAddress.Address;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
Connected = false;
|
||||||
|
_cts.Cancel();
|
||||||
|
_client.Close();
|
||||||
|
_sendLock.Dispose();
|
||||||
|
_cts.Dispose();
|
||||||
|
|
||||||
|
_parent.InvokeUserDisconnected(this);
|
||||||
|
// Remove this item from the Dictionary on the Server for garbage collection
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
// Client Connections
|
// Client Connections
|
||||||
@@ -9,38 +8,46 @@ using System.Threading.Tasks;
|
|||||||
namespace Mistox.Server {
|
namespace Mistox.Server {
|
||||||
public class ServerListener : IDisposable {
|
public class ServerListener : IDisposable {
|
||||||
|
|
||||||
TcpListener _Listener;
|
private readonly MistoxServer _parent;
|
||||||
|
private readonly IPEndPoint _bindAddress;
|
||||||
|
private readonly TcpListener _Listener;
|
||||||
|
|
||||||
public ServerListener() {
|
public ServerListener(IPEndPoint listenerAddress, MistoxServer parent) {
|
||||||
Thread ConnectionThread = new Thread(async () => await ListenerThread() );
|
_bindAddress = listenerAddress;
|
||||||
ConnectionThread.Start();
|
_parent = parent;
|
||||||
|
|
||||||
|
_Listener = new TcpListener( _bindAddress );
|
||||||
|
_Listener.Start();
|
||||||
|
|
||||||
|
// Start the thread
|
||||||
|
Task.Run(ListenerThread);
|
||||||
}
|
}
|
||||||
|
|
||||||
async Task ListenerThread() {
|
async Task ListenerThread() {
|
||||||
_Listener = new TcpListener( ServerInterface.ServerInstance.BindAddress, ServerInterface.ServerInstance.Port );
|
while( _parent.Alive ) {
|
||||||
_Listener.Start();
|
|
||||||
while( ServerInterface.ServerInstance.Alive ) {
|
|
||||||
TcpClient client = await _Listener.AcceptTcpClientAsync();
|
TcpClient client = await _Listener.AcceptTcpClientAsync();
|
||||||
|
|
||||||
if (ServerInterface.Connections.Count + 1 > ServerInterface.ServerInstance.MaxClients) {
|
if (_parent.Connections.Count + 1 > _parent.MaxClients) {
|
||||||
|
//client.Client.SendAsync(); // Send the client a packet saying the servername and reject reason 'server full'
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
IPEndPoint remote = client.Client.RemoteEndPoint as IPEndPoint;
|
IPEndPoint? remote = client.Client.RemoteEndPoint as IPEndPoint;
|
||||||
string connectionID = Guid.NewGuid().ToString();
|
if (remote != null) {
|
||||||
|
string connectionID = Guid.NewGuid().ToString();
|
||||||
|
_parent.Connections[connectionID] = new ServerConnection( client, _parent, remote) {
|
||||||
|
UserName = connectionID
|
||||||
|
};
|
||||||
|
|
||||||
ServerInterface.Connections[connectionID] = new TcpClientConnection() {
|
Console.WriteLine( "New User Connected" );
|
||||||
Connection = new TCPConnection( client, connectionID ),
|
}
|
||||||
RemoteAddress = remote.Address
|
|
||||||
};
|
|
||||||
|
|
||||||
Console.WriteLine( "New User Connected" );
|
|
||||||
}
|
}
|
||||||
|
Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose() {
|
public void Dispose() {
|
||||||
_Listener.Stop();
|
_Listener.Stop();
|
||||||
_Listener = null;
|
_Listener.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,76 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Net.Sockets;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Mistox.Server {
|
|
||||||
public class TCPConnection : IDisposable {
|
|
||||||
|
|
||||||
TcpClient _client;
|
|
||||||
TcpClientConnection _connection;
|
|
||||||
|
|
||||||
public TCPConnection( TcpClient tcpClient, string ConnectionID ) {
|
|
||||||
_client = tcpClient;
|
|
||||||
_client.NoDelay = true;
|
|
||||||
_connection = ServerInterface.Connections[ConnectionID];
|
|
||||||
ServerInterface.ServerInstance.InvokeUserConnected( ServerInterface.Connections[ConnectionID] );
|
|
||||||
// Start the receive thread
|
|
||||||
Thread receiveThread = new Thread(async () => await ReceiveThread() );
