Files
GameServer/MistoxServer/Client/Entities/MistoxServerClient.cs
T
2026-07-02 21:48:43 -07:00

25 lines
990 B
C#

using System;
namespace Mistox.Client {
public class MistoxServerClient {
public string ServerName { get; set; } = ""; // The Name of the server
public bool Alive { get; set; } = true; // Is the server running
public int Port { get; set; } = 9126; // What Port to bind on
public event EventHandler onUserConnected;
public void InvokeOnUserConnected(UDPEndpoint ConnectedUser){
onUserConnected?.Invoke(ConnectedUser, new EventArgs());
}
public event EventHandler onReceived;
public void InvokeOnReceived(dynamic DataPacket){
onReceived?.Invoke(DataPacket, new EventArgs());
}
public event EventHandler onUserDisconnected;
public void InvokeOnUserDisconnected(UDPEndpoint DisconnectedUser){
onUserDisconnected?.Invoke(DisconnectedUser, new EventArgs());
}
}
}