Files
GameServer/MistoxServer/Interface/ServerInterface.cs
T

43 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using System.Threading.Tasks;
using Mistox.Server;
namespace Mistox {
public class ServerInterface {
public static ServerEntity ServerInstance; // Server Data
public event Action<ServerConnection> onUserConnected; // User connected event handler
public event Action<dynamic> onDataReceived; // Data received event handler
public event Action<ServerConnection> onUserDisconnected; // User disconnected event handler
public ServerInterface( int port, string serverName ) {
IPEndPoint listenerAddress = new IPEndPoint( IPAddress.Any, port );
// Initilize the server
ServerInstance = new ServerEntity(listenerAddress);
ServerInstance.ServerName = serverName;
// Setup the event handlers
ServerInstance.onUserConnected += (ServerConnection connectedUser) => { onUserConnected?.Invoke(connectedUser); };
ServerInstance.onDataReceived += (dynamic data) => { onDataReceived?.Invoke(data); };
ServerInstance.onUserDisconnected += (ServerConnection disconnectedUser) => { onUserDisconnected?.Invoke(disconnectedUser); };
Console.WriteLine( "The Server is initilized and waiting for clients to connect at port : " + port );
}
public async Task SendAllClients<Packet>(Packet data) {
foreach( KeyValuePair<string, ServerConnection> cur in ServerInstance.Connections ) {
await cur.Value.Send(data);
}
}
public async Task SendClient<Packet>(string UserName, Packet data) {
await ServerInstance.Connections[UserName].Send( data );
}
}
}