|
|
||||||
receiveThread.Start();
|
|
||||||
}
|
|
||||||
|
|
||||||
async Task ReceiveThread() {
|
|
||||||
using( NetworkStream ns = _client.GetStream() ) {
|
|
||||||
try {
|
|
||||||
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
|
|
||||||
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
|
|
||||||
while( _connection.Connected ) {
|
|
||||||
|
|
||||||
// Read the header off
|
|
||||||
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
|
|
||||||
|
|
||||||
// Parse the header
|
|
||||||
byte packetbyte = headerBuffer[0];
|
|
||||||
ushort dataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2]);
|
|
||||||
|
|
||||||
// Make sure the data looks valid
|
|
||||||
if (dataLength > payloadBuffer.Length) {
|
|
||||||
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Read off the data
|
|
||||||
await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
|
|
||||||
|
|
||||||
// Get the type from the tag
|
|
||||||
if (!DataPacket.ServerToClientPackets.TryGetValue(packetbyte, out Type resolvedType)) {
|
|
||||||
throw new Exception($"Unknown packet type ID: {packetbyte}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create the dataobject
|
|
||||||
dynamic dataobject = DataPacket.Deserialize( resolvedType, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
|
|
||||||
|
|
||||||
// Return the object
|
|
||||||
ServerInterface.ServerInstance.InvokeDataReceived(dataobject);
|
|
||||||
|
|
||||||
}
|
|
||||||
} catch (Exception e) {
|
|
||||||
ClientInterface.ServerClientInstance.Alive = false;
|
|
||||||
Dispose();
|
|
||||||
Console.WriteLine("TCP Receive exception: " + e.Message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task Send<T>( T packet ) {
|
|
||||||
byte[] byteData = DataPacket.Serialize( packet );
|
|
||||||
await _client.GetStream().WriteAsync( byteData, 0, byteData.Length );
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose() {
|
|
||||||
_connection.Connected = false;
|
|
||||||
ServerInterface.ServerInstance.InvokeUserDisconnected( _connection );
|
|
||||||
ServerInterface.ServerInstance.Alive = false;
|
|
||||||
ServerInterface.Connections.TryRemove( _connection.UserName, out _ );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,83 +1,72 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Buffers;
|
||||||
using System.Reflection;
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using MessagePack;
|
using MessagePack;
|
||||||
using Mistox.Attributes;
|
using Mistox.Attributes;
|
||||||
|
|
||||||
namespace Mistox {
|
namespace Mistox {
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
|
public struct DataPacketHeader {
|
||||||
|
public ushort Type { get; set; }
|
||||||
|
public ushort DataLength { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
public class DataPacket {
|
public class DataPacket {
|
||||||
|
|
||||||
// The length of the packet header in bytes
|
// The length of the packet header in bytes
|
||||||
public static readonly int HeaderLength = 3;
|
public static int HeaderLength => Unsafe.SizeOf<DataPacketHeader>();
|
||||||
|
|
||||||
// 8b. 16b. value of datalength
|
|
||||||
// Data Packet [ Type | DataLength | Data ]
|
|
||||||
|
|
||||||
|
|
||||||
// Helper classes
|
// Helper classes
|
||||||
public static byte[] Serialize<T>( T Object ) {
|
public static byte[] Serialize<T>( T Object ) {
|
||||||
|
|
||||||
// Get your custom packet attribute to find the ID
|
// Use an expandable buffer writer from the system stack
|
||||||
mPacket attribute = typeof(T).GetCustomAttribute<mPacket>(false);
|
var writer = new ArrayBufferWriter<byte>(256);
|
||||||
if (attribute == null) {
|
|
||||||
throw new Exception($"The datastructure {typeof(T).Name} is not an mPacket");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Serialize the payload directly to a temporary byte array.
