Files
GameServer/MistoxServer/Client/UDPClient.cs
T
2026-07-03 11:37:41 -07:00

54 lines
1.9 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
// Network Sync
namespace Mistox.Client {
public class mUDPClient : IDisposable {
Socket udpClient;
IPEndPoint remoteHost;
public mUDPClient( long RemoteIP, int Port ) {
remoteHost = new IPEndPoint( RemoteIP, Port );
udpClient = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp );
udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true );
udpClient.SetSocketOption( SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, 128 );
udpClient.Bind( new IPEndPoint( IPAddress.Any, Port ) );
ClientInterface.ServerClientInstance.Alive = true;
Thread Client = new Thread(async() => { await ReceiveThread(); });
Client.Start();
}
async Task ReceiveThread() {
while( ClientInterface.ServerClientInstance.Alive ) {
try {
byte[] buffer = new byte[1024];
int bytesRead = await udpClient.ReceiveAsync( buffer );
dynamic data = Serializer.uReceive( buffer.Sub(0, bytesRead) );
if( data != null ) {
ClientInterface.ServerClientInstance.InvokeOnReceived( data );
}
} catch( Exception e ) {
Console.WriteLine( "UDP Receive exception : " + e.Message );
}
}
}
public async Task Send<T>( T Data ) {
byte[] byteData = DataPacket.Serialize( Data );
await udpClient.SendToAsync( byteData, SocketFlags.None, remoteHost );
}
public void Dispose() {
ClientInterface.ServerClientInstance.Alive = false;
udpClient.Close();
udpClient = null;
}
}
}