Files
GameServer/MistoxServer/Client/TCPClient.cs
T

73 lines
2.6 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
//IP Range Updater
namespace Mistox.Client {
public class mTCPClient : IDisposable {
TcpClient _connection;
MistoxClient _parent;
public mTCPClient( MistoxClient parent, IPEndPoint ServerAddress ) {
_connection = new TcpClient( AddressFamily.InterNetwork );
_connection.NoDelay = true;
_connection.Connect( ServerAddress );
_parent.InvokeOnServerConnected();
Thread RThread = new Thread(async () => { await ReceiveThread(); });
RThread.Start();
}
async Task ReceiveThread() {
using( NetworkStream ns = _connection.GetStream() ) {
try {
byte[] headerBuffer = new byte[DataPacket.HeaderLength];
byte[] payloadBuffer = new byte[65535]; // Upper limit for safety
while( _parent.Alive ) {
// Read the header off
await ns.ReadExactlyAsync(headerBuffer, 0, 3);
// Parse the header
byte packetbyte = headerBuffer[0];
ushort dataLength = (ushort)((headerBuffer[1] << 8) | headerBuffer[2]);
// Make sure the data looks valid
if (dataLength > payloadBuffer.Length) {
throw new Exception("Incoming TCP payload is too large for the pre-allocated buffer.");
}
// Read off the data
await ns.ReadExactlyAsync(payloadBuffer, 0, dataLength);
// Create the dataobject
dynamic dataobject = DataPacket.Deserialize( packetbyte, dataLength, payloadBuffer.AsMemory(DataPacket.HeaderLength, dataLength) );
// Return the object
_parent.InvokeOnReceived(dataobject);
}
} catch (Exception e) {
_parent.Alive = false;
Dispose();
Console.WriteLine("TCP Receive exception: " + e.Message);
}
}
}
public async Task Send<T>(T packet) {
byte[] data = DataPacket.Serialize( packet );
await _connection.GetStream().WriteAsync( data, 0, data.Length );
}
public void Dispose() {
_parent.InvokeOnServerDisconnected();
_connection.Close();
_connection = null;
}
}
}