|
// Advance the writer past the header slot so MessagePack doesn't overwrite it
|
||||||
byte[] payloadData = MessagePackSerializer.Serialize(Object);
|
writer.Advance(HeaderLength);
|
||||||
ushort dataLength = (ushort)payloadData.Length;
|
|
||||||
|
|
||||||
// Allocate an array for the final output (1 byte Type + 2 bytes Length + Payload)
|
// Serialize the payload DIRECTLY into the final buffer memory
|
||||||
byte[] finalPacket = new byte[HeaderLength + dataLength];
|
MessagePackSerializer.Serialize(writer, Object);
|
||||||
|
|
||||||
// Write the 3-byte header directly into the final array
|
// Build our header struct on the stack
|
||||||
finalPacket[0] = attribute.ID;
|
DataPacketHeader header = new DataPacketHeader {
|
||||||
finalPacket[1] = (byte)((dataLength >> 8) & 0xFF); // High byte of ushort
|
Type = NetworkPacketDictionary.PacketIDTable[typeof(T)],
|
||||||
finalPacket[2] = (byte)(dataLength & 0xFF); // Low byte of ushort
|
DataLength = (ushort)(writer.WrittenCount - HeaderLength)
|
||||||
|
};
|
||||||
|
|
||||||
// Copy the payload directly into the final array right after the header
|
// Map the struct directly onto the reservation we left at the front
|
||||||
// This replaces all your .Join() allocations with a single ultra-fast CPU copy
|
writer.WrittenMemory.Slice(0, HeaderLength);
|
||||||
Buffer.BlockCopy(payloadData, 0, finalPacket, HeaderLength, dataLength);
|
MemoryMarshal.Write(writer.GetSpan(HeaderLength).Slice(0, HeaderLength), in header);
|
||||||
|
|
||||||
return finalPacket;
|
|
||||||
|
|
||||||
|
// 7. Extract the finished byte array.
|
||||||
|
// Note: In a production socket pipeline, you would pass writer.WrittenMemory directly
|
||||||
|
// to the socket instead of converting it to an array here!
|
||||||
|
return writer.WrittenSpan.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static object Deserialize( Type PacketType, ushort DataLength, ReadOnlyMemory<byte> Data ) {
|
public static object? Deserialize( DataPacketHeader Header, ReadOnlyMemory<byte> Data ) {
|
||||||
|
|
||||||
// Sanity check: Ensure the packet we received actually has the payload bytes it claims to have
|
// Get the type from the tag
|
||||||
if ( DataLength <= Data.Length ) {
|
if (!NetworkPacketDictionary.PacketLookupTable.TryGetValue(Header.Type, out Type? resolvedType)) {
|
||||||
|
throw new Exception($"Unknown packet type ID: {Header.Type}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ensure the packet we received actually has the payload bytes it claims to have
|
||||||
|
if ( Header.DataLength < Data.Length ) {
|
||||||
throw new Exception("Malformed packet: Payload size mismatch.");
|
throw new Exception("Malformed packet: Payload size mismatch.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4. Create the low-level reader struct directly over the memory slice
|
// Make sure the data is exactly the size requested
|
||||||
var reader = new MessagePackReader(Data);
|
ReadOnlyMemory<byte> payloadSlice = Data.Slice(0, Header.DataLength);
|
||||||
|
|
||||||
|
// Create the low-level reader struct directly over the memory slice
|
||||||
|
var reader = new MessagePackReader(payloadSlice);
|
||||||
|
|
||||||
// Extract the object
|
// Extract the object
|
||||||
dynamic obj = MessagePackSerializer.Deserialize( PacketType, ref reader, MessagePackSerializerOptions.Standard );
|
return MessagePackSerializer.Deserialize( resolvedType, ref reader, MessagePackSerializerOptions.Standard );
|
||||||
|
|
||||||
return obj;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Fills out the NetworkPacket Lookup Dictionary
|
|
||||||
public static readonly Dictionary<byte, Type> ClientToClientPackets = new();
|
|
||||||
public static readonly Dictionary<byte, Type> ServerToClientPackets = new();
|
|
||||||
public static void BuildNetworkPacketList() {
|
|
||||||
Type[] allClasses = Assembly.GetExecutingAssembly().GetTypes();
|
|
||||||
foreach( Type cur in allClasses) {
|
|
||||||
mPacket attribute = cur.GetCustomAttribute<mPacket>(false);
|
|
||||||
if (attribute != null) {
|
|
||||||
if ( attribute.PacketUse.HasFlag(PacketUsage.ClientToClient) ) {
|
|
||||||
ClientToClientPackets[attribute.ID] = cur;
|
|
||||||
} else if ( attribute.PacketUse.HasFlag(PacketUsage.ClientToServer) ) {
|
|
||||||
ServerToClientPackets[attribute.ID] = cur;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,49 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace Mistox.Attributes {
|
||||||
|
|
||||||
|
public class NetworkPacketDictionary {
|
||||||
|
|
||||||
|
// Fills out the NetworkPacket Lookup Dictionary
|
||||||
|
public static readonly Dictionary<ushort, Type> PacketLookupTable = new();
|
||||||
|
public static readonly Dictionary<Type, ushort> PacketIDTable = new();
|
||||||
|
|
||||||
|
// Have a way to assign a number to the packet that will run the same ever time
|
||||||
|
static ushort GetDeterministicHashCode(string str) {
|
||||||
|
unchecked {
|
||||||
|
uint hash = 2166136261;
|
||||||
|
foreach (char c in str) {
|
||||||
|
hash = (hash ^ c) * 16777619;
|
||||||
|
}
|
||||||
|
return (ushort)(hash % 0xFFFF);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Map all packets to a number [ Error on packet collisions ]
|
||||||
|
public static void BuildNetworkPacketList() {
|
||||||
|
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||||
|
foreach (Assembly assembly in assemblies) {
|
||||||
|
Type[] allClasses = assembly.GetTypes();
|
||||||
|
foreach( Type cur in allClasses) {
|
||||||
|
mPacket? attribute = cur.GetCustomAttribute<mPacket>(false);
|
||||||
|
if (attribute != null) {
|
||||||
|
|
||||||
|
// Generate a deterministic 16-bit ID based on the Type's FullName
|
||||||
|
string identifier = cur.FullName ?? cur.Name;
|
||||||
|
ushort packetId = GetDeterministicHashCode(identifier);
|
||||||
|
|
||||||
|
if (PacketLookupTable.ContainsKey(packetId)) {
|
||||||
|
throw new Exception($"CRITICAL: Duplicate Packet ID detected! ID {packetId} is used by both {PacketLookupTable[packetId].Name} and {cur.Name}");
|
||||||
|
}
|
||||||
|
PacketLookupTable[packetId] = cur;
|
||||||
|
PacketIDTable[cur] = packetId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -4,21 +4,7 @@ namespace Mistox.Attributes {
|
|||||||
|
|
||||||
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false, AllowMultiple = false)]
|
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false, AllowMultiple = false)]
|
||||||
public sealed class mPacket : Attribute {
|
public sealed class mPacket : Attribute {
|
||||||
public byte ID { get; }
|
public mPacket() {}
|
||||||
public PacketUsage PacketUse { get; }
|
|
||||||
public mPacket(byte id) {
|
|
||||||
ID = id;
|
|
||||||
PacketUse = PacketUsage.ClientToClient | PacketUsage.ClientToServer;
|
|
||||||
}
|
|
||||||
public mPacket(byte id, PacketUsage packetUse) {
|
|
||||||
ID = id;
|
|
||||||
PacketUse = packetUse;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum PacketUsage {
|
|
||||||
ClientToClient = 0x01,
|
|
||||||
ClientToServer = 0x10,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net;
|
||||||
|
using System.Numerics;
|
||||||
|
using Mistox.Attributes;
|
||||||
|
|
||||||
|
namespace Mistox.ResevedPackets {
|
||||||
|
|
||||||
|
// Implimented
|
||||||
|
// Packet send to server for Auth and responded to the client with Auth Success
|
||||||
|
[mPacket]
|
||||||
|
public class UserAuthPacket {
|
||||||
|
// Sent to the server
|
||||||
|
public string UserName { get; set; } = "";
|
||||||
|
public string ConnectionKey { get; set; } = "";
|
||||||
|
// Response from the server
|
||||||
|
public string ServerName { get; set; } = "";
|
||||||
|
public int AuthSuccessful { get; set; } = 0; // 0 is standard, -1 is auth failure, 1 is auth success
|
||||||
|
}
|
||||||
|
|
||||||
|
// Not Implimented
|
||||||
|
// Generic networked object packet
|
||||||
|
[mPacket]
|
||||||
|
public class EntityPacket {
|
||||||
|
|
||||||
|
// Tag to make sure the object on the other side is the same object i want to update here
|
||||||
|
// Need to map these Object ID's to a dictionary to make sure I only send network updates when there is a change
|
||||||
|
public ushort ObjectId { get; set; } = 0;
|
||||||
|
|
||||||
|
// Packet payload data that im matching for in the dictionary
|
||||||
|
public byte[] InnerPayload { get; set; } = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UserTableObject {
|
||||||
|
public string UserName { get; set; } = string.Empty;
|
||||||
|
public IPAddress IpAddress { get; set; } = new([]);
|
||||||
|
public Vector3 Position { get; set; } = new();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Not implemented
|
||||||
|
// Packet sent to all clients when a global position update occurrs
|
||||||
|
[mPacket]
|
||||||
|
public class HeartbeatPacket {
|
||||||
|
public Vector3 Position { get; set; } = new();
|
||||||
|
public List<UserTableObject> ServerList { get; set; } = new();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Not implimented
|
||||||
|
// Packet sent to all clients when a users TCP stream disconnects from the server
|
||||||
|
[mPacket]
|
||||||
|
public class UserDisconnectedPacket {
|
||||||
|
public string UserName { get; set; } = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,25 +1,22 @@
|
|||||||
0. Messages sent from clients to clients or clients to the server dont have any information about who it came from on the receiving side?
|
The server receive thread needs to push the user it was received from up the chain
|
||||||
Probably need to route the event handlers throught the client objects to be able to pull that information off of the packets as well.
|
|
||||||
1. Allow the server to setup a server name
|
1. Allow the server to setup a server name Done
|
||||||
2. Allow the client to setup a user name
|
2. Allow the client to setup a user name Done
|
||||||
3. Have the client connect to the server with a welcome packet
|
3. When a user connects add them to the Connections dictionary with a GUID. Done
|
||||||
4. Have the server use the welcome packet to fillout the user information on the server
|
4. Have the client send the server a welcome packet Done
|
||||||
5. Respond to the client from the server with a server list of UDPEndpoints
|
5. Have the server use the welcome packet to fillout the user information on the server Done
|
||||||
|
6. Send the server the heartbeat location update every 5 seconds Done
|
||||||
|
7. Respond to the client with a server list of UDPEndpoints and heartbeat locations Done
|
||||||
|
8. Each client can figure out what connections it needs to make or drop via the list Done
|
||||||
|
10. When the TCP connection drops update the heartbeat list so all the clients remove the connection Done
|
||||||
|
11. Build a network cache table on the clients so obj's only send updates and not repeat packets
|
||||||
|
12. User joined and left events are not implimented
|
||||||
|
|
||||||
|
|
||||||
|
Set the network bubble distance [ render distance ] on the server and pass to the clients
|
||||||
|
Send a packet back to the client for if the lobby is full, notify them of why the connection failed
|
||||||
|
|
||||||
Test that the datapacket is formatted correctly. The packet size might be off from the actual packet size
|
Test that the datapacket is formatted correctly. The packet size might be off from the actual packet size
|
||||||
|
|
||||||
Have each client update the ingame location to the server every 5 seconds [ Heartbeat ]
|
1. If the TCP connection closes not started
|
||||||
For each user in the server calculate which other players are close enough for a connection
|
Disconnect the user and tell all clients that the user is gone not started
|
||||||
So the server needs to hold a table of what clients a client is already connected to
|
|
||||||
if a new player is now close enough update the client and the servers client table with that information
|
|
||||||
have the clients udp together
|
|
||||||
if a player goes out of the range update the clients that they no longer need the connection
|
|
||||||
drop the player from the table and notify the end user they can close the connection
|
|
||||||
|
|
||||||
When user a joins a server
|
|
||||||
The IP gets added to the servers master list
|
|
||||||
The user needs to authenticate for username
|
|
||||||
|
|
||||||
When user leaves a server
|
|
||||||
Notify all clients to drop the connections
|
|
||||||
Remove the user from the server table
|
|
||||||
Reference in new issue
Block a user